70-79 70 PvE Guide

but mighty rage was removed from the game
Well the only relevant EU lvl70 guild is on AD Alliance and I can craft them there. If you're US or non-AD I can see how that would be a problem :^)

mighty rage also does not benefit paladins or dks. And would be a waste of a potion on them
They can't even -use- the potion. It has class requirements. It's limited to Warrior and Druid only.
 
I'm saying it doesn't remove the effects of the other potions. It's essentially like using a burst trinket. My g bank has about 200
I'm confused... How would a potion ever remove the effects of another potion? All potions share a 1 minute cooldown and none of them last that long.
 
im not forcing you to add it, you asked for suggestions. you can say no and move on? and @Fx noone notable plays 70 US anymore. and i never had an old Alch, just JC, LW and ENG. So im sol until i find a buddy with it.
Well I just got confused because you made it sound like insane strength somehow stacks with other potions.

I'm only listing inferior alternative potions under economy options if they are significantly cheaper than the BiS pot. Haste and insane strength pots use almost the exact same mats.
 
i would love to help, and i can start doing the research to get the numbers and crunch them for the best, and if its even worth it as you said. i use the saronite bombs for heroic runs and trash pulls, not really worth it in solo boss fights, but is good for pulling stealthys in duels xD. ill keep you posted, but i can tell you now the thermal grenade belt tinker is great for dropping some damage off of the tank etc with stunnable mobs, along with the pocket heal good for tanks. like i said though, ill crunch the numbers and pm you my findings
 
i would love to help, and i can start doing the research to get the numbers and crunch them for the best, and if its even worth it as you said. i use the saronite bombs for heroic runs and trash pulls, not really worth it in solo boss fights, but is good for pulling stealthys in duels xD. ill keep you posted, but i can tell you now the thermal grenade belt tinker is great for dropping some damage off of the tank etc with stunnable mobs, along with the pocket heal good for tanks. like i said though, ill crunch the numbers and pm you my findings
Thanks dawg appreciate it
 
I mean, assuming there are even any bombs that are worth the global to throw
There's one of note that scales up at least to 99 with your AP (I "believe" it scales with AP) but it doesn't always work. What I mean by it doesn't always work is that sometimes it's similar to the error "no path available" even though there clearly is. I've seen it do well over 100K Dmg on a 99 Twink, but it's so irregular that it's often times not worth wasting the Global. Also, I can't say how well it'll scale with 70's either because I've never tested it on my 70 Hunter.

Bid Daddy
 
There's one of note that scales up at least to 99 with your AP (I "believe" it scales with AP) but it doesn't always work. What I mean by it doesn't always work is that sometimes it's similar to the error "no path available" even though there clearly is. I've seen it do well over 100K Dmg on a 99 Twink, but it's so irregular that it's often times not worth wasting the Global. Also, I can't say how well it'll scale with 70's either because I've never tested it on my 70 Hunter.
Bid Daddy
Ah yes I remember this bomb. I was once told it scaled with spell power, but a wowhead comment suggests it scales with either attack power or spell power depending on your class.
I think if any bombs are worth using it's going to be this one.
 
im not forcing you to add it, you asked for suggestions. you can say no and move on? and @Fx noone notable plays 70 US anymore. and i never had an old Alch, just JC, LW and ENG. So im sol until i find a buddy with it.


oi! im on US bro. dafuck

when did mighty rage get removed btw ?
 

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