My opinion won't be anything new, but might as well give it. I'll try and keep the saltiness down.
I haven't played WoW in a few months now, but when I saw this, it killed my desire to return. I don't mind paying a sub if it's for something I want to play, I don't even mind paying a 1 month sub to retrieve my items from the now-locked warbank, I don't even mind the gold I spent unlocking said bank. What I do mind is the total lack of consistency, communication, and basic respect for their playerbase. If I return at this point, it'll be to retrieve what items and gold I may need back to my main, and call it done. But even then I don't love giving them more of my money knowing how they treat their players. There are many better games I can and have been playing that don't waste my time.
I like WoW, I probably always will, but what I like about it gets more and more muddied beneath game changes every expansion. The reality is that WoW used to be the industry powerhouse, but now there are so many alternative options for far less investment that Blizzard seems to have lost perspective. WoW is no longer unique, it's no longer the only option, and trying to rake players over the coals and acting as if said players have no choice is either ego or flat greed.
I've tried to justify playing many times, and I love playing my DH. They'd have to gut its most fundamental mechanics to stop me enjoying it. The problem is that every time I compare my experience in this game to other games I could be playing, WoW comes up short again and again. Even when I was living the good life at f2P lvl 20, it felt as if I were an outcast on the edges of acceptability in-game, two steps from a full-fledged outlaw. Blizzard certainly didn't care about my experience, and my biggest concerns revolved around what they would give/take away next. Normal players I came across often didn't understand my playstyle when I explained it to them, telling me, "Just pay a sub, dude, can't you pay?"
As I've said before, paying wasn't the issue, I simply enjoy the challenge of f2p more than the sub, which they couldn't understand. And even Blizzard's inconsistency was part of the challenge, and the fun. But it gets harder when they give you complete systems, only to take them away without warning. The phrase, "Fool me once," comes to mind. The fact is, we've all been burned enough over the years that we should know what's up at this point. We're welcome to play our level 20s, but will we retain any bank access, will we retain flying, will our gear not get properly scaled in the next expansion and become unusable? The truth is all of that is on the table, because Blizzard changes their minds with the wind.
We've never been their target audience, and probably never will be. We're more of an anomaly in the system at this point, functioning within loopholes and grey areas in the rules, which can and do get shifted and redrawn all the time.
Is it a fun playstyle at times? Absolutely. But I think it's important for any of us who are committed to this playstyle to step back a moment, and understand that we are the black sheep in this equation. We can't take any game systems for granted, because Blizzard is shifting their rules without concern for us. We can't futureproof ourselves beyond sticking to the bedrock systems-old bank, character bank, base class mechanics, etc.
And then after you've done that, ask yourself: with all the hoops we have to jump through and all the systems we're cut off from, would another game be more fun?
For me, the answer is plain. I'll come back once in a blue moon to play my DH, but I'm done with their new systems, and I don't care to pay for a sub again if I can help it. Not when I have other free games that give me full access to all systems that I enjoy more as a whole.
I think it takes a specific kind of person to play the way we do, and I think it's amazing how people in this community have been able to suck fun from a game clearly not designed for them. But I think that speaks less about the quality of the game and more to the ingenuity and creativity of the players.
Games should be fun because of their mechanics, not despite them.
To you lot still actively playing, I salute you, and hope you can dig out the fun you're seeking.