Reaper
Legend
Opinion said:Anyone know what the purpose of the change was? In plain black and white form, what was the reasoning.
To prove how easily they can piss a large number of people off. =)
Opinion said:Anyone know what the purpose of the change was? In plain black and white form, what was the reasoning.
Opinion said:Anyone know what the purpose of the change was? In plain black and white form, what was the reasoning.
Kiwifruit said:Something about stopping people from running straight back into FR defense with full health/mana when they die or something.
shanker said:camping of GY's is worse now than before, if you team gets off to a bad start, you are easily trapped like rats
Scissortwink said:I played a few games today and found people dont really camp it, basically because there is no point. In order for spawned players to do anything useful (eg, defened) they have to jump down and run all the way around. Where as before all they had to do was run back into the flag room only a few steps away. There is no longer any reason to kill these spawned players, they arent going anywhere but all the way back round so it is more logical to camp a different spot. With this new update it becomes all about the location, if a group is dominating they will not hang around the GY because it is a waste of time and now unnecessary because spawned players have no where to go except forward.
Fizzfizz said:also this kenji douchebag has been all over my ass since the start of the thread because i made the original post on a 0 rbg rated toon. NO ONE HAS OTHER TOONS THEY PLAY AMIRITE.
17763150805 said:We have an update on this topic for you
The days of graveyard camping in Warsong Gulch may be coming to an end soon, thanks to some new plans we have in store for the battleground in patch 4.1:
We are moving the graveyards to their own terrain level, preventing camping by members of the opposing team.
However, this will also serve another purpose; players will no longer be able to respawn and run straight back into their flag room. They will either have to drop down then run up the tunnel, or go around the top of the base. This adds around 20 seconds to the journey from the graveyard to the flag room.
19992458851 said:There are two forms of "GY Camping".
One is having attackers in/around the GY, controlling and/or killing players as they respawn. The other is bringing your flag carrier (and sometimes, entire team) to the GY to negate as much as possible the viability of killing defending healers in order to bring down the flag carrier.
The elevation changes to the GY in WSG addresses the second form by making it a lot harder for the flag carrier to get back into the flag room and capture, should he chose to stick around in the GY.
19992459125 said:Slorkuz, you also have to notice that respawners wont be able to get back up and into the flagroom, actuelly making the attack a bit more interesting, rather than the FC standing on the FP*, waiting for the others to respawn. It increases the traveltime by wast amounts, if I understood it right.
PS. I haven't actuelly seen it meself, this is theorycrafting made from what I've heard, read and imagined through impressions.
*-Flag Point
19992459154 said:Indeed.
I am pretty excited about seeing what strategy alterations these changes will bring in the long run.