Which healing class?

I too, value stam more than being hit capped. I pretty much always pug. I only occassionally have spells miss, but that's because I focus more on healing. Having extra health usually makes up for anything missing, and if you have a lot of health a lot of people won't even try to come up against you I've found.



I had engineering until I picked up the fishing daily hat. Now I have alchemy and mining. The drawback of alchemy is that you actually have to use consumables for it to be useful. Most bgs seem to be ones where you're constantly in the gy making consumables not worthwhile, or ones where you live so easily it doesn't matter either. With the new queing system bgs are popping more constantly so it has started to feel more worthwhile to use consumables if you know you'll get in another one before they run out.
 
Ah, I didn't know this priest wasn't on Aerie Peak. Stacking stamina and intellect is definitely better if you don't have constant support you can count on. Speaking of stamina stacking, Mining + Engineering for the goggles would give you an additional 7 stamina and would provide your hit cap (along with Slippers of Unturned Loyalties). I guess if you don't mind constantly grinding mats for elixers and you value 11 temporary intellect over 7 permanent stamina and hit cap, then herb / alch would be fine.
 
http://chardev.org/?profile=282973



I am also rolling a healer, as the warrior I made on AP seems to be of pretty limited use and AP is horrendously overpopulated for a free account. This seems to be the best set up I could come up with for a healy priest pre-BOA and pre-LFH (I work sundays at 3PM so it's going to take me a while I have a feeling to get the hat). I will be getting my BOA robe from DMF and the PVP BOA staff and PVP boa shoulders. I will have AGM upon dinging 20 (4/12 at lvl 11) and will go for a second AGM after I've gotten the rest of my gear.



If I am missing anything let me know!



You are sacrificing the ability to do premades, arenas, communicate with people, and make friends for 8 STA.



That 8 STA won't mean anything when you keep getting rolled by Ally hunters. I urge you to reconsider and roll Horde AP.
 
I have a couple of toons on AP, but I really don't like the server. Way overpopulated. I do lose out on arena, which totally blows, but maybe some day I'll go p2p with the account and xfer to AP. I can always hop into vent and simulQ if AP wants my bubbles
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Maybe if any of you all are looking to roll alts you could come over with me! Like I said, 4/12 AGM with a whopping total of 8 hours /played aint shabby.
 
overpopulation has absolutely nothing to do with 20 twinking outside of AGM and competing for pools when fishing for LFH. i've never had a problem getting pools on AP and i have 3 fishing hats, so that leaves AGM



there is literally no reason to roll a horde character at 20 on a server other than AP unless you want AGM. and i've got a secret for you - 8 extra stamina ain't gonna help you when you're queuing by yourself against an entire team of 1200hp+ eyepatchers and nobody else on your team has over 1k HP
 
In my opinion priest is best because of bubble and great heals. If you want the most "pure" healer go for priest. Although damage isn't that great unless if you are shadow priest...
 
In my opinion priest is best because of bubble and great heals. If you want the most "pure" healer go for priest. Although damage isn't that great unless if you are shadow priest...



I beg to differ.



Hpals blow Disc Priests out of the water when it comes to healing. Hpals have stronger heals, quicker heals, and can spread themselves out far more. This is not even mentioning the worst problem with Disc - mana. Disc blows through mana so quickly its unbearable to BG with. The spec prioritizes INT for large mana pools (instead of +healing) which causes longer downtime for drinking.



Their utility does shine in short bursts where mana is of no concern and you can be extra aggressive, such as 3v3.
 
I beg to differ.



Hpals blow Disc Priests out of the water when it comes to healing. Hpals have stronger heals, quicker heals, and can spread themselves out far more. This is not even mentioning the worst problem with Disc - mana. Disc blows through mana so quickly its unbearable to BG with. The spec prioritizes INT for large mana pools (instead of +healing) which causes longer downtime for drinking.



Their utility does shine in short bursts where mana is of no concern and you can be extra aggressive, such as 3v3.



What do you mean exactly about prioritizing intellect over "+healing"? I wasn't aware there was such a stat anymore, but intellect would increase spell power which in turn increases the amount of hp restored by heals. I do agree with you that hpalas are superior, but I don't think it has to do with mana efficiency (which I have never really had a problem with). Penance cost like 28 mana and heals for like 500. Flash of Light's base healing value is just retarded, though. I think my level 16 paladin's FoL healed for like 500 and she wasn't even Holy at the time.



I think what really puts hpalas over the top is HoJ, LoH and HoP. Having three instant heals and the strongest Flash Heal does a lot for them, too, not to mention having a shit ton of armor. Being able to pretty much ignore the rogue on you while you simultaniously heal a friend and yourself with Protector of the Innocent is as faceroll as it gets for healers.
 
I would agree 100% with you. I almost feel bad for choosing this class now. Of course when I chose it, it was because I love pallys and not cause I wanted to be OP.



I think I balanced out my OP'ness by rolling a warrior as my second toon though.



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What do you mean exactly about prioritizing intellect over "+healing"? I wasn't aware there was such a stat anymore, but intellect would increase spell power which in turn increases the amount of hp restored by heals. I do agree with you that hpalas are superior, but I don't think it has to do with mana efficiency (which I have never really had a problem with). Penance cost like 28 mana and heals for like 500. Flash of Light's base healing value is just retarded, though. I think my level 16 paladin's FoL healed for like 500 and she wasn't even Holy at the time.



I think what really puts hpalas over the top is HoJ, LoH and HoP. Having three instant heals and the strongest Flash Heal does a lot for them, too, not to mention having a shit ton of armor. Being able to pretty much ignore the rogue on you while you simultaniously heal a friend and yourself with Protector of the Innocent is as faceroll as it gets for healers.



He means throughput. As in, with holy paladins, the spellpower scaling means huge, heavy heals which in turn means you aren't casting 24/7. That means you go OOC and get mana back. Disc, on the other hand, uses int for shield strength and increasing your mana pool at the expense of big heals. In other words... Imagine it this way. If you have to heal 1000 hp, holy paladins would get it done in two globals (Flash + WOG), and only use like 100 mana. Disc on the other hand would use something like 400 mana to do the same thing. Disc has more mana (in general) but it means that in long fights holy paladins will just outlast disc priests and so disc's end up having to drink a lot.
 
What do you mean exactly about prioritizing intellect over "+healing"? I wasn't aware there was such a stat anymore, but intellect would increase spell power which in turn increases the amount of hp restored by heals. I do agree with you that hpalas are superior, but I don't think it has to do with mana efficiency (which I have never really had a problem with). Penance cost like 28 mana and heals for like 500. Flash of Light's base healing value is just retarded, though. I think my level 16 paladin's FoL healed for like 500 and she wasn't even Holy at the time.



I think what really puts hpalas over the top is HoJ, LoH and HoP. Having three instant heals and the strongest Flash Heal does a lot for them, too, not to mention having a shit ton of armor. Being able to pretty much ignore the rogue on you while you simultaniously heal a friend and yourself with Protector of the Innocent is as faceroll as it gets for healers.



http://www.wowhead.com/spell=84732 Disc



http://www.wowhead.com/spell=85102 Hpal



Disc relies on having a large mana pool, but burns through mana more quickly. This makes the regen for priest less significant, whether it be from water or spirit.
 
So I shouldn't make a Priest for premades? Lame.



Disc priests need good babysitters to be effective in this bracket since they melt under the kind of pressure that holy paladins shrug off. I have an AP horde disc priest and there are only a handful of players who know how to peel. When they aren't around, I play my holy paladin instead.If you're hell bent on rolling a disc priest, I recommend undead for Cannibalize. It really helps minimize downtime. Without it, I'd be spending a LOT more time drinking.
 
Disc priests need good babysitters to be effective in this bracket since they melt under the kind of pressure that holy paladins shrug off. I have an AP horde disc priest and there are only a handful of players who know how to peel. When they aren't around, I play my holy paladin instead.If you're hell bent on rolling a disc priest, I recommend undead for Cannibalize. It really helps minimize downtime. Without it, I'd be spending a LOT more time drinking.



Well you made me look up Cannibalize on wowhead.. Had no idea it restores mana now
 
the main difference between hpal and priest is the almost zero mana cost of holy shock and the fact that word of glory doesn't cost any mana. yeah, pennance is sick, but it's on an 8s (?) cooldown. in the meantime, priests have to cast pw:s and flash heal to heal people, and those both cost a ton of mana. pallies will oom just as fast if they spam flash of light, too
 

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