Heals vs Damage (Patch 5.3)

DPS shouldn't be able to solo healers.. :/

but arcane mages in cata could literally solo BiS healers because of spell pen and insane damage output(unless you were belf or gnome) and if that didn't cut. and everyone and their mom rolled belf mage then blink and arcane torrent for another blanket silence.

Yet nobody cried about arcane mages burst....like ever..
 
but arcane mages in cata could literally solo BiS healers because of spell pen and insane damage output(unless you were belf or gnome) and if that didn't cut. and everyone and their mom rolled belf mage then blink and arcane torrent for another blanket silence.

Yet nobody cried about arcane mages burst....like ever..

That's why I love playing Arcane. Everybody thinks 'oh its a Mage', he's going do rubbish damage...

They let me free cast in Arcane and I cause havoc, normally topping the damage on scoreboard.

Without 'Berserker' I can burst with full Arcane charges 2000 Damage at least. full charges - 'Frost Nova' ('Shatter' - 50% chance of Critical Strike) - "1 shot macro" which is just:

/cast Arcane Blast
/cast Presence of Mind
/cast Arcane Blast
/cast Arcane Barrage

Arcane Blast normally hits for around 600-700 Damage.

Arcane Barrage can hit 800-1300 depending on target.

Use that Macro with full charges on a frozen target and its goodbye.

When 'Presence of Mind' is on CD or I am using 'Blazing Speed' I use this basic macro:

/cast Arcane Blast
/cast Arcane Barrage

This still hits for around 1.4k+

Edit: It used to be even more OP when it was 6 charges not 4. I remember a WSG where I used:

/cast Arcane Blast
/cast Arcane Barrage

And it took down a BIS paladin in one second. If I remember correctly, 'Arcane Blast' hit for 1.2k and 'Arcane Barrage' hit for 1.4k. Arcane has been nerfed in 5.2 but is still really OP if used correctly, its also great for kiting and LOS obviously because of the instant casts.
 
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That's why I love playing Arcane. Everybody thinks 'oh its a Mage', he's going do rubbish damage...

They let me free cast in Arcane and I cause havoc, normally topping the damage on scoreboard.

Without 'Berserker' I can burst with full Arcane charges 2000 Damage at least. full charges - 'Frost Nova' ('Shatter' - 50% chance of Critical Strike) - "1 shot macro" which is just:

/cast Arcane Blast
/cast Presence of Mind
/cast Arcane Blast
/cast Arcane Barrage

Arcane Blast normally hits for around 600-700 Damage.

Arcane Barrage can hit 800-1300 depending on target.

Use that Macro with full charges on a frozen target and its goodbye.

When 'Presence of Mind' is on CD or I am using 'Blazing Speed' I use this basic macro:

/cast Arcane Blast
/cast Arcane Barrage

This still hits for around 1.4k+

Edit: It used to be even more OP when it was 6 charges not 4. I remember a WSG where I used:

/cast Arcane Blast
/cast Arcane Barrage

And it took down a BIS paladin in one second. If I remember correctly, 'Arcane Blast' hit for 1.2k and 'Arcane Barrage' hit for 1.4k. Arcane has been nerfed in 5.2 but is still really OP if used correctly, its also great for kiting and LOS obviously because of the instant casts.

I agree mages, are under estimated at times. Also, are you going to be playing the 20-24 Bracket again anytime soon?
 
That's why I love playing Arcane. Everybody thinks 'oh its a Mage', he's going do rubbish damage...

They let me free cast in Arcane and I cause havoc, normally topping the damage on scoreboard.

Without 'Berserker' I can burst with full Arcane charges 2000 Damage at least. full charges - 'Frost Nova' ('Shatter' - 50% chance of Critical Strike) - "1 shot macro" which is just:

/cast Arcane Blast
/cast Presence of Mind
/cast Arcane Blast
/cast Arcane Barrage

Arcane Blast normally hits for around 600-700 Damage.

Arcane Barrage can hit 800-1300 depending on target.

Use that Macro with full charges on a frozen target and its goodbye.

When 'Presence of Mind' is on CD or I am using 'Blazing Speed' I use this basic macro:

/cast Arcane Blast
/cast Arcane Barrage

This still hits for around 1.4k+

Edit: It used to be even more OP when it was 6 charges not 4. I remember a WSG where I used:

/cast Arcane Blast
/cast Arcane Barrage

And it took down a BIS paladin in one second. If I remember correctly, 'Arcane Blast' hit for 1.2k and 'Arcane Barrage' hit for 1.4k. Arcane has been nerfed in 5.2 but is still really OP if used correctly, its also great for kiting and LOS obviously because of the instant casts.

I haven't tested out those macros but do they actually work? Last time I checked, macros didn't work like that. The first one will just spam Arcane Blast.
 
I haven't tested out those macros but do they actually work? Last time I checked, macros didn't work like that. The first one will just spam Arcane Blast.

There is some weird writing before hand, i have got work now but i will find out for you tonight.

Edit: it could have been POM frostfire bolt im not sure il check later :D
 
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There is some weird writing before hand, i have got work now but i will find out for you tonight.

Edit: it could have been POM frostfire bolt im not sure il check later :D

It doesn't really matter then. Just found it a bit confusing at first sight.

But for the sake of staying on-topic;

You haven't been in the bgs I have been in lately...

Btw, 'twas a bad choice to post this in the Heals vs Damage thread instead of the 'The Times they are a-changin' ' one.

And I also forgot to make something clear: this is mostly not meant DPS vs Healer but Hunters vs DPS. Sure, any given DPS vs Healers will be better 1v1, but in any given DPS vs Hunter, the hunter will win, simple as that. (I'm not talking about skilled and geared hybrids like prot paladins with 'oh shyte i be at 17hp, imma na bubl 4 lulz', but the other pure dps classes...)

I'm getting 100 Autoshot and 200 Arcane crits on my prot warrior, my mage has it worse (not to mention that I suffer 100% pushback from pets, which makes my 1.7 Poly into a 3 sec cast that will, thankfully, miss anyways). I can only dread what it will be like in 5.3 against an SV. I'm gonna have nightmares about that explosion sound again...



Also, I'm not into this 'amgad cata hunturd, u r shit no mattr how gud u play'. No, if you play good, that's fine, but denying how good hunters are RIGHT NOW and how good they WILL BE, at any given moment is beyond me.

And yet, even with an average hunter being able to beat Prot warriors, you still find more of the latter in BG's.

Arms warriors are far superior to Prot's in group fights (like BG's) but because they don't have huge 1000+ crits, everyone specs to Prot. It's the same reason why you'll find more Rdruids and Hpally's as compared to other healing classes.

I agree with what you say. Hunters can already be pretty annoying and they'll be even more annoying in 5.3 but BG's will still be full of Prot warrs unless they actually fix Shield Slam.
 
but arcane mages in cata could literally solo BiS healers because of spell pen and insane damage output(unless you were belf or gnome) and if that didn't cut. and everyone and their mom rolled belf mage then blink and arcane torrent for another blanket silence.

Yet nobody cried about arcane mages burst....like ever..

No one cried because that is not true.
 
Without 'Berserker' I can burst with full Arcane charges 2000 Damage at least. full charges - 'Frost Nova' ('Shatter' - 50% chance of Critical Strike) - "1 shot macro" which is just:

/cast Arcane Blast
/cast Presence of Mind
/cast Arcane Blast
/cast Arcane Barrage

this macro will have to look like /castsequence reset=targett arcane blast, presence of mind, arcane blast, arcane barrage

and you would have to spam it
 
F2P logic: +10% AP = cata hunter

nonono... 10% AP= 10% dmg buff :rolleyes:

Edit: I've had locks burst me down in seconds. I've had like 500 mage crits. Wars can almost 2 shot me. Rogues.. well if disengage is on cd they can almost kill me. Almost every good hybrid can beat me just with offheals.

Hunts are in NO WAY the sole dps choice and leagues above the rest of the dps like they were in cata and if you think a 10% increase in AP is gonna bring back cata numbers then you are in for a happy surprise.
 
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Live : Shield slam tooltip shows ~1000dmg
PTR : Same tooltip shows ~700dmg

I saw someone talking about that on page #2 or 3. 30% nerf is a strong nerf, not just "475dmg to 450".

What the tooltip says is beyond me, but does it actually do less dmg in BGs? (or for reference at least in PvE, say hitting a lvl 20 mob in live and then checking on the PTR would be great!)

Well, I'm super appreciative of your updates :)
 
nonono... 10% AP= 10% dmg buff :rolleyes:

Edit: I've had locks burst me down in seconds. I've had like 500 mage crits. Wars can almost 2 shot me. Rogues.. well if disengage is on cd they can almost kill me. Almost every good hybrid can beat me just with offheals.

Hunts are in NO WAY the sole dps choice and leagues above the rest of the dps like they were in cata and if you think a 10% increase in AP is gonna bring back cata numbers then you are in for a happy surprise.

Totally agree. And with the 10% AP buff, we lose, maybe our best ability, Intim...
 

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