WOD damage calculations

Snowjobs

Fluffy
  • just added fury spec for warriors

    These calculations are done using the base stats off and armories of diff toons. Shown are the MOP damage of the abilities and the WOD damage estimates. These estimates use the formulas data mined off of the WOD talent calculator on wow head and i will be adjusting them as the patch goes along.

    bg data found using http://www.twinkinfo.com/forums/f43/f2pdev-chardev-org-trial-twink-54388/

    HUNTER - armory used Lilhttp://us.battle.net/wow/en/character/misha/Lìl/simple


    Kill command
    MOP
    511 ranged attack power in BGS with AOTH

    1.5 * (28 + (Ranged attack power * 0.938)) * 1

    760 damage *.6 = 456 physical damage

    Wod
    No more AOTH so about 166 RAP

    1.5 * (0 + (Ranged attack power * 1.575)) * 1

    392 physical damage

    AIMED SHOT

    MOP

    511 rap-> 1 dps per 14 ap-> 2.9 speed = 186 top end damage
    450% ranged weapon damage plus 79 to 87
    so we get 928 physical damage*.6 for resil

    557 damage physical

    Wod

    166 rap-> 1dps per 3.5 ap -> 20% base weapon damage squish ->

    powerful aimed shot that deals 255% ranged weapon damage.

    434 physical damage

    Explawlsive shot

    Mop
    (8 + 22) / 2 + Ranged attack power * 391 / 1000 x3

    644 magic damage*.6 = 386 magic damage

    WOD
    166 rap
    [((40% of Attack power) + (40% of Attack power)) / 2 + Ranged attack power * (40% of Attack power) / 1000] Fire damage initially and every second for 2 sec.


    330 magic damage

    arcane shot
    Mop
    An instant shot that causes 125% weapon damage plus 70 as Arcane damage
    181 magical damage



    WOd
    95% wep damage
    195 damage magical

    So what u see here is it seams hunter damage will be similar to what it is now but tuned down a little bit with the exception to arcane shot.
    keep in mind though that health pool will be doubled supposedly and that they no longer have interrupts or serpent sting.


    I will be updating this as time permits but i need to go start cooking dinner. Ill update this as i have time . hope it provides a interesting starting point for conversation.






    WARRIOR
    used max str build with giant growth elixir via hash browns chardev

    mop- 392 attack power w/214 top end damage on Wep
    WOD- 186 ap 241 top end

    mortal strike


    MOP

    A vicious strike that deals 175% weapon damage plus 94 and causes Mortal Wounds on the target.

    Generates 10 Rage.

    469 physical damage*1.25 * .6 to account for resil and seasons soldier

    351 physical damage


    WOD costs 30 rage

    400% weapon damage

    1200 damage

    Slam

    MOP
    Slams the opponent, causing 275% weapon damage plus 76 to that target.

    664 physical *1.25 *.6
    498 physical damage

    Wod -= removed



    execute
    MOP
    Attempt to finish off a wounded foe, causing 419(+ 255% of Attack power) physical damage. Only usable on enemies that have less than 20% health.

    1071 physical damage after resil and seasond soldier

    WOD

    150% weapon damage and consumes up to 40 extra rage do deal 300% more weapon damage

    With 60 rage 1350 damage

    PROTECTION

    Shield Slam

    Mop
    (wow head tooltip doesn't scale for this so can't really get a #)

    WOD

    Slam the target with your shield, causing [(Attack power * 3.2913.83 + 1)] to [(Attack power * 3.2913.83 + 1)] damage.Generates 20 Rage in Defensive Stance.


    712 Physical damage

    Furry
    200 str
    dw reapers
    265 mh top end
    198 oh top end

    bloodthirst
    60% weapon damage
    159 damage

    Wild strike
    150% weapon damage
    298 damage

    heroic strike
    100% or 75% depending on if it counts a TG 2h'r as a 1h'r
    265 or 198

    now heres the thing about furry. your only rage dump will be heroic strike and it is off the gcd so u can macro it with your raging blow to around
    500 damage

    and now for the furry execute
    220% with both weapons
    1020
    ^ almost no change from wod



    alright so now for arms warrior recount over all we see a higher top end on weapon damage. mortal strike hits much harder but slam is about the same at half the rage cost. execute will hit for less but be usable at any health . IMO warriors will hit like a truck they can't interrupt spells but they won't have to with this damage . their burst will be ridiculous and i can see them stomping ppl inside of a charge stun/root if you are under geared. after adjusting damage due to lower DPS on squish they seem more reasonable

    worth noting as well is that port execute will hit for shit since its off of wep percent now . would almost be worth it to have a weapon swap macro or something to use ......


    Rogue

    Ambush

    MOP

    Ambush the target, causing 325% weapon damage plus 51 to the target [470.275% plus (51 * 1.447) if a dagger is equipped]. Must be stealthed and behind the target. Awards 2 combo point.

    501 physical damage with (nightstalker and resil accounted for )

    WOD

    Ambush the target, causing 250% weapon damage to the target (361.75% if a dagger is equipped). Must be stealthed and behind the target. Awards 2 combo point.

    578 physical damage with (nightstalker)

    Eviserate

    MOP

    Finishing move that causes damage per combo point:
    1 point : [28 ( + 100% of Spell power) + ((73* 1) + Attack power * 0.18) * 1]-[82 ( + 100% of Spell power) + ((73 * 1) + Attack power * 0.18) * 1] damage
    2 points: [28 ( + 100% of Spell power) + ((73* 2) + Attack power * 0.36) * 1]-[82 ( + 100% of Spell power) + ((73 * 2) + Attack power * 0.36) * 1] damage
    3 points: [28 ( + 100% of Spell power) + ((73* 3) + Attack power * 0.54) * 1]-[82 ( + 100% of Spell power) + ((73 * 3) + Attack power * 0.54) * 1] damage
    4 points: [28 ( + 100% of Spell power) + ((73* 4) + Attack power * 0.72) * 1]-[82 ( + 100% of Spell power) + ((73 * 4) + Attack power * 0.72) * 1] damage
    5 points: [28 ( + 100% of Spell power) + ((73* 5) + Attack power * 0.9) * 1]-[82 ( + 100% of Spell power) + ((73 * 5) + Attack power * 0.9) *1] damage

    659.4 Physical Damage (revealing strike and resil)

    WOD



    Eviscerate: Finishing move that causes damage per combo point: 1 point : [([1100% of Spell power) + (Attack power * 0.3203) *] damage 2 points: [([1100% of Spell power) + (Attack power * 0.3203) ** 2] damage 3 points: [([1100% of Spell power) + (Attack power * 0.3203) ** 3] damage 4 points: [([1100% of Spell power) + (Attack power * 0.3203) ** 4] damage 5 points: [([1100% of Spell power) + (Attack power * 0.3203) ** 5] damage



    588 Physical Damage (revealing strike)

    the spell power clause is really weird because if it stays then dual wielding the jp maces will increase your evis damage by about 500

    Over all we can see that ambush got a lil bit of a buff but we lost more damage from eviserate so while it will be possible to hit ppl with a instant ambush eviserate it won't hit any harder than u could now. With double the stam it will be very hard to one shot somebody and after that all of your damage is gone so i wouldn't worry took much about rogues in WOD
    Paladins
    max str ret paladin
    @ 165 str
    390 ap
    prot @ 171 str

    templars virdict

    Mop
    A powerful weapon strike that consumes 3 charges of Holy Power to deal 275% weapon damage plus 33.

    485 physical damage.

    WOD
    A powerful weapon strike that consumes 3 charges of Holy Power to deal 185% weapon damage.

    577 physical damage .


    Judgement

    Mop

    A magic attack that unleashes the energy of a Seal to cause 33 (+ 54.6% of Spell power) (+ 32.8% of Attack power) Holy damage.

    133.2 holy damage ( resil accounted for)

    Wod

    A magic attack that unleashes the energy of a Seal to cause (50.21% of Spell power + 60.3% of Attack power) Holy damage.

    176 holy damage

    avengers sheild

    Mop

    Hurls your shield at an enemy target, dealing 316 to 386 (+ 31.5% of Spell power) (+ 81.75% of Attack power) Holy damage, silencing and interrupting spellcasting for 3 sec, and then jumping to additional nearby enemies.

    414 holy damage ( resil accounted for )


    Wod

    Hurls your shield at an enemy target, dealing (237.6% of Attack power) Holy damage,silencing and interrupting spellcasting for 3 sec, and then jumping to additional nearby enemies.

    379 holy damage

    holy wrath

    Mop

    tooltip on wow head seems wrong so ill adjust this later

    Wod

    Sends bolts of power in all directions, causing [(0) / 2 + Spell power * 1.636] Holy damagedivided among all enemies within 10 yards, stunning Demons and Undead for 3 sec.

    279 holy damage


    Prot pally damage is much less now so ret will definitely be doing the most damage of all pally specs.

     
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    mage
    235 sp in bg fully buffed belf

    Frostfire bolt

    Mop
    Launches a bolt of frostfire at the enemy, causing72 to 90 (+ 150% of Spell power) Frostfire damage and slowing the target by 40% for 8 sec.

    265 frostfire damage

    WOD
    2.75 sec cast
    Launches a bolt of frostfire at the enemy, causing(112.5% of Spell power) Frostfire damage and slowing the target by 40% for 8 sec.

    264 Frostfire damage

    Fireball

    MOP
    Hurls a fiery ball that causes 72 to 90 (+ 150% of Spell power) Fire damage.
    265 fire damage
    WOD
    2.25 sec cast
    Hurls a fiery ball that causes (112.5% of Spell power) Fire damage.

    264 Frostfire damage

    Fireblast

    Mop
    Blasts the enemy for 50 to 58 (+ 78.9% of Spell power) Fire damage.
    243 fire damage
    WOD
    Blasts the enemy for (78.9% of Spell power) Fire damage.

    185 fire damage

    Pyroblast

    MOP
    Hurls an immense fiery boulder that causes 94 to 118 (+ 198% of Spell power) Fire damage and an additional 114 (+ 216% of Spell power) Fire damage over 18 sec.

    Getting two single-target direct-damage Fire critical strikes in a row will make your next Pyroblast instant cast, cost no mana, and deal 25% additional damage.

    349 initial fire damage 436 if proc
    372 dot fire damage 466 if proc
    WOD
    Hurls an immense fiery boulder that causes (163% of Spell power) Fire damage and an additional (178.2% of Spell power) Fire damage over 18 sec.

    Getting two single-target direct-damage Fire critical strikes in a row will make your next Pyroblast instant cast, cost no mana, and deal 25% additional damage.

    383 initial 478 if proc fire damage
    418 dot 522 if proc fire damage

    Frostbolt

    MOP
    Launches a bolt of frost at the enemy, causing 72 to 90 (+ 150% of Spell power) Frost damage and slowing movement speed by 50% for 15 sec.
    265 frost damage

    WOD
    Launches a bolt of frost at the enemy, causing (112.5% of Spell power) Frost damage and slowing movement speed by 50% for 15 sec.

    264 frost damage
    Waterbolt


    MOP
    Deals 24 to 30 (+ 50% of Spell power) Frost damage to the target.

    147.5 frost damage

    WOD

    Deals (55% of Spell power) Frost damage to the target.

    129.25 frost damage

    Arcane Blast 4 charges

    Mop
    2 sec cast
    Blasts the target with energy, dealing 39 to 45(+ 77.7% of Spell power) Arcane damage. Generates an Arcane Charge.

    Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 150% per Arcane Charge.

    409

    WOD
    2.25 sec cast
    Blasts the target with energy, dealing (72.1% of Spell power) Arcane damage. Generates an Arcane Charge.

    Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 150% per Arcane Charge.

    508

    Arcane Barage 4 charges

    Mop
    Launches bolts of arcane energy at the enemy target, causing 49 to 59 (+ 100% of Spell power) Arcane damage. Consumes all Arcane Charges.

    Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby target per Arcane Charge for 50% damage.

    529

    WOD
    Launches bolts of arcane energy at the enemy target, causing (75% of Spell power) Arcane damage. Consumes all Arcane Charges.

    Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby target per Arcane Charge for 50% damage.

    529

    DRUID
    all numbers are in boomy form with max according eclipse and starsurge buff
    216 sp in bgs nelf

    moonfire

    Mop
    Burns the enemy for 24 to 28 (+ 24% of Spell power) Arcane damage and then an additional 77(+ 168% of Spell power) Arcane damage over 14 sec.

    400.7 or 460 with 15% haste (roughly)

    Wod
    A Lunar spell that burns the enemy for (47.25% of Spell power) Arcane damage and then an additional (270% of Spell power) Arcane damage over 16 sec.

    980 total

    starfire

    Mop
    [COLOR=#FFD100 !important]Causes 179 to 229 (+ 216.6% of Spell power) Arcane damage to the target.[/COLOR]

    596 arcane damage (eclipse,resil,moonkinform)
    Wod
    a Lunar spell that causes (186.75% of Spell power) Arcane damage to the target.

    746 arcane damage

    wrath

    Mop
    Causes 108 to 138 (+ 133.8% of Spell power) Nature damage to the target.

    366 nature damage

    Wod

    A Solar spell that causes (115.5% of Spell power) Nature damage to the target.

    463 nature damage

    starsurge

    Mop
    You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 175 to 241 (+ 238.8% of Spell power) Spellstorm damage to the target and generates 20 Lunar or Solar energy, whichever is more beneficial to you.

    649.3 spellstorm damage
    Wod
    You fuse the power of the moon and sun, launching a devastating blast of energy at the target that benefits from your strongest current Eclipse bonus.

    Causes (204.75% of Spell power) Spellstorm damage to the target. Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases the damage of your next 2 Starfires or 3 Wraths by 30%.

    Max 3 charges. Charges shared with Starfall.
    632 spellstorm damage


    so blam inc DOOMkins with pounce stun and all sorts of fun stuff . and look at that damage too .

    eclipses will work on a sinusoidal cycle with a amplitude of 110 and frequency of 30 sec i.e. it will pause at max eclipse for a short time but it won't be enough but to maybe get off two spells before its going the other way again .

    also another fun note is IT WILL BE BISS TO ALTERNATE STARFIRE AND STARSURGE yep yep for big numbers u will want to benefit from those two charges of buffed star fire . not totally sure if the total dps of spamming starsurge is higher but casting starsurge into star fire causes them to hit at the same time so i doubt i would ever really spam starsurge


    WARLOCK
    235 sp full buffed belf

    Shadowbolt

    MOP
    Sends a shadowy bolt at the enemy, causing 76 (+ 138% of Spell power) Shadow damage.

    240 caster
    297 meta

    WOD
    Sends a shadowy bolt at the enemy, causing (103.5% of Spell power) Shadow damage.

    243 caster
    301 meta form

    Drain life w/ talent

    MOP

    Drains the life from the target, causing (18 + 0.334 * Spell power) Shadow damage and restoring 2% of the caster's total health every 1 sec. Lasts 6 sec.

    87 damage per sec caster
    107 damage per sec meta
    WOD
    Drains the life from the target, causing [(25.05% of Spell power) + 0.334 * Spell power] Shadow damage and restoring 1% of the caster's total health every 1 sec. Lasts 6 sec.

    205 damage per sec caster
    255 damage per sec meta

    Corruption

    MOP
    Corrupts the target, causing 81 (+ 148.5% of Spell power) Shadow damage over 18 sec
    258 damage total

    WOD
    Corrupts the target, causing (162% of Spell power) Shadow damage over 18 sec.
    380 damage total

    Unstable Affliction

    Mop
    Shadow energy slowly destroys the target, causing 112 (+ 203% of Spell power) damage over 14 sec.

    If the Unstable Affliction is dispelled it will cause [16 ( + 29% of Spell power) * 8] damage to the dispeller and silence them for 4 sec. This damage always critically strikes.

    353 damage total

    WOD
    Shadow energy slowly destroys the target, causing (152.25% of Spell power) damage over 14 sec.

    If the Unstable Affliction is dispelled it will cause [(21.75% of Spell power) * 8] damage to the dispeller and silence them for 4 sec. This damage always critically strikes.

    357 damage total

    Soulfire
    4 sec cast
    go into your pantry find some angle hair pasta and boil it for about 8 min . after pull out one noodle and smack yourself with it. Your soul fire hits about that hard in both mop and wod so don't even bother.

    Hand of Gul'dan

    Mop
    Summons a falling meteor to strike the target and all enemies within 6 yards for 32 (+ 57.5% of Spell power) Shadowflame damage and inflicting them with Shadowflame.

    Shadowflame
    Reduces movement speed by 30% and deals 48(+ 82.2% of Spell power) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.
    245 damage for one TOTAL
    735 total if you double layer perfectly TOTAL
    Wod
    Summons a falling meteor to strike the target and all enemies within 6 yards for (86% of Spell power) Shadowflame damage and inflicting them with Shadowflame.

    Shadowflame
    Reduces movement speed by 30% and deals (135% of Spell power) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.

    519 total per 1 hand TOTAL
    1558 total if you double layer perfectly TOTAL


    conflagrate

    Mop
    Target enemy instantly explodes, dealing 91 to 99 (+ 172.5% of Spell power) Fire damage.

    302 damage

    WOD
    Target enemy instantly explodes, dealing (157.5% of Spell power) Fire damage.

    368 damage

    Incinerate

    Mop

    Deals 80 to 88 (+ 154% of Spell power) Fire damage to an enemy.

    269 damage

    WOD

    Deals (132.825% of Spell power) Fire damage to an enemy.
    312 damage

    Immolate

    MOP
    Burns the enemy for 26 (+ 47% of Spell power) Fire damage and then an additional 130 (+ 235% of Spell power) Fire damage over 15 sec.
    450 total damage

    WOD
    Burns the enemy for (45.825% of Spell power) Fire damage and then an additional (229.125% of Spell power) Fire damage over 15 sec.
    646 total damage

    NEW DEMO ABILITIES

    Touch of chaos ( instant cast <3 )
    Unleashes energy at the enemy, causing (57.525% of Spell power) Chaos damage and extending the duration of Corruption.

    135 chaos damage

    Doom
    [FONT=Open Sans, Arial, Helvetica Neue, Helvetica, sans-serif]Deals 600% of Spell power as Shadow damage over 1 min. When Doom critically strikes a wild imp will be summoned.
    [/FONT]1410 shadow damage

    Chaos wave
    80 Demonic Fury
    40 yd range

    Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing (131.28% of Spell power) Chaos damage and reducing movement speed by 30% for 6 sec.
    309





    Over all demo warlocks are going to be DOPE with increased survivability and the huge buff to hand of guldan. you loose out on curse of enfeeblement because it was removed but over all I'm going to love and probably main demo in WOD . that or my resto shaman.
     
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    Ele Shaman

    194 spell power +16 from alch->210

    Lightning Bolt

    Mop

    Fires a bolt of lightning at the target, dealing 54 to 60 (+ 73.9% of Spell power) Nature damage. Can be cast while moving.



    231 nature damage

    WOD

    Fires a bolt of lightning at the target, dealing (76.2696% of Spell power) Nature damage.

    291 nature damage

    Fulmination

    MOP

    The caster is surrounded by a reactive lightning barrier. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 28 (+ 38.8% of Spell power) Nature damage. This effect may only occur once every few seconds. Lasts 1 hour.


    Only one of your Elemental Shields can be active on you at once.

    410 nature damage

    WOD

    The caster is surrounded by a reactive lightning barrier. When a spell, melee or ranged attack hits the caster, the attacker will be struck for (22.6305% of Spell power) Nature damage. This effect may only occur once every few seconds. Lasts 1 hour.

    Only one of your Elemental Shields can be active on you at once.



    15 charges in wod
    650 nature damage

    Earth Shock (ELe only)

    MOP

    Instantly shocks the target with concussive force, causing 92 to 100 (+ 58.1% of Spell power) Nature damage and applying the Weakened Blows effect.

    140 nature damage

    WOD

    Instantly shocks the target with concussive force, causing (35.952% of Spell power) Nature damage.

    80 nature damage

    Ele shamans are back in business after the patch update
     
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    Looks very promising, I'm looking forward to seeing more classes being evaluated.

    Please work on your formatting though, I don't know if that is something you're planning on leaving until your thread is done but it is an eyesore in its current state. Give these elements their own, shared between elements of same sort colors: [Class name], [Ability name], [Mop and WoD], [Calculation (make these white)] and [Final damage].
     
    I'll work on reformatting in a little bit and will tidy it up this is kindah a work in progress . If anyone could say how to do different colors and Maybey the lil spoiler thing that would be dope

    Highlight the text you want to change the color of and then press the A-button on the top of the editing window to change the color of the highlighted text. To make a spoiler go into the advanced text editor by pressing the button on the lower right of the white text window, then highlight the text you want to put into a spoiler and then press the STOP-sign-button.
     
    Do we even have any information at all about....
    Scaling with the new bracket expansion
    How/if abilities scale down/up with AP/SP
    Exactly how resilience will work? Honor heirlooms may become BiS
    How about health pools? If we continue with the same damage but get lower health it is in effect a damage buff. On the flip side, if health increases by 1.4 it is a wash because of the loss of 40% resilience for PvP.
     
    Any news if health received from stamina is changing in WoD? Cause it looks like most of the low level gear is staying pretty much the same... Also I'm not liking those 500 hits if we have the same amount of health and 0 resilience :-/ But nice work so far. The plan was to add a DPS simulator tab to F2PDev, hence why "Character Development" is tabbed out now. It's been started, it's just not shown yet. If you end up doing all classes I might be hitting you up for numbers...
     
    resiliance is factored in for mists damage but not WOD as there is none in WOD

    Also i updated warrior damage with the data mined items from wow head ( the weapons in particular)
    like the 2h weps have on average 11.3 DPS at lvl 20 as opposed to the 22 or what ever we are at now.
     
    Does this mean that Riot Stick won't be BiS for feral druids any more?

    Sent from my Nexus 4 using Tapatalk
     
    So much theorycrafting... What are you trying to give the noobs a chance to reroll the nxt OP class in WoD early or something? Idk why else you would make a thread about this when you don't even have half the numbers/data you need to get a semi close estimate

    Idk, it's data-mined value from abilities. Sure it's alpha so it's subject to change but I don't think it's that far off...
     
    So much theorycrafting... What are you trying to give the noobs a chance to reroll the nxt OP class in WoD early or something? Idk why else you would make a thread about this when you don't even have half the numbers/data you need to get a semi close estimate
    the formulas are taken off of the talent calculator on wowhead so basically what i have done is show what abilities will be hitting for . basically what i have found is that the biggest problem will be warriors but if you peal them their donesoh so they won't be as bad as hunters were.
     
    riot stick is going to not be any where near bis in sod. the stats from skill patch will totally cover the DPS increase and you will get crit with the skill patch .

    also BUMP FOR NEW ROGUE DATAZ

    Poop. Off to reroll again lol.

    edit: what will Riot Stick scale up to at 29? lava dredger is 29 dps at 29. riot stick is 29 dps at 24.
    so riot stick will probably be like 36 dps at 29. that's like 36 agility worth of deeps, isn't it?
    i don't think eyepatch will scale to 36 agility...

    Sent from my Nexus 4 using Tapatalk
     
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    Poop. Off to reroll again lol.

    edit: what will Riot Stick scale up to at 29? lava dredger is 29 dps at 29. riot stick is 29 dps at 24.
    so riot stick will probably be like 36 dps at 29. that's like 36 agility worth of deeps, isn't it?
    i don't think eyepatch will scale to 36 agility...

    Sent from my Nexus 4 using Tapatalk

    go to wow head and look at the DPS of your riot stick in wod iirc its around 13 at max and next best is the jp staff at 11.3 it has 7 agi and that is exactly 2 DPS with WOD stat scaling so even without ur skill patch it is better.
     

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