What would you give up, for Blizzard to recombine PvP queues?

What would you give up, for Blizzard to recombine PvP queues?

  • Nothing. Max twink or bust!

    Votes: 15 50.0%
  • 10% overall stat reduction. I'll still 1v10 a crowd of levelers.

    Votes: 1 3.3%
  • 20% overall stat reduction. I'll still have an edge, and I'll outplay the rest of the way.

    Votes: 1 3.3%
  • 30% overall stat reduction. Let twinking be essentially more customizable Legion templates

    Votes: 3 10.0%
  • No consumables for XP-off, like arenas and wargames.

    Votes: 5 16.7%
  • No quick queues i.e. queues can go 10-15 minutes, for better matchmaking.

    Votes: 3 10.0%
  • No gear stats except procs i.e. give us back Legion stat templates

    Votes: 2 6.7%
  • Leave twinks alone! Buff leveler stats instead like they do in dungeons.

    Votes: 7 23.3%

  • Total voters
    30
Let's play "what if". What if Blizzard would recombine XP-off and XP-on PvP instance queues i.e. battlegrounds and arenas, but only if XP-off characters took a debuff of some sort? What would you be willing to give up for Blizzard to recombine queues again?

Maybe a stats reduction? Or getting rid of consumables? Maybe you would be willing to sit in longer queues, for a chance at better matchmaking? Maybe you'd want to go back to Legion templates?

Vote for as many or as few as you like, and tell me your ideas for other ways Blizzard could nerf twinks and still interest you in games!
 
I love a good what if!

I despise templates (as much as I enjoyed the template era) because it just negates creativity in builds. You want a crit spriest? haste spriest? tough shit, heres a mastery spriest because thats what works at end game.

But I voted for it more because I think what really worked in Legion wasnt the templates but the removal of enchants and procs/effects in pvp. That, honestly, would be the only change I think they'd need. Everyone scaling up to 29 and removing enchants/procs more-or-less evens the power curve while still rewarding some better stats to higher level players and players with better gear (as pvp in an MMO should be). It also reduces a lot of cheese that I think folks find frustrating.
 
I despise templates (as much as I enjoyed the template era) because it just negates creativity in builds. You want a crit spriest? haste spriest? tough shit, heres a mastery spriest because thats what works at end game.
.
It did not work at end game, it was fucking miserable, except when you played random bgs and someone popped bloodlust and you became a god for 40 seconds.
 
we're speaking in hypotheticals here, man
The templates were designed to be shit, for everyone. It wasnt designed for endgame. I dont think anyone at endgame enjoyed their stats either.

And your hypothesis was false. Dont linger with it, get a new one. Dont double down just to pick a fight, im working that corner.
 
Your a mod be better than that instead of trolling. I'd like to think I don't have to type everything out so a 5 year old child can comprehend it. Seriously it's annoying how these threads get derailed with unneeded banter and trolling. This thread is a disaster now like the others who actually want to have fun and contribute. These forums should do better and done with these types of pointless discussions.
 
But I didnt present a hypothesis. I presented a hypothetical. You read it as a recapping of historical fact. Get off my block, old man.

Because it was presented as the theory of how the stats for the legion sp template were chosen.
 
I for one, am glad that the queues were separated. I played when they weren't separated, and during the heyday when every other twink was xp debuffing, and would rather play Legion templates than watch 29's roam the bracket again
 
Because it was presented as the theory of how the stats for the legion sp template were chosen.
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Anywhosits, yea. Templates were rough for those of us who like a little more flex in our builds. But I was thinking about my post after I made it and I think I'd be a little more open to templates as a trade off for non-segregated ques under the upcoming talent system. I think that scratches my itch for creative builds while also acknowledging that while i *say* i like flexibility and creativity in gearing, I still play a crit heavy arms warrior. so... yea.

and would rather play Legion templates than watch 29's roam the bracket again
yea, see for 20s recombining ques means 29s again. And like 24s before them, theyll specifically try to build a scene built around farming 20s (regardless of how poorly those efforts have fared recently) so what would I be willing to trade for that?

I think its more "what would I be willing to trade to not have to put up with that"
 
29 twinks would kill off F2P thats for sure
historically speaking, not really. One of the prime eras of F2P was when the bracket were split 20-24 and 25-29 and 24s were created specifically with the goal of farming F2Ps. And yet, we flourished.

Most of the bracket tourists would leave, sure. But F2P has an appeal well beyond just curbstomping levelers in random BGs.
 
Ye, the people that flock to 24s and 29s are the bottom of the barrel and tend to get stomped, with a few exceptions. That said Im all for those people being miserable and not being allowed to play what they want.
 
I cant pick anything on the list but I have my own ideas.
-Remove triple/double socket gear, turn them all into 1 socket pieces.
-Return of wod style scalling for bgs.
-nerfing gems to 1/1 2
-a complete overhaul on old xpacs gear to be up to date with modern xpacs. I am talking the removal of dodge/parry on cloth pieces and haste/mastery being added to older ones. Sort of like the warlord and grandmarshal gear having those stats added
-Remove marks of honour and return everything to just an honour point cost.

With how easy it is tog et reasonable enchants right now any lvler new or old could stay competitive with minimal effort with these changes imo. A long time player could make a full set of mop crafted and be set until 50+ while lvlers wont be hitting bgs with ilvl 12 greens in the 30 bracket.
 
What I mean is the amount of power available to twinks post-SL. In the past socketed items weren't available for the majority of brackets. Yes, people still had optimized characters but nothing like now.

Right now you can make a lvl 29 twink, gear it with absolutely broken gear for that level like spellfire set, 3 socket belt, and so on. Imagine you're a lvl 20-23 leveler who joined a random BG with his 140 agility trying to have some fun but there's some warlock with ~400 sp one tapping you with conflagrate. It's just not balanced. Not to mention the absolutely broken items that will be available to twinks.

I don't know about NA but on EU we had a few leveling twinks. The difference is insane even though they weren't even geared that well.
 
I don't know about NA but on EU we had a few leveling twinks. The difference is insane even though they weren't even geared that well.
We had some xp-debuff exploiters move up from 19s to 29s and they got farmed out of the bracket in like 2 weeks.

But I do take your meaning. There's a huge gap between a vet and a 29 (potentially) in terms of gear *especially* if we're talking GF'd 27s with old raid gear. And especially now what with 5 former brackets worth of gear shoved into a single bracket.

But there was a huge gap when F2Ps didnt really have enchanting, too. Most of us were fine with it. I dont think it would kill 20s though, like i said, it would probably scare off the tourists. But even back then, we just mostly congregated on the same servers and played arenas or something.

Looking at something like that though I think just reinforces that if Blizzard removed enchants/procs/effects/set bonuses etc from PVP we'd actually be pretty balanced down here. at least enough that they could remerge the ques. If the only difference between my warrior and a 29 is a little more stats and a handful of talent points then thats totally fair.
 

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