toskosa
Grandfathered
f Blizzard removed enchants/procs/effects/set bonuses etc from PVP we'd actually be pretty balanced down here
I don't think they need to even do that to balance things out though, like my above post mentions those changes are imo all we need to make the lvling brackets very balanced ( outside of class balancing of course) I can't really think of any enchants or trinkets that are so overpowering they are mandatory that cant be obtained fairly easily by any one lvlers included. The only enchant that even comes to mind is crusader which was nerfed down to 40 str.
Like my general idea is to have wod gear scaling back ( at 20-29 all gear scales to ilvl 34, a lvl 29 blue item including gear that goes over that ilvl) up until maybe the 50-59 bracket. One of the biggest issues lvlers have is that they cant keep pieces of gear near there lvl, which hurts overall. Why would you enchant a pair of gloves if you might replace it in 3-4 lvls? this method gives an incentive to enchant gear Because you can use it until the 50s.
I don't want to see things like enchants/trinkets removed it just removes another aspect of the rpg. the set bonuses we have currently though should be removed to keep them in line with all the others though. I can't imagine that's intentional. game knowledge should be rewarded not punished. New players can learn just like the rest of us did they are not invalids that being said the power gap could def be reduced and I believe my post is a great way to do so while also leaving the rpg aspects of the game intact.
tldr go back to wod gearing let me keep my trinkets/enchants nerf outliers like gems/sockets.