oh god another butthurt hunter...
You cannot exclude gear scaling as it affects all the other Dps increases (i.e. 100+10%<110+10%). Similarly if all the hunters that were BM (90%) before 5.3 hit then switched to surv how can you not include the surv passive when calculating dmg increase, especially when it is integrated into all the other dmg bonuses hunters have received recently...
These numbers you have presented are completely arbitrary... 9% because of no crit bonus? how do you justify that crit is exactly a 1% damage increase? 3.5% increase from arcane shot? how often are you casting AS? 0.6% increase from steady shot? really? a 10% increase to RAP and a 10% damage increase to SS only increases your overall dmg output by 0.6%?
Why does the class that was already topping dmg without these buffs all of a sudden get get their damage buffed out their asshole? According to you its because hunters "lost 3sec of stun" which imho made an otherwise balanced class OP.
8+ seconds of stun is called stunlock... 8+ seconds of poly or fear is hardcontrol...
So... you just called me stupid, told me hunters got a ridiculous damage buff (which is what ive been saying), hunters lost one of their stuns and now have to choose between stun or silence (which is what ive been saying), hunters have some of (if not) the best mobility and control in the bracket (which is what ive been saying) and hunters are OP (which is what ive been saying).
You sir are the troll...
I've said that hunters are OP in my first post and continued to agree with that, not sure why you start to say that hunters are OP, cause you're errrr, right?
+10% from damage scaling affects all, you cannot say that hunters got 10% buff cause you (for example healer) got another 10% of health or int or spirit.
You will be fucking shocked, but surv spec get only one ability ES - that's ALL, NO PASSIVES, NO NOTHING, +10% agi was maybe in cata or earlier, not sure.
Lets say blizz wants to increase hunters damage by 10%, that's exactly flat 10% increase.
Lets say blizz wants to increase hunters agility by 10%, that's more or less exactly 10% (some abilities benefit from agi>RAP more, some less, and agi>crit rate).
Lets say blizz wants to increase hunters RAP by 10%, that's more or less exactly 10% abilities damage increase, but overall (including hit, crit, exp) it's a little less, cause crit stays the same.
Lets say blizz wants to increase hunters AS by 10%, that's exactly 10% increased damage on AS, but since typical AS usage (through whole bg, not bursts) is 30-40% - overall damage increase is 30-40%*10%=3-4% (but closer to 10% during burst situations).
Same for SS, 5-10*10%=0.5-1%
Why did we get +10% I've got no idea, cause hunters damage was quite ok without it, taking out our 3sec stun was right idea too, cause it was too OP, the best solution was to give us some additional skills cause right now only one spec is viable. Actually I've got some ideas about +10% on AS and +50% next patch - AS is for focus dumping on 90 lvl, so they just want hunters to dump focus more effective and upgrade more or less useless ability (for 90).
I prefer to refer as stunlock only to stuns, charm/poly/sleep/roots can be cancelled by damage, so it's not stunlock, yes it's hard control, hunters hard control is only 4sec - scatter and monkey.
Actually fuck this, I'm trying to give you here more or less exact numbers to justify damage increase while you twist everything your way.
I'm out of here, stalker.