10-19 2015 TC Discussion, Planning, Indiegogo

Would you prefer a community stream or Gamers-League stream?

  • Community Stream

    Votes: 102 55.7%
  • Gamers-League

    Votes: 81 44.3%

  • Total voters
    183
My new team comp:

Guardian
Disc
Rsham
Rsham
Bm Monk
Bm Monk
Warrior
Warrior
Rogue
Feral

i see your comp and raise you this

bm monk
Mw monk
Resto sham
resto sham
disc priest
holy paladin
feral druid
feral druid
rogue
rogue
 
i see your comp and raise you this

bm monk
Mw monk
Resto sham
resto sham
disc priest
holy paladin
feral druid
feral druid
rogue
rogue
no mid presence? Nah it's all about the double warrior enh shaman tab rend and purge everything


disc
mw
resto sham
warrior
warrior
enh shaman
bm
boomkin
gaurdian
rogue/lock/Mage
 
no mid presence? Nah it's all about the double warrior enh shaman tab rend and purge everything


disc
mw
resto sham
warrior
warrior
enh shaman
bm
boomkin
gaurdian
rogue/lock/Mage

My comp above doesn't need a mid presence. It will turtle a bm with 5 healers until stacks and then send 2 rogue 2 feral. gg
 
Bompton, Bompton, Bompton.....you've unfortunately turned up on my radar. Not just because you whined all night when the horde had 1-2 heals and you ran out way to far and died and complained about heals....that's typical noobery from people that don't know any better. No, it's because you had the nerve to talk trash to a guildmate who just returned from a 5 year break this week, played his first BGs since that break tonight, and is playing on a laptop with a trackpad until his stuff gets delivered.

See these screenshots I posted above Brompton?
http://i.imgur.com/HiL7phR.jpg
http://i.imgur.com/ZB7Gw8F.jpg
http://i.imgur.com/qBWm3uj.jpg
http://i.imgur.com/h1MMgdK.jpg
http://i.imgur.com/9wMO5Me.jpg

Good news is - you're in many of them. Bad news is, they demonstrate that you don't really do anything. You're a warrior and had 27k dmg one game in a game where you had more hk's than me so were obviously there all game. One reason I had lower HK's is I was playing objectives (you know, the objectives being how you actually win). Since I was playing objectives, I know that you weren't. Which really begs the question WTF were you doing?

People that live in glass houses shouldn't throw rocks at my friends or I'll smash their sh!t.

I'm not sure whether you taking screenshots of every game you play is endearing or just an early sign of some weird condition that aids you in trying to win arguments in threads on the internet, part of some misplaced sense of superiority or whatever. But, I digress.

In the name of remaining civil as I'm a classy tink, I admit my words toward your friend may have been a bit harsh. I was a bit frustrated at the loss is all and I mean no harm :)

Concerning the aforementioned screenshot showing my lackluster damage, congratulations - you busted me. I've played a total of 11 games on a class that I've never touched before, most of which were while leveling to 19. This also coming after a weeks long break with no real 19 activity at all. I'm not a good warrior by any stretch of imagination, but I'm working on learning. You mention objectives, but you fail to provide a screenshot of the game in which I had 4 straight returns that we still lost.

So as to not derail Myrm's efforts in this thread to bring awareness to the upcoming Twink Cup, this is the last involvement I'll have with you concerning anything other than Twink Cup discussion. See you in the Gulch :)
 
Ahahaha if you cross mid against a normal comp gg

Feral can just pick up the flag and get it across to the healers, really not much of a difference between feral and guardian without stacks.

The overarching point of the post is impose a stealthy limit so that people can't run cheese comps like the one I posted above..
 
Hey! LF a team! I'm a holy pally and a disc priest! Both naked glöry! Level 19's
 
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Feral can just pick up the flag and get it across to the healers, really not much of a difference between feral and guardian without stacks.

The overarching point of the post is impose a stealthy limit so that people can't run cheese comps like the one I posted above..

Exactly. Hopefully, once 6.1 comes out, we can all do some wargame testing and figure out a definitive rule set that is fair while also not too constricting. I agree that there should be allowed some variance in comps, but as Darkchewie mentioned, making the rules too loose will allow some teams to run cheese comps resulting in very boring/lame games.
 
What's boring/lame is a rule set that strongly favors a big mid fight push your five button fest. That's what a lot of current players don't get. Trust me - games where teams have to adapt and be creative are anything but boring/lame.

Also the wargame testing comment, whether you meant it that way or not, implies that some self declared elites in this bracket will get together in a "smoke filled room" (more likely mid pubescent voice change filled skype given current teams) and decide the rules. Those days are over. There's other players in this bracket too.
 
Allowing more than 2 stealthies will reward and encourage turtling. I'm confident that Myrm is smart enough to understand that and will make the change accordingly in due time.
 
2 sets of rules have been used in wargames over past month.

1st set: 2 of a Class, 1 bm monk / 1 arms allowed , no feral. 2 stealthies, Guardian excluded.

2nd set: No class stacking between healers, no class stacking between dps. (boomkin/rest druid okay...enhance/rest shaman okay...double bm not okay...double mistweaver not okay). 2 stealthies, Guardian excluded.

These subsets of rules make for the most competitive games, while allowing teams to be creative with team comps. Community leaders have talked over these rules, seem to be most fit at this point.
 
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What's boring/lame is a rule set that strongly favors a big mid fight push your five button fest. That's what a lot of current players don't get. Trust me - games where teams have to adapt and be creative are anything but boring/lame.

Also the wargame testing comment, whether you meant it that way or not, implies that some self declared elites in this bracket will get together in a "smoke filled room" (more likely mid pubescent voice change filled skype given current teams) and decide the rules. Those days are over. There's other players in this bracket too.

You really don't get it. Let me break it down into a few simple points.

First, there is nothing fun about a 15 minute turtle game where a feral goes for EFC. Having certain comp restrictions will enable teams to adapt and be creative within the set rules. I see skill and competitiveness come in when there is an even playing field that your direct actions can effect the outcome of the game. When 1-shot classes come in, it removes the skill and competitiveness component and everything boils down to who hits who first. There is literally nothing you can do to counter the 1-shot.

Secondly, you do realize this is 19s right? 19s only have limited abilities, and that is what makes us different. Our "five button fest" is what this bracket is, but it is those who can use those abilities the best who win. That is in addition to teamwork, positioning, and strategy. We all play 19s because we like the simplified play-style that emphasizes and weighs elements differently than at 100.

Thirdly, not sure if you read my post too fast or not, but my point was that
we can all do some wargame testing
We as a community. Hopefully we can all come to a mutual agreement on the comp rules. This is Myrm's tournament though, so he obviously has final say.
 
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2 sets of rules have been used in wargames over past month.

1st set: 2 of a Class, 1 bm monk / 1 arms allowed , no feral. 2 stealthies, Guardian excluded.

2nd set: No class stacking between healers, no class stacking between dps. (boomkin/rest druid okay...enhance/rest shaman okay...double bm not okay...double mistweaver not okay). 2 stealthies, Guardian excluded.

These subsets of rules make for the most competitive games, while allowing teams to be creative with team comps. Community leaders have talked over these rules, seem to be most fit at this point.

i think 2 of a class no spec stacking is the best fit. it rules out feral for most teams and isnt too restrictive that others wont be able to run somthing new
 
i think 2 of a class no spec stacking is the best fit. it rules out feral for most teams and isnt too restrictive that others wont be able to run somthing new
That still allows for feral/boomkin, which in my mind very very strong

The actual issue at hand is feral can ones hot an fc, and alongside another dps boomy/rogue opening with it, the fc will die 100% everytime past stacks. Feral is the only class in the Bracket that has the potential to global an fc past 6 stacks, this is why it needs to be removed
 
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The most likely changes to the comp rules are a 1 warrior limit and a 1 rogue limit, this will hopefully give people the opportunity to use diverse strategies while also making the tournament enjoyable and competitive for everyone.
 
That still allows for feral/boomkin, which in my mind very very strong

The actual issue at hand is feral can ones hot an fc, and alongside another dps boomy/rogue opening with it, the fc will die 100% everytime past stacks. Feral is the only class in the Bracket that has the potential to global an fc past 6 stacks, this is why it needs to be removed
rogues can global efcs past stacks.... even at low-no stacks in our premades the other week i did it with no stacks so i dont see how its any different. also 2 of a class gaurdian/feral or boomkin or resto lets not pretend like feralordx is going to solo the whole tourney
 
While rogues have a strong ambush opner, it'd is not the same as opening with 5 point plus feral offensives. Guardian can also escape a rogue global after opener with displacer, guardian cannot do the same against feral

Actually I need to make myself more clear. I'm pulling my team from the tournament if the current set of rules are not re evaluated. That simple
 
The most likely changes to the comp rules are a 1 warrior limit and a 1 rogue limit, this will hopefully give people the opportunity to use diverse strategies while also making the tournament enjoyable and competitive for everyone.

So you're okay with double keg smash 1 shots in middle?

I will not elaborate further on ferals as I feel Hunnybuns has spoken all that needs to be said on that matter.
 
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