What's wrong with resto druids?

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Ugarak said:
if someone could possibly stop flaming my thread with this discussion and just help me with my chardev profile please that would be great! :)



chardev.org v6 ~ a World of Warcraft character planner



P.S. this is the 3rd time I have posted it for help and or opinions.



The only thing I really see is your necklace - if you are in desperate need of more stamina that necklace isnt bad. Still, you might wanna look at a +stam / caster stat neck.
 
vinod said:
Again, I disagree. At the end of a bd my heals are on par / roughly the same as any priest, shammie, or pallie. The same can be said for the other resto druid twinks I have seen who play.



If resto druids were the worst healers, then how it it I place and rank the same as "the best"?



All the next patch offers is travel form. While nice, that does not make them the 'best healers' or change their healing abilities. Bear form is great for tanking / flag holding, and cat form great for stealth / dash.



I assume you're inferring that having as much healing on the bg charts as a priest or sham means you are a better, or equal healer than a priest or sham.



If thats what you're inferring I really dont think I need to further discuss this issue with you, because I heard somewhere that downs could be contagious, and I enjoy my lack of learning disabilities.



If thats not what you're inferring than you're still pretty confused about the whole "travel form makes you a better healer" thing. Having "travel form" allows you to spec "resto" instead of being a "feral resto" druid and being forced to spec into run speed for your kitty form. This "resto" spec as you would say "changes their healing abilities" making them better healers.



As for the OP:



Gigaflux/whisperwind

Crystal starfire

boa shoulders

battle healer cloak

rht/robes of arugal

Gallan cuffs/spidertank oilrag

Hotshot pilot gloves/7/7 eagle gloves

Girdle of the blindwatch

gaze dreamer pants

mantis boots

dmh

eagle gear

trinkets

2 boa maces, one with 22 int one with 30 sp, skullbreaker with spellsurge, wind spirit staff 20 spirit.



Get a full regen set as well.
 
I'm inferring, that through experaince, meters, personal survival, and through keeping my heal targets alive - that restos are fine healers, who should not be discreditted.



There is no sense in resorting to rudeness on a simple discussion.

In defaulting to insults, our discussion as at an end. We will agree to disagree.



Resto druids are perfectly fine, healers atm who are not 'vastly inferior' in any means that warrents them being discreditted.
 
Next time funding check the god damn race too. It's alliance not horde and I can't get skullbreaker. So can you please stfu, get out of my thread, and stroke your tiny epeen in your wow forums bg chat or in the barrens to others that also don't give a crap about your hijacking thread behavior. I am so tired of people like you who argue just to piss people off and have no proof or sources. Oh fyi, purge and dispel are the exact same thing at 29 noob.
 
to be completely frank after running over 35k hk's in numerous bg's and some arena that I can only conclude that druids are the least best possible healer.



They do have some really fine qualities, that I agree on. And they are just pure fun to play; but in the end any other can do the job of healer, cc just better. I would even almost say that the only really strong part of a druid is its ability to root.



If you go for a druid make sure you have tons of gear. Like pure SP items, eagle and monkey items, mixed sp/int/stam stuff. dodge gear and a regen set. You will need all eventually seeing that every piece is able to supply with just that bit of advantage in the right moment and it gives room to make a set that suits you best.



As some people saying that balance is better; that's really rubbish. If you go pure balance your mana efficiency is so immense low that you either need a full bag of mana pots and drinks or you cant leave the regen hut (...a bit over exaggerated). Dmg is good, but your need to drink will truly actually lower your overall dmg quite a bit. The regen you get with a resto spec ups your overall dmg and makes you a better healer.









*its not needed to have 2 BoA maces; the WSG staff with 22 int also does the job pretty well.
 
Balance, from my limited testing - is terrible. The damage is purely crit dependant, ultra slow casts, shit for glyphs, and with such crappy mana effic that its laughable. Perhaps someone else has had better results.
 
I also have a 29 resto druid and there is nothing wrong with them i always to healing charts and can put out a shit lode of dps as well. the only thing i can she that might turn ppl away from resto druid is they are a little squishy but once you learn how to play them that dosent realy matterl. So i definitely recommend a 29 resto druid. here is a armory link to my druid The World of Warcraft Armory
 
Thank you for watching FLAAAME WOOOORZZ! We now continue with our feature presentation, "Timely Consideration of Counterbalanced Expenditures".



(I'm prolly a couple of posts late with that, but I was on the phone for a bit.)



The shaman Purge and priest Dispel are great tools in the right circumstances, and have their restrictions as well. Getting a feel for these restrictions (as the caster, the teammate, and the opponent) will make any twink a better player.



The shaman purge can remove buffs and HoTs from enemy players, and uses 8% base mana per cast. The priest Dispel can do that (I'm pretty sure), and also remove DoTs and debuffs from treammates, at 14% base mana per cast. So functionally speaking, dispel works as a "counterheal", nullifying the damage of DoTs for the same mana cost. That's the strength of Dispel.



Purge is meant strictly for offensive use, since it only works on enemies, and the 43% lower mana cost helps tremendously for shamans who already have potentially the best mana regeneration in the bracket if they use the water shield.



In essence, Dispel and Purge play to the strengths of priests and shamans: defensive and offensive healing strategies, respectively.



Now, as to the best or worst healers of the bracket, I'd say it came down to those who played their class the best (or worst). Seriously, a lot of you might argue that certain classes just suck or just excel in this bracket, but all it takes is one counterexample, and I'm sold on the potential of that class.



I played with a healadin who never died, but had no sense of timing or of nearby teammates. He couldn't prioritize who got what heal, and kept gravitating toward battle. So while he didn't do badly, he couldn't provide the continued support we needed for us to get more than halfway across WSG. By contrast, another healadin was the ultimate escort, and not just of the FC. That healadin figured out which players would make the most difference in a particular match, then anchored his heals on them. By taking the pressure off these two players, they in turn did a phenomenal job supporting the whole team, and we handily beat better-geared opponents.



One priest had powerful heals, but she had no sense of position. She threw a renew onto anyone who needed it, and used her fear to escape situations now and then, but died half of the time because she drew a lot of attention to herself and she stayed too far on the fringes of battle to get support when an enemy focused on her. Her playstyle tended to fragment us. Contrast this with a priest that loved playing "reverse zone defense". She made it a point to constantly position herself in such a way that anyone who came after her would have to cross the path of a teammate and come under fire. Anticipation was the name of her game, and when she saw opportunity, she could plant herself in the right position to belt off a couple of heals and leave 'em with a renew, or finish with a grand slam group heal if she had good support. What a sight to behold.



Some druids like to "carpet bomb" HoTs all over teammates, then try and hit a couple of big heals, then die quickly when they flee from one enemy and run smack into another. If good priests are all about position, then good druids are all about flow. I played with a resto druid who treated healing like a game of freeze-tag. She kept a good eye on enemies, and when her heals finally got their attention, she proactively led them around obstacles, teammates, whatever it took to get them tangled up, both figuratively and literally. She saw which enemies were where, and anticipated the best place to go to continue the chase. The instant they broke off the chase, she was back to healing. Not even a resto shaman can frustrate enemies like a good resto druid. A good resto druid can stack heals and annoyances into a strong team that seems to have luck go their way.



Resto shamans.... I could write a whole post by itself (and have) on my favorite healing class. I've seen resto shamans who don't bother messing with the complexity of totems, or purging. They switch back and forth between their fast, powerful heals, and their shocks. More often, they get a lot of attention for a moment, then end up sapped, hamstrung, feared, dazed, and finally dead. But a good resto shaman...it's like having all your stats tripled. You're dying...and then you're not. Then your opponent starts to walk at half speed. The rogue you fight gets close to dying, vanishes just as a flame shock lands, before you can finish him, then reappears when the flame shock HoT pulls him out of stealth. A mad, angry group is this close to chasing you down, then they all fall to half speed as you run by a green neon totem that appeared by your side. A huge melee breaks out in the flag room and all the enemies catch fire at once! Repeatedly! Enemy cast time increases, and confusion reigns for just a moment until someone puts out the totem. Then a warlock throws down a Fear as a tremor totem lands an instant before. Your whole team runs in chaos for a split second, then they're back in action, and the warlock who started to drain your life suddenly takes a shock that stops the drain, and the gleam on your hammer matches the gleam in your eye. A paladin spies you from across the field and charges toward you with more buffs than a Chippendale conga line, but by the time the pally reaches you, he's only got two, and didn't notice the loss.



I've seen them all succeed. I do believe that certain classes with certain non-healing specs have a disadvantage in the 29 bracket. But for all healers, the 29 bracket is a great place to shine.



Bwappo
 
"Some druids like to "carpet bomb" HoTs all over teammates, then try and hit a couple of big heals, then die quickly when they flee from one enemy and run smack into another. If good priests are all about position, then good druids are all about flow. I played with a resto druid who treated healing like a game of freeze-tag. She kept a good eye on enemies, and when her heals finally got their attention, she proactively led them around obstacles, teammates, whatever it took to get them tangled up, both figuratively and literally. She saw which enemies were where, and anticipated the best place to go to continue the chase. The instant they broke off the chase, she was back to healing. Not even a resto shaman can frustrate enemies like a good resto druid. A good resto druid can stack heals and annoyances into a strong team that seems to have luck go their way."



This, is my personal favorite tatic and the one I use the most. Thank you for the constructive quality post :)
 
Well this is an interesting thread that I missed >.>.



I personally see nothing wrong with resto druids. Threw my various experiences, I have had all 4 types of pocket healers.



IMO they are all roughly equal, offering diffrent methods of team work and your strat might need adjusting based on which you are running with.



As my prime is a hunter I love druids and priests moreso than palys or shamans simply because they can preform well on the move in which a hunter always is. Then of course theres never a shortage of rogues/hunters so poison can come in handy quite alot.



This isn't to say palys and shamans don't have there place as well, all four preform well, they all just bring diffrent things to the table.
 
resto druids are fine for pugging battlegrounds, which is obviously what you guys are talking about. but really, any class and spec is fine for pugging battlegrounds. you're a twink......you already have a huge advantage over virtually all of the other players.



but resto druids are simply horrible in 29 arenas. not even travel form is gonna change that. they're simply too vulnerable to their hots being dispelled, and now that you can't use rank 1 buffs there is just no way to counter dispel spam.
 
if I wanted to roll a resto druid for WSG premades and Arenas should i go to the 19 bracket instead of 29?
 
no, resto druids are really bad at 19 for the same reasons (worse actually). 39 is the first bracket where resto druids become decent.
 
In arena, resto 29s generally spec for healing touch and go with +haste to gloves. They do not depend on hots to survive so much as all their tricks in the book (bear form, demo roar, roots, natures grasp, etc).



19 restos, generally are not very good. However, I ahve had such very limited experaince that I do not consider myself a true judge of 19s.



29 restos are fine - just need to change style of play for arena and stam/int stack.
 
i have a 29 resto druid and i've played it extensively....trust me, 29 resto druids are just bad in arenas. they were barely viable back when you could use rank 1 spells, but now they just plain suck. glyphed healing touch is retardedly mana inefficient. you're like a priest with a crappy, even more mana inefficient flash heal, and about half the useful abilities.



of course, they're fine in battlegrounds. i really doubt the op is ever going to step foot in an arena, just like 99.9% of twinks, so he should be fine with his twink choice of 29 resto druid.
 
Lloydganks said:
no, resto druids are really bad at 19 for the same reasons (worse actually). 39 is the first bracket where resto druids become decent.



Is 39 the first bracket they become decent because of travel form? And if that is the case, then wouldn't 19 and 29 become good once travel form in 3.2 is moved to 16?
 
39 resto druids are pretty sick burst healers and they are great single target healers. i know that on my mage i would prefer a resto druid over the rest of the healers
 
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