Well that's the thing. Say you're a college student, for a 10 or 20 day trial you'd only activate one during a vacation when you could be guaranteed to have an uninterrupted few days to try it out. But with an unlimited trial you can do it any time, knowing that whenever you have time you can check it out without worrying about a heavy workload taking up all your time for a few days. It would still be there when your schedule freed up, whereas a limited time trial would not.
Of course it could be argued that someone with potentially limited free time wouldn't have enough time to play wow, but a lot of blizz's decisions lately make me think they're trying to reel in people who are only interested in playing for a few hours a week rather than marketing to the limited number of people who have a lot of time on their hands.
I agree with that, as with your previous post ('plaster the web with WoW F2P and wave paid advantages at ppl during play' - F2P and Freemium games often do that).
I know the 'can I get everything out of the trial time?' issue has kept me personally from trying games, as with my friends, as the time limit means checking agenda's etc. - which is also why 'word of mouth' is less effective than it could be (A checks out game X, plays a few days, 'cool game!', informs friend B, friend B has no time atm but will next weekend, A and B can try the game together for just 1 day). The current Blizz model tackles that.
Now of course a /played limit and time unit subscriptions (like Chinese WoW has from what I understand) may be better financially but it doesn't solve the agenda issue.
Also, one of the major complaints about WoW is that many servers are bereft of non-AI life in the first part of the game. A F2P option to a game makes the starter areas more lively (at least in theory) and thereby more attractive to a MMO audience.
on a warrior
Skënderbeu which was geared/consumabled at least 2 times the power of every other toon in the leveling bracket.
Foreman Leggings combined with empty Craftable slots makes baby Murlocs cry ;P Seriously though, I had no idea the difference between Battlegroups could be
that stark.
That includes whether they'd rather feed all the trial newbies to a just a few haters with 24s, or all the levelling alts of their beloved endgame raiders.
Considering they have no problems feeding them to the later in 10-14 and 15-19 (and feeding Rodney and co. newcomers etc. in general), a cynic might say it's more of a wonder they've denied them to 20-24 in the first place.