WoD Comps and Class Synergy Chat

Favorite dps class to play in arena would probably be demo lock. Takes some buildup to your burst but it can be very strong. Corruption plus doom. Hand shadowbolt hand while dumping succy energy into instant sucy summon and dump again with touch spam . I find it pretty fun :)

as far as healers in arena I'd say
mw- 0damage and your heals are to easily countered to be that viable . (Shaman in enemy comp and u loose )
priest - strong damage and heals but after you drop your spectral guise you crumble easy so i I like pairing with something that has cc or very high Initial burst that can just over pressure the other team .
Rdruid - low over all heals , high damage , and some control . Crumbles vs high damage comps if your dps can't avoid constant damage because you just can't keep up with your heals .
Rshaman - low mobility so u want some cc in your comp . High average heals and great offensive support that can shut down priests and other healers .
 
Favorite dps class to play in arena would probably be demo lock. Takes some buildup to your burst but it can be very strong. Corruption plus doom. Hand shadowbolt hand while dumping succy energy into instant sucy summon and dump again with touch spam . I find it pretty fun :)

as far as healers in arena I'd say
mw- 0damage and your heals are to easily countered to be that viable . (Shaman in enemy comp and u loose )
priest - strong damage and heals but after you drop your spectral guise you crumble easy so i I like pairing with something that has cc or very high Initial burst that can just over pressure the other team .
Rdruid - low over all heals , high damage , and some control . Crumbles vs high damage comps if your dps can't avoid constant damage because you just can't keep up with your heals .
Rshaman - low mobility so u want some cc in your comp . High average heals and great offensive support that can shut down priests and other healers .
forgot holy palas, but I guess they are not even worth menitoning?
 
Ret/Lock is a really good aggressive 2s comp. You have damage, control and big heals that should outlast other comps
 
forgot holy palas, but I guess they are not even worth menitoning?

-.-^^
When you just stand in the corner waiting for other team to kill you then yes, holy sucks.
Go denouncadin, dispelbot and stop using PoJ. Start using SoL (and therefore ignore Holypower and WoG in general)!
Denouncedebuff is pure gold.

For lineups:
Arms + Holy is a good combination. MS + Denouncespread with early hammer pressures every healer.
Hunter + Holy is selfexplanatory.
WL + Denouncadin is also pretty fun to play.
And Fotm-classes can do well with every healer...

Holys dont need to win matches in 20 seconds..HoJ has a low cd and Insignia + Bubble (and a well used SoL) give you more rescueoptions than all other healers.
 
today I did a couple of retardin+warrior+huntard rounds, seems a very strong comp.
can you think of anything to counter this?

edit: I'm gonna name this comp the mental challenge cleave or mongolloid cleave

in 2s ret, feral soundz op, ret warrior works too resto shamman monk pretty good imo.
the most op 3s comp ive seen this far is MLS the cc is just to much.
 
Hpally could work but I honestly haven't even touched mine since wod so I wouldn't know . (Haven't been on much at all really)

Hpally is going to be insanely good with certain comps in 2's. I don't really think it can be played as anything but a hybrid healer (kind of like Elemental) in 3's. If you look at the "kit" that it has, it surpasses most hybrid healers. Denounce is really strong as an offensive and defensive mechanic, it has good off-heal, and of course HoJ is like the arena-king ability at 20. As a solo healer, it's going to get shut down in 3's really, really hard. There just isn't a good stat to stack on it to increase healing - all of its ratios are really low at 20.

Ret/Lock is a really good aggressive 2s comp. You have damage, control and big heals that should outlast other comps

Ret/Lock 2's is very, very good. Lock and Ret need to be on-point (as with any double DPS 2's comp), but it can certainly work. It may be the best Lock 2v2 comp. Fear Rotation in conjunction with Hammer of Justice can force a kill within the first 30 seconds of a game against certain comps and if these go according to plan (they usually will with that much control and defensive healing). I played it with a Destro lock by the name of [MENTION=10005]KushBlower[/MENTION] - Eldre'Thalas. He's new to the community but has very good mechanics at F2P, I was very impressed.

-.-^^
When you just stand in the corner waiting for other team to kill you then yes, holy sucks.
Go denouncadin, dispelbot and stop using PoJ. Start using SoL (and therefore ignore Holypower and WoG in general)!
Denouncedebuff is pure gold.

For lineups:
Arms + Holy is a good combination. MS + Denouncespread with early hammer pressures every healer.
Hunter + Holy is selfexplanatory.
WL + Denouncadin is also pretty fun to play.
And Fotm-classes can do well with every healer...

Holys dont need to win matches in 20 seconds..HoJ has a low cd and Insignia + Bubble (and a well used SoL) give you more rescueoptions than all other healers.


Yeah, I mean it's basically what you said. Holy Paladins aren't really a healer in the normal sense of the word - they're much more like an Elemental Shaman than a Resto Shaman. There are a lot of comps that they work well with - you need a good partner who can set up their burst around the second HoJ. So either a Feral, an Arms Warrior, a Ret Paladin, a Rogue; they all come to mind off the top of my head. I'm sure there are others; probably Survival hunters over Marksmanship.

today I did a couple of retardin+warrior+huntard rounds, seems a very strong comp.
can you think of anything to counter this?

edit: I'm gonna name this comp the mental challenge cleave or mongolloid cleave

Triple Deeps with a Ret Paladin is obviously an insane comp. The only real problem they run into are DoT cleaves that outlast much of the intial burst by having off-heals or flat bulk. Arms Warrior, Boomkins - maybe an Rshaman. It's going to depend on gear and skill, but assuming all other variables are equal, a bulky dot cleave should be able to outlast and force the Ret into defensive before ooming.

in 2s ret, feral soundz op, ret warrior works too resto shamman monk pretty good imo.
the most op 3s comp ive seen this far is MLS the cc is just to much.


Ret/Feral would probably be in my list of top 3 F2P 2's comps. Definitely nothing to mess around with. Ret Warrior is great; Rsham/WW could be really good with the interrupts on a healer, if you played it almost like healer/rogue.

MLS is definitely a top tier 3's comp. [MENTION=14560]Fael[/MENTION]qt [MENTION=15859]Flynn[/MENTION] [MENTION=12571]Swag[/MENTION]cleavic are easily the masters of this comp, having played it since Cataclysm. They can tell you more about it. Personally my opinion of it is that it needs to be played with an Arcane Mage and a Destruction Warlock, due to lacking copious amounts of burst that other classes have easy access to. If Lock pet is used correctly, and Mage lockouts are on-point, you don't even really need to rotate CC on more than one target - the flat burst from Arcane/Destro should be enough to blow people out of the water.
 
[MENTION=18826]Bop[/MENTION] I'd disagree on arcane destro. There are too many melee heavy comps out there and both specs require hard casting which puts the mage lock team at a big disadvantage. So far we've ran demo frost only because the opposition is just full of melee. It's also better overall against most comps to fight against. Rarely has [MENTION=15859]Flynn[/MENTION] played arcane and I on destro, but certainly if the other team is just wizards we would adjust accordingly.
 
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[MENTION=18826]Bop[/MENTION] I'd disagree on arcane destro. There are too many melee heavy comps out there and both specs require hard casting which puts the mage lock team at a big disadvantage. So far we've ran demo frost only because the opposition is just full of melee. It's also better overall against most comps to fight against. Rarely has [MENTION=15859]Flynn[/MENTION] played mage and I on destro, but certainly if the other team is just wizards we would adjust accordingly.

The way I see it (and let me know if you disagree anywhere with me), Frost Mages are for keeping people in place. They're not really better at damage than Arcane. The only argument for that would be that they have more uptime on people since it's harder to LoS with slows.

Kind of opposite, Arcane is all damage but not really great at uptime. It still has the hard cc, but not the snares.

So for Warlocks, it's a similar situation but with the snare spec also putting out respectable damage. Demonology has the mobility and the snares/Fears to compliment a stronger DPS, but also the DoT damage and mild burst to add pressure.

But by that same token, I kind of like Destruction better - at least in MLD. It has crazy high damage; both burst-wise, but also with Immolate spread. You also don't lose CC potential by hard casting (like how Arcane does) because of the succubus pet. The snare is also there, whereas it isn't for Arcane, because of Conflagrate.

I feel like for the very reason you mentioned, melee cleaves are popular right now, damage heavy ML/Healer is the best way to go. You have to have something to prevent them from just constantly having up-time in melee range, because they're going to out-pressure your healer. There's the Mage-Push strat, but damage needs to be there to backup the Mage sitting on the healer.

So in my opinion, the best comp would either be Arcane/Demo or Frost/Destruction. I'm leaning towards the second, just because the Warlock doesn't lose too much CC when swapping because of the Succy.
 
Went like 25 and 2 a few nights ago with a WW Monk and my Mage. Hardest comp we faced was 29 ret/29 shadow but we got it done. But it was 2s so it doesn't count for much.

Tonight was so-so. Mage definitely needs a solid dpser to be carried by (I mean to pair with its amazing cc, cough). Froze a ret behind a pillar today lol. She trinketed to be poly'd twice while we killed her hunter.

My fav caster right now is offensive disc, it looks awesome. I wish we had aoe fear still but the burst looks amazing. Pair the bubbles with a dedicated healer for 3s and a solid dps... gonna be a tough comp to beat.
 
The way I see it (and let me know if you disagree anywhere with me), Frost Mages are for keeping people in place. They're not really better at damage than Arcane. The only argument for that would be that they have more uptime on people since it's harder to LoS with slows.

Kind of opposite, Arcane is all damage but not really great at uptime. It still has the hard cc, but not the snares.

So for Warlocks, it's a similar situation but with the snare spec also putting out respectable damage. Demonology has the mobility and the snares/Fears to compliment a stronger DPS, but also the DoT damage and mild burst to add pressure.

But by that same token, I kind of like Destruction better - at least in MLD. It has crazy high damage; both burst-wise, but also with Immolate spread. You also don't lose CC potential by hard casting (like how Arcane does) because of the succubus pet. The snare is also there, whereas it isn't for Arcane, because of Conflagrate.

I feel like for the very reason you mentioned, melee cleaves are popular right now, damage heavy ML/Healer is the best way to go. You have to have something to prevent them from just constantly having up-time in melee range, because they're going to out-pressure your healer. There's the Mage-Push strat, but damage needs to be there to backup the Mage sitting on the healer.

So in my opinion, the best comp would either be Arcane/Demo or Frost/Destruction. I'm leaning towards the second, just because the Warlock doesn't lose too much CC when swapping because of the Succy.

Demonology is far superior to destro in almost every single aspect. The mobility and instant damage is too good to pass up. It's also difficult to set up damage as destro, and far less mobile. Destro in a mage lock comp spreading immolate doesn't synergize well with Sheeps from the mage. Demo is a lot more consistent than destro and more versatile. Oh and also, Demo can instant summon another succubus which just puts them above destro even further. I'd have demo > destro.

Frost mage is also superior to arcane simply because of the constant snare, and the extra nova to help land sheeps on pillar humping healers. Yes arcane has better damage output than frost but no snares and a loss on the pet nova. I've discussed this with [MENTION=15859]Flynn[/MENTION] and he agrees with me about frost mages. Arcane can also have a difficulty getting a poly off on a healer at times. We could try out destro arcane and try the aggressive strat and see how well it does since we haven't tried it yet. I'd have frost > arcane in most situations.

Mage Lock Healer is a top comp for sure with the cc. I don't quite agree with the aggressive strat as melee comps will most likely outpressure if you take that approach. Again we'll see how it goes.

Also RLS is really good. Definitely a top-tier comp. Rarely lost a game running itt tonight.

MLS and RLS are my favorite comps to play :)
 
Ret/Lock 2's is very, very good. Lock and Ret need to be on-point (as with any double DPS 2's comp), but it can certainly work. It may be the best Lock 2v2 comp. Fear Rotation in conjunction with Hammer of Justice can force a kill within the first 30 seconds of a game against certain comps and if these go according to plan (they usually will with that much control and defensive healing). I played it with a Destro lock by the name of KushBlower - Eldre'Thalas. He's new to the community but has very good mechanics at F2P, I was very impressed.

Thanks for the shout out bud! Was fun playing with you!
 
Man, a well-played frost mage sure can make playing melee without a gap closer miserable against 2 casters. A ret and I just got managed by Support on AP. Support was with a priest and they kept a nice 30-40 yd range from each other, which made interrupting either one but the one we were attacking not plausible. Nice work.

Also I meant to ask, how is AGM bubble usage perceived in Arena? Is it pretty much accepted that everyone just uses them if they have them or is it a laughable crutch to use them? I like to not use mine, but there are times when I'm getting focused by attackers having multiple interrupts on CD that it sure can help. Anyway, just wondered how it was perceived by veteran arena players.
 
Man, a well-played frost mage sure can make playing melee without a gap closer miserable against 2 casters. A ret and I just got managed by Support on AP. Support was with a priest and they kept a nice 30-40 yd range from each other, which made interrupting either one but the one we were attacking not plausible. Nice work.

Also I meant to ask, how is AGM bubble usage perceived in Arena? Is it pretty much accepted that everyone just uses them if they have them or is it a laughable crutch to use them? I like to not use mine, but there are times when I'm getting focused by attackers having multiple interrupts on CD that it sure can help. Anyway, just wondered how it was perceived by veteran arena players.

It's generally a split opinion.

In Wargames in MoP, it was a "do they have it too?" kind of thing. Now that skirmishes are out, I think it's become much more of a "Use it if you have it" thing.
 
Demonology is far superior to destro in almost every single aspect. The mobility and instant damage is too good to pass up. It's also difficult to set up damage as destro, and far less mobile. Destro in a mage lock comp spreading immolate doesn't synergize well with Sheeps from the mage. Demo is a lot more consistent than destro and more versatile. Oh and also, Demo can instant summon another succubus which just puts them above destro even further. I'd have demo > destro.

Frost mage is also superior to arcane simply because of the constant snare, and the extra nova to help land sheeps on pillar humping healers. Yes arcane has better damage output than frost but no snares and a loss on the pet nova. I've discussed this with Flynn and he agrees with me about frost mages. Arcane can also have a difficulty getting a poly off on a healer at times. We could try out destro arcane and try the aggressive strat and see how well it does since we haven't tried it yet. I'd have frost > arcane in most situations.

Mage Lock Healer is a top comp for sure with the cc. I don't quite agree with the aggressive strat as melee comps will most likely outpressure if you take that approach. Again we'll see how it goes.

Also RLS is really good. Definitely a top-tier comp. Rarely lost a game running itt tonight.

MLS and RLS are my favorite comps to play :)
oooo ooooh look at me ........ i has a shaman ..... /bounce
 

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