I stopped playing my hunter when my pet started soloing people.
5 warlocks need to coordinate their fears; 5 mages, their sheeps and silences, rogues, the ambushes, etc.... While 5 hunters is a keyboard smashing feast. They can smash their keyboards togueter and still kill the whole opposing team. So, it doesnt matter what ppl say, playing huntard right now is: 2+2.
I expect nothing less from a hunter
So, in like, Vanilla? I tried a hunter back then, got it to 60 and I could let my pet 'solo' stuff (I only mended like crazy). Only backdraw was going oom fast.
Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune
Gief DR on conshot.
I am a Hunter...........................................HATE ME!!!!
I do not understand hatred to hunters in this bracket, well I actually remember it from "it's a hunter's weapon!" joke times, but still do not understand.
The problem of hunters here is that they've got everything except for healing - party buffs, slows, interrupts, escapes, pretty good damage. A lot of things would be better if f2p was limited to 30lvl (2nd tier of talents) so any class would have these things.
As for the recent 5.3 buff I dont really see how hunters became so badass - right now cause of +10% RAP and +10% on SS and AS and people going to surv +~7% overall damage cause of ES, the overall damage increase is about 15-20%, BUT they took out the freaking 3sec stun and 3sec stun + combo of 2sec stun from wasp (no DR) or 4sec silence from moth was much better than plain +15-20% damage increase.
Ah, yes, imagine your class with only one possible spec (surv) and one possible talent (there is usage for 8sec web, but it's rare) and in surv you get only one new skill. Lol.
+10% RAP is almost +10% damage overall (since it's not like surv passive +10%agi it does not give additional crit, so it's more like +9% damage).Not sure how 10% RAP + 10% moves +8% surv dmg + x% gear buff only = 15-20% dmg increase... looking forward to +50% AS dmg buff next patch...
this is all on top of hunters topping dmg last patch anyway. i could trinket out of a stun.. i cant trinket out of ridiculous dmg :S
+10% RAP is almost +10% damage overall (since it's not like surv passive +10%agi it does not give additional crit, so it's more like +9% damage).
+10% AS is roughly 35% (AS is 30-40% of overall damage) * 1.1 ~ 3.5% overall damage increase.
+10% SS is roughly 6% (SS is 5-10% of overall damage) *1.1 ~ 0.6% overall damage increase.
+8% because of using ES in rotation was taken from the sky, my overall DPS in dungeons is exactly 15-20% higher now.
It will be (if it goes live) not flat +50% damageincrease, it will be BURST increase, what we could do in 3GCD's will be done in 2GCD's, focus-wise DPS will not change much.
All hunters could go surv before 5.3, but they didnt, guess why? Cause of 3sec stun, surv was better in terms of damage even in 5.1-5.2.
While hunters are really enjoyable class in 20-24 brecket I still do not understand how OP their damage is, cause balance druid is doing the same spamming his starfire+some DOTs, rogue ambush is doing 1k hits, warriors slam is still 600-800 and resdruids and hpalas are still out of oom question. Right now i feel pity (and felt before) only for locks and mages, DPS monks probably too.
Ah, yes, imagine your class with only one possible spec (surv) and one possible talent (there is usage for 8sec web, but it's rare) and in surv you get only one new skill. Lol.
View attachment 2278Rogues dont crit me for 1k even on my mage. Balance doesn't come close to hunter dps (are you kidding me?). Warriors need the dmg since they get kited so easily! Resto and Hpal i agree are the worst... don't see too many monks around these days. But yes i do think excess of 100k dmg in a BG is a bit much.
And you forgot to include the extra dmg you get in bg from gear scaling...
I understand you are butthurt about the loss of a stun but rly... 2 stuns is op in this bracket
steady shot 10% buff and arcane shot 10% buff.
if you are a alliance hunter you will deal killer damage
but do you think it will be as brutal as cata?
I almost forgot to notify you arcane shot does magical damage meaning a FireHawk is + 5% making the damage increase 15% I hope hunters reck every thing in site.
View attachment 2278
And 750-850 crits from starfire is really common.
Warriors are actually really hard to kill if they've got a healer, cause of mail+shield+def stance.
Everyone gets extra damage/surviveavility from scaling, not only hunters, why would I include it?
I agree that hunters control is OP in this bracket, but damage is on par with other classes.
link doesnt work...
seriously warriors are a joke, even on my mage (which is underpowered as fuck compared to huntards) if you cant beat a warrior with any class atm then you are bad.
some get more of a damage boost than others... (a particular class that gets +20% after gear scaling comes to mind)
hunter control is OP (conshot spam? does that shit even have DR?) but seriously there is not one other class that comes close to hunter DPS in this bracket! 130k Dmg in AB? 100k+ Dmg in WSG? these numbers every other class can only dream about...
anyway i guess what im trying to say is, if you're not topping damage as a hunter you are bad.
Same people, same comments, different day.. I want to go through 1 by 1 with every post I disagree with and make my counter but it would be completely pointless as even when I prove someone wrong nothing will change..