PvE Guide for 70 Twinks Written by Dreams, Fx and Siphira of Ante Amanthe Table of Contents: Introduction How to gear Consumables Class tier list ✓ List of available raids Boss difficulty index Boss strategy guides ✓ (✓=partially completed) Introduction Welcome to a comprehensive guide on the PvE aspect of level 70 twinking. Although twinkings primary attraction has always been PvP, there has been a growing interest in the opposite side over the years. Our guild has always focused on PvE and has been around for over 5 years. We, the authors of this guide, all have many years of experience raid leading 70 twinks through TBC content. Twink raiding isn't as intuitive as it once was, so with the increasing numbers of interested players there is also an increasing number of questions that come up. That's why we've decided to write down everything we know in one place for everyone to benefit from. This guide will focus entirely on instanced PvE i.e. raiding. Please feel free to contact us here in this thread or in-game if you have any suggestions or questions. How to gear How we gear our characters for PvE is affected largely by something we call the ilvl boost. It's a hidden effect that increases your strength in any role relative to your characters average ilvl. The ilvl boost is only active inside of PvE instances i.e. raids and dungeons. Here is the mathematical formula used to calculate the effect: Code: ( X - 115 ) * 1.66 = percentage gain in damage and healing X - 115 = percentage less damage taken X is your currently equipped average ilvl rounded down. For example, a character with an average ilvl of 150,9 would gain (150-115)*1.66=58,1% more damage and healing done and take 150-115=35% less damage. To view your characters average ilvl on a lower level character, such as 70, you will need a script or an addon. We recommend downloading the addon DejaCharacterStats. It shows many other stats that are no longer part of the UI as well. Each item slot is responsible for one sixteenth (1/16) of your average ilvl which means that increasing a single items ilvl by 16 will grant you 1 extra average ilvl. For dual wielding classes the average between your two weapons are counted as one sixteenth. Unless you're a fury warrior in which case only your main hand weapon is counted and your offhands ilvl is completely disregarded. Comparing the flat % increase to real stats isn't always easy. In some close cases we have to use rotation sims to find the answer. Luckily the vast majority of BiS gear has both high stats and high ilvl and usually drops in Sunwell Plateau. Using this knowledge combined with some wowhead item searches you can quite easily find the BiS set for your spec. But if you just want the BiS list for your spec check out this thread. Note that most BiS sets sit at around 160 average ilvl. Consumables http://www.wowhead.com/item=43015/fish-feast provides the best food buff for everyone. Best agility and strength class consumables: http://www.wowhead.com/item=23529/adamantite-sharpening-stone / http://www.wowhead.com/item=28421/adamantite-weightstone http://www.wowhead.com/item=34539/righteous-weapon-coating for Sunwell. Apply to offhand only if you're a dual wield class. http://www.wowhead.com/item=32901/shattrath-flask-of-relentless-assault or http://www.wowhead.com/item=22854/flask-of-relentless-assault if you don't have Aldor/Scryer + Sha'tar + Cenarion Expedition exalted. http://www.wowhead.com/item=22838/haste-potion For warriors: http://www.wowhead.com/item=13442/mighty-rage-potion Best intellect class consumables: http://www.wowhead.com/item=22522/superior-wizard-oil http://www.wowhead.com/item=13511/flask-of-distilled-wisdom or http://www.wowhead.com/item=13512 - whichever you can get your hands on. They are practically the same. http://www.wowhead.com/item=22838/haste-potion For arcane mages on longer fights (Brutallus, Kil'jaeden, etc.): http://www.wowhead.com/item=40212/potion-of-wild-magic Tanking/survivability consumables: http://www.wowhead.com/item=22521/superior-mana-oil http://www.wowhead.com/item=32899/shattrath-flask-of-mighty-restoration or http://www.wowhead.com/item=22853/flask-of-mighty-versatility if you have the same three aforementioned reputations. http://www.wowhead.com/item=41166/runic-healing-injector or http://www.wowhead.com/item=13506/potion-of-petrification You can pre-pot with http://www.wowhead.com/item=40217/mighty-shadow-protection-potion or http://www.wowhead.com/item=40214/mighty-fire-protection-potion depending on the encounter. Economy options: Consumables that are cheaper/easier to acquire but still reasonably effective. http://www.wowhead.com/item=32900/shattrath-flask-of-supreme-power, extremely easily acquired if you have the same three aforementioned reputations. Only good for DoT/HoT specs though. http://www.wowhead.com/item=21546/elixir-of-greater-firepower Rogue only: http://www.wowhead.com/item=7676/thistle-tea. Can be bought in the rogue order hall (infinite supply). Class tier list The chart below is reasonably accurate but I'm working on something a little more detailed and well documented. Spoiler List of available raids The Burning Crusade has the second highest amount of available raids after Wrath of the Lich King. They are divided in 3 tiers. Listed here in order of loot quality, lowest to highest: Tier 4: Karazhan (11 bosses) Gruul's Lair (2 bosses) Magtheridon's Lair (1 boss) Tier 5: Serpentshrine Cavern (6 bosses) Tempest Keep: The Eye (4 bosses) Tier 6: The Battle for Mount Hyjal (5 bosses) Black Temple (9 bosses) Sunwell Plateau (6 bosses) Boss difficulty index TBC raiding is obviously a lot easier now than it was when it was current content. All the raids except Karazhan are 25-man, but going into any raid with 25 people will result in a boring steamroll. The maximum number of people you can have in a raid group before all challenge is killed lies somewhere between 8 and 10. However, with a perfectly geared and well coordinated group it's possible to 5 man all the content. There have been quite a few intended and unintended changes to the different bosses, but most notably a lot of changes to the classes and their mechanics. As a result, it's not always logical which bosses are hard and which ones are easy. Here are all the Burning Crusade bosses, once again listed in order of loot quality from lowest to highest, each given a difficulty score from 1-10: Karazhan: Attumen the Huntsman 1 Moroes 1 Opera Event 1-2 Maiden of Virtue 1 The Curator 1 Terestian Illhoof 1 Shade of Aran 1 Netherspite 3 Chess Event 1 Prince Malchezaar 1 Nightbane 2 Gruul's Lair: Ogre Council 4 Gruul 3 Magtheridon's Lair: Magtheridon 3 Serpentshrine Cavern: Hydross the Unstable 3 The Lurker Below 3 Leotheras the Blind 4 Naga council 7 Morogrim Tidewalker 4 Lady Vashj 6 Tempest Keep: The Eye: Al'ar 4 Void Reaver 3 High Astromancer Solarian 3 Keal'thas 7 The Battle for Mount Hyjal: Rage Winterchill 5 Anetheron 7 Kaz'rogal 4 Azgalor 7 Archimonde 7 Black Temple: High Warlord Naj'entus 6 Supremus 5 Shade of Akama 4 Teron Gorefiend 6 Gurtogg Bloodboil 8 Reliquary of Souls 4 Mother Shahraz 9 The Illidary Council 8 Illidan 7 Sunwell Plateau: Sathrovarr 8 Brutallus 5 Felmyst 10 Eredar Twins 10 Entropius 6 Kil'jaeden 10 If you have a group of low to average geared twinks (130-145 ilvl), these scores coincidentally match the optimal group size for a decent challenge on each boss. However, if your group has BiS or near-BiS twinks in it, you'll want to bring smaller groups to avoid a complete steamroll.