WotF = worthless

blueisbetterthanyou said:
i shouldnt even have to explain why wotf is the best racial in the game.



this isn't the only thread you have made some ridiculously silly posts in.

so, are you pretending to be an idiot? or are you serious?
 
When i looked at McBankington's link under racials it just said that WotF would share a 45 sec cooldown with trinkets.
 
Supadrood said:
blue, do you just pretend to be an idiot? or are you serious?



this .
 
Shalale88 said:
When i looked at McBankington's link under racials it just said that WotF would share a 45 sec cooldown with trinkets.



>With trinkets

>WITH trinkets

>WITH TRINKETS
 
I hate people taking this math wise, thats exactly what blizzard didn't want to happen.

now you guys are just trolling because you are gonna lose your opness. thats the problem with twinks now a days, they dont care about balance, all they want is their little lollipop back.



WOTF making the undead... you seriously have to reconsider that.

2% shadow spell resist... as far as i am concerned this is most of what people want when they take UD, because it helps resist fear, and warlocks all together. though it might not seem good to you. it is has good as the 3% hit rating taken by 80 rogue.



WotF or using a PVP trinket, it will still be there, its not like they are removing it all together, it will still be there. and again humans have had their trinkets revamped as well, i wasn't there but i am quite convinced that you didn't brag at all about it.



cannibalize, yeah like that wasn't usefull at all in PVP... maybe not in arena but in WSG it is actually quite usefull enough for me to use it at all the time to save that bandage for a better time.



+15 fear resist (rumored rebuff) This wont happens because of the first 3% spell resist, and if that happens, it will more then likely bring back the emphasis on UD. they will become even more OP just by that.



sorry if you're little troll has been shut down. but you seriously need a life or a good spanking. This game is not made for those who just "want to be all powerfull and forget about real gameplay" its about those who want to play RPGs and how to recreate the ART OF WAR which is what WARCRAFT is all about since day one.



humans have basically the same ability has undead, but it was nerfed to 3m and sharing the same CD as the trinket. now tell me. sharing the same CD as the trinket, meaning you use the trinket you're ability is gone for 3m. is that even good now ? undead have the same ability yet they can use both the trinket and ability to get out of things. is that even fair for humans who got the nerf bat and not the undead for the very same ability ?



let me compare both abilities to see if i really understood well... even though you'll say that i don't.



Will of the Forsaken

2m CD, act as a trinket of evasion, when used give the trinket a 45CD before being able to be used.



Every man For himself

3m CD, act as trinket of evasion, When used triggers the whole 5m CD of your trinket



now if you don't see the difference i could draw it for you... but i think the nerf we receive is nothing compared to the nerf the humans have received over the year !



the only thing i blame blizz for, is to not have done it on both abilitiesright away instead of letting players be OP for a year or so.
 
its still 2 mins shorter than normal insig so you dont lose anything and gain and extra trinket space

gnome racial can be used on all slows and doesn't share cd with trink which is better than wotf
 
Where did it say that Every Man for Himself was getting nerfed to 3 minutes in the patch notes? I can't find it to save the life of me.
 
blueisbetterthanyou said:
ah yep im trolling because retards dont realize that a second fear breaker wins more matches than 2 minute cd trinket/120 hp

so are you an idiot or just pretending?
 
blueisbetterthanyou said:
are you having fun quoting that over and over when im right and all of you are wrong?



you just keep dodging my question and going back to the original topic, i don't care which racial you think is op.

so are you just pretending to be an idiot? or are you serious?
 
I tested WotF on PTR and it shares atm a 45 sec CD with Insignia.

If you use WotF, Insignia of Alliance/Horde will go for 45 min CD, and WotF 2min CD.

If you use Insignia and WotF isn't on CD WotF goes for 5min CD and Insigna too.

It looks kinda messy on PTR, an well it s just PTR, but if it hits online this way, it would suck damn hard.
 
ArthurianKnight said:
I hate people taking this math wise, thats exactly what blizzard didn't want to happen.

now you guys are just trolling because you are gonna lose your opness. thats the problem with twinks now a days, they dont care about balance, all they want is their little lollipop back.



WOTF making the undead... you seriously have to reconsider that.

2% shadow spell resist... as far as i am concerned this is most of what people want when they take UD, because it helps resist fear, and warlocks all together. though it might not seem good to you. it is has good as the 3% hit rating taken by 80 rogue.



WotF or using a PVP trinket, it will still be there, its not like they are removing it all together, it will still be there. and again humans have had their trinkets revamped as well, i wasn't there but i am quite convinced that you didn't brag at all about it.



cannibalize, yeah like that wasn't usefull at all in PVP... maybe not in arena but in WSG it is actually quite usefull enough for me to use it at all the time to save that bandage for a better time.



+15 fear resist (rumored rebuff) This wont happens because of the first 3% spell resist, and if that happens, it will more then likely bring back the emphasis on UD. they will become even more OP just by that.



sorry if you're little troll has been shut down. but you seriously need a life or a good spanking. This game is not made for those who just "want to be all powerfull and forget about real gameplay" its about those who want to play RPGs and how to recreate the ART OF WAR which is what WARCRAFT is all about since day one.



humans have basically the same ability has undead, but it was nerfed to 3m and sharing the same CD as the trinket. now tell me. sharing the same CD as the trinket, meaning you use the trinket you're ability is gone for 3m. is that even good now ? undead have the same ability yet they can use both the trinket and ability to get out of things. is that even fair for humans who got the nerf bat and not the undead for the very same ability ?



let me compare both abilities to see if i really understood well... even though you'll say that i don't.



Will of the Forsaken

2m CD, act as a trinket of evasion, when used give the trinket a 45CD before being able to be used.



Every man For himself

3m CD, act as trinket of evasion, When used triggers the whole 5m CD of your trinket



now if you don't see the difference i could draw it for you... but i think the nerf we receive is nothing compared to the nerf the humans have received over the year !



the only thing i blame blizz for, is to not have done it on both abilitiesright away instead of letting players be OP for a year or so.





2% shadow spell resist....don't see a mass exodus to BE or Draenai, they both have it. BE have all the other magic school resists and only race with holy 2% resist. if the 2% was so great at 80, seeing paladins are top played class, with majority human and alliance at that......i would expect to see some QQ there? nothing......................:cool:



Every man For himself currently has a 2 min CD, is this getting nerfed to 3 minutes?



HU being nerfed? sorry have to laugh at that one. i'm not one who plays only horde and thinks the grass is greener on alliance side. i'm on that grass, with a human....it's greener



i guess you are talking about WotF being OP for 1 year? what about when it removed and fears and granted immunity for 20 sec, now that was OP and was also nerfed several times. i don't remember excessive QQ during S-1, 2, 3, 4 about WotF w/5sec immunity. it was nerfed prior to WOTLK again to remove 5 sec immunity, no real QQ during start of S-5.



the real problem is that Blizz has made gear, gems, etc. now so ridiculous in the world of burst craft, that if a UD break your fear and then are able to trinket next fear, you are more than likely dead. with arena in mind, blizz was forced to make the changes. with 3v3, 5v5, arena games being fast paced, if by chance you hit wotf, you will more than likely never be able to pvp trinket or vice versa. so Blizz is balancing based on PVP this time on this racial, along with others.



IMO....UD will look cool, but even more worthless
 

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