What the eff....

Thank god I'll be gone before mop, change sucks. Blizzards gotta realize that
 
Don't forget -- They are ridding 1h/2h weapons for hunters as well. They will only be using their ranged weapons. This means if you're wielding 2x Wicked Dagger for example. That's a loss of 6 agil, 6 stam and 8 crit.
 
Don't forget -- They are ridding 1h/2h weapons for hunters as well. They will only be using their ranged weapons. This means if you're wielding 2x Wicked Dagger for example. That's a loss of 6 agil, 6 stam and 8 crit.
All classes are losing that stuff, casters will use wands, melee wont get thrown etc
 
Rogues backstab weapon damage may (and probably IS) reduced. But the energy cost for doing a backstab is also reduced.. from 60 to.. 35!

Still does not change the fact that rogues, currently, lose a lot of their signature moves like gouge, and kick on 15s cd.
Im interested in warrior with its charge buffs.

What classes do you see as potentional fun arena class? (Not going to roll hunter)
 
I predict druids will be the new FoTM.

Can't wait to roflstomp all the new little druids running around that have no clue what they are doing.
 
Still cant believe rogues will loose shadowstep, sprint (never killing another huntard or mage), gouge, and kicks cooldown is increased another 5 sec :D (now I cant even kill a healing class :D). Guess Im supposed to sap people to death? Hope they change rogue skillz or i quit lief:cool:

-Zera

Yeah your totally right, rogues should keep their abilities along with getting extra stuff at this lvl, because a bracket where rogues aren't viable is a bracket I dont want to play in anymore :(
 
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I think its sad that Blizzard is still trying to "simplify" the game/consolidate systems... as if they haven't already simplified it enough.

To remove secondary weapons I think is overkill, seeing as how they make our toons look cooler.

Soon WoW is going to end up like Runescape.
 
Simplification doesn't always equal a loss of complexity. Simplicity is actually desirable; it only becomes a bad thing when it means less complexity. Complication for its own sake is simply bad design and unnecessary convolution. A system should be no more complicated than it needs to be to retain its full richness.

Personally, I like the removal of secondary weapons, because they didn't have a lot of functionality anyway. As for the talents, I love what's being done with them -- the new talent system is streamlined, elegant, and allows for a much greater depth of choice than the current one.
 
Also, I did not see anyone mention this before, but for all of the hunters ranged abilities in the calc, they all say '40 yd range' while currently ingame, they all say '5-40 yd range', even autoshot. Does that mean what I think it means?

It does. So prepare to get get shot in the face even at close range, lol. They plan on taking stat sticks such as daggers for hunters or bows for warriors, in return you can shoot from close range.

Also as far as druid speed is concerned, its getting baked into feral druids. So we should still have that speed, and not have to talent for it. Blizz is trying to move away from choosing stats when you pick a talent.


Ack someone already answered the hunter question sorry.
 

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