So guys, today ive tried Instructor. Melee hits ~15-20k, strikes up to 67k WITH bone shield on me. On the best try i've survived like 12 unbalancing strike's including dodge/parry/miss.
instructor.avi - YouTube
That looks impossible to survive, but here is my theory:
kill 2 adds,
--start---
17k melee , deathstrike heal 5600 + 12k absorb.
17k melee (12k absorbed), another DS 7k heal + 15k absorb. using rune tap to get 100% hp.
-- runestrike, blood tap, heart strikes from blood only runes, horn, blablabla etc to keep UH/FR runes up - keep it as always --
~50k Unbalancing Strike (10k absorb) -> HP is around 12k, ~16k DS heal, 35k absorb. HP is 28k, use rune tap, 38k
17k melee, 18k left on shield, 2nd DS, counting 60+15k inc damage-> ~20k heal, 42k to shield-> its 60k. 58k HP
17k melee, 43k left on shield, Ds will heal something like 10k -> 78k HP, 63k on shield
60k strike absorbed, 80k+ HP, ready for the next melee hit, "GOTO start".
The only problem is to keep bone shield AND diseases up on the boss all the time and still be ready for 1x DS after each imbalancing strike and in 5s range of its "heals you for 20% of the damage you have sustained during the preceding 5 sec",- for another one healing MORE because more damage will be taken in those 5 sec.
So, from the "math" side ( or as i think ) it should be okay . With no boneshield up and no scarlet fever his strike hits up to 90k- more than my max HP without cd's. Your ideas?