39 twink Warlock

Just check out the BiS thread, all my gear is the same

Oh cool. I wasnt sure.

Is your main a lock by the name of Haunted on Incendius by chance?
 
No, I don't currently have a 60, I'm working on leveling a mage to farm gold right now though.
 
Locks are pretty fun to play, not fun to play against people like Hauntz who knows his stuff! Playing glass cannon or more stam / int based can work, but are situational and depend on your play style. Same with your pet, all have some pros and cons. The best locks will stay at max range as much as possible, dot and back up, repeat. I play anywhere from 210 to 260 sp. At max sp those 3 dots kill most without a heal or dispel. At 225 sp my 3 dots did around 2k damage. That is nuts, but it takes 30 seconds to cycle. So if you can dot up 5 players and run (or die which I do all the time), that's 10k damage in 15 global cool downs. And that's why I get nasty messages from random level 1s who are probably horde. You'll see my lock Doti run into a group of horde and dot em all up, die, rez and run back to them if they are eating to get topped off. I can keep a group locked down (pun intended) sometimes while my team works the flag.

But as Hauntz said, cc'ing the healer will change the game. Lock em down with a fear, seduce, curse of tongue, dots, and / or spell lock.

Fel hunters do pretty good damage, dispel buffs on players like crazy (armor, shields, etc), as well as bad spells off you.

Succubus saves you when melee get hold of you which is all the time, or she seduces people forever (15/10/5 seconds I believe). Opening up with seduce is great, get close, fear then dot up. However seduce counts as a fear and will diminish it. She smacks pretty hard but gets destroyed by melee and hunters quick. I also use seduce to kite. It'll stop them for a second or two as your dots tick which is helpful when you are ham stringed, poisoned, frost shocked, or just being beat to a pulp.

Void Walker has the nice bubble for you (700ish shield), hits decent, and is hard to kill.

Imp has a nasty firebolt but gets 1 or 2 shotted. The stam buff is better for the team, but once he attacks he can be attacked, and is otherwise untouchable, but can be banished I think only once he starts attacking.

You'll see Hauntz and me banish pets asap. If you see any pet but an imp, banish em, unless it's a crappy lock. I only use the Fel Hunter and Succy now depending on if there is more casters or melee.

Also curse of exhaustion is a great opener on melee (EFCs too). Poor warriors with a 25 yd charge range are outdone by our 36 yard (talent improved) COE. With COE you can double dot and kite them all day. There is little they can do. Works great on shamans with their annoying frost shock which has a 20yd range.

I go through health pots like crazy, almost every fight. Ya I know I suck, but it helps me outlive many fights as it's a war of attrition. Yesterday I had 3 melee on me and somehow managed to kill them all. The pot and health stone did the trick. Arcane elixir is a nice bonus to sp if you need more.

And engineering is super helpful. I use the net all the time, but I'd be careful if you are not a gnome as you get stuck too sometimes.

Curses are dispellable by priests and druids and Fel Hunters. Use Amplify Curse often for bonus effect. COA does the most damage for the least mana because it takes the longest. I am still playing around with the rotation. Some use siphon life first for the healing effect, but I use corruption first for the max quick damage. After the 3 dots you can life tap and the siphon will almost top me off again, but I tend to forget and over heal like crazy, until I am out of mana. Then I tap a 2-3 times and am way down on hp. 3 siphons will yield 1200 hp for me, and one life tap -400 hp. A siphon and COW on a hunter pet is helpful too, but if you don't have agro on the pet it sometimes triggers it.

Looking at the rotation - 3 dots = 495 mana, 1 life tap will do, then 2 sets of 3 dots. Siphon takes 30 seconds so 1 more tap should suffice in order to maximize hp and mana. Done right, assuming you are free casting, you can stay topped off on both bars and drain the life out of the enemy. I'll have to try this out as I have only theorized it.

dot dot dot tap, dot dot dot dot dot dot tap...

One more thing, the damage buff huts! My corruption was ticking for 142 yesterday on that. I hit the speed buff at the start, got the damage buff, dotted up 4 players and they died very quick. Spent the rest of the game near the hut, then dotting. 3 dots was around 3k+ wearing more sp gear. 3k damage over time applied in 3 seconds, hmmm...
Screen Shot 2020-01-28 at 11.25.11 AM.png

As you can see my team was outmatched, but Doti did some damage. Seeing the enemy run at the sight of you even though you are alone and they have friends, good times...
 
Locks are pretty fun to play, not fun to play against people like Hauntz who knows his stuff! Playing glass cannon or more stam / int based can work, but are situational and depend on your play style. Same with your pet, all have some pros and cons. The best locks will stay at max range as much as possible, dot and back up, repeat. I play anywhere from 210 to 260 sp. At max sp those 3 dots kill most without a heal or dispel. At 225 sp my 3 dots did around 2k damage. That is nuts, but it takes 30 seconds to cycle. So if you can dot up 5 players and run (or die which I do all the time), that's 10k damage in 15 global cool downs. And that's why I get nasty messages from random level 1s who are probably horde. You'll see my lock Doti run into a group of horde and dot em all up, die, rez and run back to them if they are eating to get topped off. I can keep a group locked down (pun intended) sometimes while my team works the flag.

But as Hauntz said, cc'ing the healer will change the game. Lock em down with a fear, seduce, curse of tongue, dots, and / or spell lock.

Fel hunters do pretty good damage, dispel buffs on players like crazy (armor, shields, etc), as well as bad spells off you.

Succubus saves you when melee get hold of you which is all the time, or she seduces people forever (15/10/5 seconds I believe). Opening up with seduce is great, get close, fear then dot up. However seduce counts as a fear and will diminish it. She smacks pretty hard but gets destroyed by melee and hunters quick. I also use seduce to kite. It'll stop them for a second or two as your dots tick which is helpful when you are ham stringed, poisoned, frost shocked, or just being beat to a pulp.

Void Walker has the nice bubble for you (700ish shield), hits decent, and is hard to kill.

Imp has a nasty firebolt but gets 1 or 2 shotted. The stam buff is better for the team, but once he attacks he can be attacked, and is otherwise untouchable, but can be banished I think only once he starts attacking.

You'll see Hauntz and me banish pets asap. If you see any pet but an imp, banish em, unless it's a crappy lock. I only use the Fel Hunter and Succy now depending on if there is more casters or melee.

Also curse of exhaustion is a great opener on melee (EFCs too). Poor warriors with a 25 yd charge range are outdone by our 36 yard (talent improved) COE. With COE you can double dot and kite them all day. There is little they can do. Works great on shamans with their annoying frost shock which has a 20yd range.

I go through health pots like crazy, almost every fight. Ya I know I suck, but it helps me outlive many fights as it's a war of attrition. Yesterday I had 3 melee on me and somehow managed to kill them all. The pot and health stone did the trick. Arcane elixir is a nice bonus to sp if you need more.

And engineering is super helpful. I use the net all the time, but I'd be careful if you are not a gnome as you get stuck too sometimes.

Curses are dispellable by priests and druids and Fel Hunters. Use Amplify Curse often for bonus effect. COA does the most damage for the least mana because it takes the longest. I am still playing around with the rotation. Some use siphon life first for the healing effect, but I use corruption first for the max quick damage. After the 3 dots you can life tap and the siphon will almost top me off again, but I tend to forget and over heal like crazy, until I am out of mana. Then I tap a 2-3 times and am way down on hp. 3 siphons will yield 1200 hp for me, and one life tap -400 hp. A siphon and COW on a hunter pet is helpful too, but if you don't have agro on the pet it sometimes triggers it.

Looking at the rotation - 3 dots = 495 mana, 1 life tap will do, then 2 sets of 3 dots. Siphon takes 30 seconds so 1 more tap should suffice in order to maximize hp and mana. Done right, assuming you are free casting, you can stay topped off on both bars and drain the life out of the enemy. I'll have to try this out as I have only theorized it.

dot dot dot tap, dot dot dot dot dot dot tap...

One more thing, the damage buff huts! My corruption was ticking for 142 yesterday on that. I hit the speed buff at the start, got the damage buff, dotted up 4 players and they died very quick. Spent the rest of the game near the hut, then dotting. 3 dots was around 3k+ wearing more sp gear. 3k damage over time applied in 3 seconds, hmmm...
View attachment 14418
As you can see my team was outmatched, but Doti did some damage. Seeing the enemy run at the sight of you even though you are alone and they have friends, good times...
So what your saying is, Focus Doti :) gotcha
 
Locks are pretty fun to play, not fun to play against people like Hauntz who knows his stuff! Playing glass cannon or more stam / int based can work, but are situational and depend on your play style. Same with your pet, all have some pros and cons. The best locks will stay at max range as much as possible, dot and back up, repeat. I play anywhere from 210 to 260 sp. At max sp those 3 dots kill most without a heal or dispel. At 225 sp my 3 dots did around 2k damage. That is nuts, but it takes 30 seconds to cycle. So if you can dot up 5 players and run (or die which I do all the time), that's 10k damage in 15 global cool downs. And that's why I get nasty messages from random level 1s who are probably horde. You'll see my lock Doti run into a group of horde and dot em all up, die, rez and run back to them if they are eating to get topped off. I can keep a group locked down (pun intended) sometimes while my team works the flag.

But as Hauntz said, cc'ing the healer will change the game. Lock em down with a fear, seduce, curse of tongue, dots, and / or spell lock.

Fel hunters do pretty good damage, dispel buffs on players like crazy (armor, shields, etc), as well as bad spells off you.

Succubus saves you when melee get hold of you which is all the time, or she seduces people forever (15/10/5 seconds I believe). Opening up with seduce is great, get close, fear then dot up. However seduce counts as a fear and will diminish it. She smacks pretty hard but gets destroyed by melee and hunters quick. I also use seduce to kite. It'll stop them for a second or two as your dots tick which is helpful when you are ham stringed, poisoned, frost shocked, or just being beat to a pulp.

Void Walker has the nice bubble for you (700ish shield), hits decent, and is hard to kill.

Imp has a nasty firebolt but gets 1 or 2 shotted. The stam buff is better for the team, but once he attacks he can be attacked, and is otherwise untouchable, but can be banished I think only once he starts attacking.

You'll see Hauntz and me banish pets asap. If you see any pet but an imp, banish em, unless it's a crappy lock. I only use the Fel Hunter and Succy now depending on if there is more casters or melee.

Also curse of exhaustion is a great opener on melee (EFCs too). Poor warriors with a 25 yd charge range are outdone by our 36 yard (talent improved) COE. With COE you can double dot and kite them all day. There is little they can do. Works great on shamans with their annoying frost shock which has a 20yd range.

I go through health pots like crazy, almost every fight. Ya I know I suck, but it helps me outlive many fights as it's a war of attrition. Yesterday I had 3 melee on me and somehow managed to kill them all. The pot and health stone did the trick. Arcane elixir is a nice bonus to sp if you need more.

And engineering is super helpful. I use the net all the time, but I'd be careful if you are not a gnome as you get stuck too sometimes.

Curses are dispellable by priests and druids and Fel Hunters. Use Amplify Curse often for bonus effect. COA does the most damage for the least mana because it takes the longest. I am still playing around with the rotation. Some use siphon life first for the healing effect, but I use corruption first for the max quick damage. After the 3 dots you can life tap and the siphon will almost top me off again, but I tend to forget and over heal like crazy, until I am out of mana. Then I tap a 2-3 times and am way down on hp. 3 siphons will yield 1200 hp for me, and one life tap -400 hp. A siphon and COW on a hunter pet is helpful too, but if you don't have agro on the pet it sometimes triggers it.

Looking at the rotation - 3 dots = 495 mana, 1 life tap will do, then 2 sets of 3 dots. Siphon takes 30 seconds so 1 more tap should suffice in order to maximize hp and mana. Done right, assuming you are free casting, you can stay topped off on both bars and drain the life out of the enemy. I'll have to try this out as I have only theorized it.

dot dot dot tap, dot dot dot dot dot dot tap...

One more thing, the damage buff huts! My corruption was ticking for 142 yesterday on that. I hit the speed buff at the start, got the damage buff, dotted up 4 players and they died very quick. Spent the rest of the game near the hut, then dotting. 3 dots was around 3k+ wearing more sp gear. 3k damage over time applied in 3 seconds, hmmm...
View attachment 14418
As you can see my team was outmatched, but Doti did some damage. Seeing the enemy run at the sight of you even though you are alone and they have friends, good times...

Super thorough response! One other reason you're right to drop Corruption first is to maximize Shadowtrance procs. GGs always.
 
Locks get focused as much or more than healers for good reason. They do the most damage, don't always get the most kills, but it's immense pressure on the other team.
 
Super thorough response! One other reason you're right to drop Corruption first is to maximize Shadowtrance procs. GGs always.
Phenomenal response for sure! I'd like to add a couple points
1. When trading dots with another warlock, start with CoA because this can't be dispelled off themselves through their felhunter, and when finding a mage out there in the field they can dispell CoA so throw up corruption and life tap first and if they dispell CoA (some don't lol) I wouldn't waste the mana on it again. Though I have run mages down and oom by spamming CoE while they run and dispell it to their deaths.. same goes for chasing down druids they can shapeshift right out but the mana cost is so minimal i can spam it and nifty stopwatch to catch up to them.
2. Shadow ward before you go into a fight, like 10-20 seconds before so you can re-cast it as the fight ensues and hopefully absorb damage off of both casts instead of just one.
3. Just like Dotti pointed out throw up corruption first when dotting targets up for those sexy nightfall procs. I don't always waste siphon life on people because its the highest mana cost for the least amount of damage, most people im throwing dots on are just CoA and corruption, Throw siphon life on targets that are likely to take the full damage from it so you can reap all the heals (targets that aren't about to go down in the next 10 seconds).
4. Don't let anyone tell you your mana pool isn't important lol.. with these glass builds i See not only do you have 400-500l less hp but your mana drops a good amount as well. If you can't throw up enough dots to apply pressure before your're oom and need to life tap yourself to death because your hp pool is already low too whats the point?

5.When you're 1v1 vs another warlock banishing their pet is the most important thing because they lose their spellock and disspell, wich gives you free cast on them with siphon life, they'll drop fast.
6. Another point Dotti has is extremely important, max range CoE's on melee, you can throw up corruption and life tap and watch them slowly drop trying to chase you down, I've kited 3+ warriors at once like this. It's also just good interference when your FC has the whole enemy team on his back. If they turn tail and run with low hp you can just switch to CoA and re-apply corruption and they'll drop even if they sit down to eat lol
7. I cant stress enough in extended fights especially without heals on yourself don't waste your mana. This means don't triple dot up a target with 1/3 health bar left unless you think hes going to try and live and you have to pressure him to get the kill. Yes, we can life tap for more mana than we sacrifice with health through the life tap talent but being efficient as possible is going to maximize your gameplay. A healer shouldn't be wasting THEIR mana on you just so you can dot a target up thats going down anyways. If somebodys already at half health and im just strolling along and join in on the fight im going to cast shadowbolt into a drain life instead of dotting him up, maybe cast a corruption beforehand. wich brings mt to my last point.

7. Shadowbolt, use it! It's sick single target damage and when it crits people drop. If you have dots rolling across different targets already and need to apply pressure to a FC because you can't access the enemy's backline to CC a healer or have already taken care of that then shadowbolting down a target with a full line of dots on them is some crazy dps.
I love the information being dropped in this thread! [/I]
 
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2 cents

the only 2 reasons to use suc is for deathray and when breaking a gauntlet

also bind r1 corruption and coa to oom dispellers

gg
 
Did something kinda cool and weird the other day. Was tapped out of hp and mana, and out of combat. I had just enough mana for fear, and as soon as it was cast on a druid healer I was able to immediately eat a Warsong ration which was cool. Just watched em run around for 15 sec as I filled up again.
 
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Did something kinda cool and weird the other day. Was tapped out of hp and mana, and out of combat. I had just enough mana for fear, and as soon as it was cast on a druid healer I was able to immediately eat a warning ration which was cool. Just watched em run around for 15 sec as I filled up again.

So Fear didn't land you back in combat?
 
That’s batching. If you do something to place you in combat at the same time you do something that requires being out of combat like eating, you can eat.
 
So Fear didn't land you back in combat?
same kinda thing happens with a warr charging a hunter, since the shot and the charge are batched to go off at the same time you can still get charge in while the shot is in mid air still
 
Best warlock tip you'll ever hear:

If you're low on soul shards late at night just go out to arathi highlands, and farm a bot. I just found this out by roaming around Go'shek prawling for mages to kill, I found a hunter bot instead, killed it and got that soul shard. Then I realized I could stack my whole bag this way. lol gg
 
my dot order per class (obvious room for circumstance)
(SOL) in brackets means you only place on target if you feel they will be alive for along time and wont get dispelled as its high mana cost

rogue - SOL > COR > Agony
mage - COR > SOL > Agony
hpal - Tongues > COR > SOL
ret - Agony > COR > SOL
enhance - COE > COR > (SOL) > Agony after fear
ele - Tongues > COR > (SOL) > Agony after fear
priest - Tongues > r1 COR > COR > SOL > Agony after fear
druid FC - COR > SOL > COE spam
druid healing - Tongues > COR > SOL > Agony after fear
warrior - COE > COR > SOL
lock w felhunter - Agony > r1 COR > COR > (SOL)
lock - COR > Agony > (SOL)
Any FC that's running away - COE > COR > SOL > Agony after fear
Hunter - COR > Agony > SOL
pet / demon / chicken - r1 COR > COE
 
When you going Ruin spec youb?
 
when someone who has a main gives me gold i might try nf sb
I was thinking about that route before I went to full ruin. I feel like improved shadowbolt isn't worth it since you won't be see many crits with it anyway, sure the casting time is less but as affliction you're throwing up more dots than you are casting shadowbolt. In that spec you're giving up your only kiting tool CoE and siphon life for improved shadowbolt and shadowburn, I dont believe thats worth it. That 5% crit makes a huge difference and ruin lets you nuke like a ele shaman.
 

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