WoD Comps and Class Synergy Chat

lock/rogue is fun as hell in 2s

Yeah - since the increase to relative health, Locks are pretty bulky right now. And the non-DR with sap to fear is awesome.

I can definitely see that being an enjoyable 2's comp.
 
Ok Druid Arms Healer

Lol we play like 4 different non-Feral comps and get QQ each time :p

We don't use Ferocious Bite on either Druid, either.

The bracket is a lot more diverse than just F2Ps who have a set of ethos that they try to follow.
 
Just stating what the best comp is in 3s

Rdruid/Arms is in the top 3 2's comps easily for F2P, so it follows naturally that basically any third we pick up is going to synchronize well.

Like there isn't a class that we wouldn't be able to do really well with as a third. Mage/Lock would be rougher because of Rend and Moonfire being a large part of the comp's pressure, but the main point about the third being negotiable still stands.

I personally think the best comp would have a Ret instead of a Boomy, but that's just my opinion ofc.

And I'm not even sure Rdruid is the best healer in 3's. Literally all of its viability is in kiting melee DPS - the base healing is pretty low.
 
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Strange that noone has mentioned MM hunter.
I've been playing with random nongeared feral vs many comps and we were pretty good, same goes for my friend - nongeared ret. The idea behind MM+ret/feral is to get enemy team to dump focus/energy on ret/feral while I keep distance, if on low HP ret bubbles/feral jumps away.
MM damage in nothing to be sneezed at. Here is our match vs 28 MW + 20 elem, in the end we've forced MW OOM and killed him. Elem was healing MW almost all the time and MW was healing himself, but our combined damage output + mortal wounds debuff was too high.
http://i.imgur.com/SKWLSLB.jpg
 
Strange that noone has mentioned MM hunter.
I've been playing with random nongeared feral vs many comps and we were pretty good, same goes for my friend - nongeared ret. The idea behind MM+ret/feral is to get enemy team to dump focus/energy on ret/feral while I keep distance, if on low HP ret bubbles/feral jumps away.
MM damage in nothing to be sneezed at. Here is our match vs 28 MW + 20 elem, in the end we've forced MW OOM and killed him. Elem was healing MW almost all the time and MW was healing himself, but our combined damage output + mortal wounds debuff was too high.
http://i.imgur.com/SKWLSLB.jpg

No, I agree absolutely - MM hunter is in a really good spot. So are Survival hunters - people just have little patience for the new playstyle.

It's based on movement control rather than brute force and herp-derping scatter shot to interrupt a healer's cast to secure a kill.

This is basically what twink hunters should have been the entire time.
 
Ret/ Arms in 2s would surely beat arms/rdruid. rdruid will be forced to heal and with weak rdruid heals and mortal debuff, you would fall behind too much to catch up
 
Arms / Prot Pall.... Rogue / Prot Pall. Fun comps that ppl dont take seriously and lose to

Prot Paladins are very solid - the interrupts are insane.

But Ret is kind of god mode as far as damage/healing goes. They're easily the top class in that regard.
 

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