Hellmuth
OG
I've always held my biggest stat priority on my lock to be stamina, so I can stay alive long enough to get a fear off and it's essentially mana through lifetap. I also consider fearing to be a bigger priority over extra damage, so I tend to like haste better than spell power. The reason I like destruction the best right now (besides conflagrate), is that you can still hit with fire spells if you are locked out of shadow spells because they have a high amount of resistance. Also, the damage is pretty sick if you lifeblood, and spam soulburned searing pain.
Just a couple other things:
-I like to unending breath my team to eat purge/dispel.
-If you fear someone while someone is still under the effect of your current fear, it'll break the old one but leave them them stalled for a second. It's possible to shut down 2 people for short period of time if you keep alternating the fears fast.
-My favorite use for soul shards are to make new imps. I'll send my imps running after people in different rooms or far away and just make another new one instantly if they die.
Just a couple other things:
-I like to unending breath my team to eat purge/dispel.
-If you fear someone while someone is still under the effect of your current fear, it'll break the old one but leave them them stalled for a second. It's possible to shut down 2 people for short period of time if you keep alternating the fears fast.
-My favorite use for soul shards are to make new imps. I'll send my imps running after people in different rooms or far away and just make another new one instantly if they die.