Twentified 9.1 Notes

Dragpz

Legend
Happy patch day, partially inspired by the previous 20's patch notes thread , here's a copypasta'd 9.1 patch notes with all the relevant 20's info filtered out


CLASS CHANGES

  • DEATH KNIGHT
  • DRUID
    • Guardian
      • Ursine Adept's damage reduction now only applies to Druids in Bear Form.
      • Fixed an issue that rarely caused Guardian Druid's Ironfur to not last its full duration.
  • HUNTER
    • Survival
    • Pets
      • Classic pterrordax pets and Mists of Pandaria python pets are now larger in size.
      • Mammoth Family
        • Trample is now instant cast (was 6 second channel).
      • Pterrordax Family
        • New Ability: Updraft – Your pet beats its powerful wings, slowing the fall speed of both itself and the hunter for 30 seconds.
Pet Battles
  • Removed the cap on the amount of pets that can be owned.



Player versus Player
  • Players that are holding an Orb of Power in Temple of Kotmogu can no longer use Invisibility potions or cast Running Wild.

  • DEATH KNIGHT
    • Death Strike's heal is now reduced to 75% effectiveness in PvP Combat (was 50%).
    • Frost
      • Dead of Winter (PvP Talent) no longer reduces the radius of Remorseless Winter.
      • Deathchill (PvP Talent) radius when applied by Remorseless Winter increased to 8 yards (was 5 yards).
      • Delirium (PvP Talent) can now only be applied through Howling Blast (was also applied by Frost Strike), reduces cooldown recovery rate of movement abilities by 50% (was 25%) lasts 12 seconds (was 15 seconds) and no longer stacks (was stackable up to 2 times).
    • Unholy
      • Life and Death (PvP Talent) now heals you for 5% of the healing received by targets afflicted by your Virulent Plague (was 10% of the healing received by targets afflicted by your Festering Wound).
  • DEMON HUNTER
    • New PvP Talent: Chaotic Imprint – Throw Glaive now deals damage from a random school of magic, and increases the target's damage taken from the school by 10% for 20 seconds.
    • Unending Hatred (PvP Talent) now generates Fury from all damage sources (previously was just magic damage taken) and its Fury generation has been increased by 50%.
    • Havoc
      • Demonic Origins (PvP Talent) now reduces the duration of Metamorphosis by 10 seconds (was 15 seconds).
      • Blur now correctly grants 50% Dodge while active in PvP combat (was granting a reduced value).
  • DRUID
    • Balance
      • Celestial Guardian (PvP Talent) has been slightly redesigned – Bear Form reduces magic damage taken from spells by 10% and you can now cast Moonfire while in Bear Form.
    • Feral
      • Ferocious Wound (PvP Talent) now stacks up to 2 times (was 3).
      • Regrowth healing reduced by 15% in PvP Combat for Feral Druids.
  • HUNTER
    • New PvP Talent: Tranquilizing Darts – Interrupting or removing effects with Tranquilizing Shot, Muzzle, or Counter Shot releases 8 darts at nearby enemies, each reducing the duration of a beneficial Magic effect by 4 seconds.
    • Steady Shot now deals 40% more damage in PvP combat (was 10% more damage).
    • Beast Mastery
      • The Beast Within (PvP Talent) has been redesigned – You and all allied pets within 40 yards gain 15% attack speed, and immunity to Fear and Horror effects.
    • Marksmanship
      • New PvP Talent: Consecutive Concussion – Concussive Shot slows movement by an additional 20%. Using Steady Shot 3 times on a concussed enemy stuns them for 4 seconds.
  • MAGE
    • Arcane
      • Arcane Blast now deals 20% more damage in PvP combat.
    • Fire
      • Controlled Burn (PvP Talent) has been redesigned – Ignite deals 100% more damage while Combustion is not active.
      • World in Flames (PvP Talent) now causes Flamestrike to reduce the cast time of Flamestrike by 50% (was 1.25 seconds) and increases its damage by 30% for 3 seconds (was 20% permanently).
    • Frost
      • Frostbolt now deals 100% more damage in PvP combat (was 15%).
      • Burst of Cold (PvP Talent) now increases the damage of Cone of Cold by 600% (was 400%).
  • MONK
    • Mistweaver
      • Refreshing Breeze (PvP Talent) has been redesigned – Healing done by Soothing Mist increases the healing of the next Expel Harm on the target during the channel, and causes it to dispel 1 Magic, Poison, or Disease effect.
  • PALADIN
    • Luminescence (PvP Talent) has been redesigned – When healed by an ally, allies within your Aura gain 4% increased damage and healing for 6 seconds.
    • Judgements of the Pure (PvP Talent) is now available to all specializations (was Protection only) and has been redesigned – Casting Judgement on an enemy cleanses 1 Poison, Disease, and Magic effect that they applied on allies within your Aura.
    • Holy
      • Holy Light healing increased by 20% in PvP combat.
      • Divine Favor (PvP Talent) healing bonus of next Holy Light reduced to 50% (was 100%).
      • Light's Grace (PvP Talent) damage reduction granted to the target of your Holy Light is now 15% for 5 seconds and no longer stacks (was 5% damage reduction for 8 seconds, stacking 3 times) and now increases Flash of Light healing by 25% (was increases Holy Light healing by 50%).
    • Retribution
      • Jurisdiction (PvP Talent) now increases the range of Blade of Justice by 10 yards and the radius of Divine Storm by 4 yards, in addition to its current effect.
      • Lawbringer (PvP Talent) has been slightly redesigned – Damage increased to 10% of max health and the debuff duration increased to 1 minute, but no longer deals its damage to the primary target of your Judgement (was 5% of max health and the debuff lasted 45 seconds, and could be repeated on the same target to deal the bonus damage to that target).
  • PRIEST
    • Discipline
      • Searing Light (PvP Talent) renamed to Blaze of Light and has been redesigned – Increases the damage of Smite and Penance by 15%, and Penance increases or decreases your target’s movement speed by 40% for 2 seconds (was Smite damage increased by 15%, and reduced the cooldown of Penance by 1 second).
      • Trinity (PvP Talent) no longer increases Atonements damage to healing transfer by 20% and the critical strike chance of Smite, Penance and Shadowfiend has been increased to 30% (was 25%).
      • Atonement's damage to healing transfer has been increased by 20% in PvP combat.
    • Holy
      • Miracle Worker (PvP Talent) Holy Word: Serenity cooldown reduced by 20% (was 25%).
      • Greater Heal (PvP Talent) cooldown decreased to 12 seconds (was 15 seconds) and now ignores healing reduction effects except for Dampening.
      • Flash Heal healing increased by 15% in PvP combat.
    • Shadow
      • Psyfiend (PvP Talent) now spawns with 10% of the Priest's maximum health (was 10 health).
      • Mana regeneration reduced by 10% in PvP Combat.
  • ROGUE
    • Dismantle (PvP Talent) is now available to all specializations (was Outlaw only).
    • Maneuverability (PvP Talent) now removes all roots when activated in addition to its current effect.
    • Outlaw
      • Drink up me Hearties (PvP Talent) has been redesigned – Crimson Vial restores 5% additional maximum health and grants 60% of it healing to allies within 15 yards.
      • Blade Flurry damage transferred from single target attacks increased by 50% in PvP combat.
      • Boarding Party (PvP Talent) radius increased to 15 yards (was 10 yards) and duration increased to 6 seconds (was 5 seconds).
      • Sinister Strike now deals 20% more damage in PvP Combat (was 10% more damage).
      • Fixed an issue that was causing Control is King (PvP Talent) to remove enemies’ Stealth effects.
    • Subtlety
      • Silhouette (PvP Talent) cooldown reduction for Shadowstep increased to 67% (was 50%).
  • SHAMAN
    • New PvP Talent: Unleash Shield – Consumes your active Elemental Shield, unleashing it on your target: Lightning Shield: Knocks them away. Earth Shield: Roots them in place for 3 seconds. Water Shield: Summons a whirlpool for 6 seconds, reducing damage and healing by 40% while they stand within it.
    • Elemental
      • New PvP Talent: Static Field Totem – Summons a totem with 10% of your health at the target location for 6 seconds that forms a circuit of electricity that enemies cannot pass through.
      • Control of Lava (PvP Talent) has been redesigned – Flame Shock's periodic damage occurs 15% faster. If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for Fire damage and knocking them into the air.
    • Enhancement
      • New PvP Talent: Static Field Totem – Summons a totem with 10% of your health at the target location for 6 seconds that forms a circuit of electricity that enemies cannot pass through.
      • Fixed an issue that was causing Ride the Lightning (PvP Talent) to incorrectly target enemies that were crowd-controlled.
      • Healing Surge healing reduced by 12% in PvP Combat for Enhancement Shamans.
      • Mana regeneration reduced by 22% in PvP Combat.
  • WARLOCK
    • Affliction
      • Essence Drain (PvP Talent) now lasts 10 seconds (was 6 seconds).
    • Demonology
      • Call Fel Lord (PvP Talent) now deals 200% of the caster's Spell Power per swing (was 5% of target's maximum health). Cooldown of the ability increased to 2 minutes (was 1.5 minutes).
    • Destruction
      • Chaos Bolt now deals 40% more damage in PvP combat (was 15%).
User Interface
  • New features: Text-to-Speech in chat, Voice Transcription, and Speak for Me.
  • Quest pane background can now be disabled for a stronger contrast by selecting Quest Text Contrast option in the Accessibility menu.
  • Color Blindness options are now in their own section and separated from the main Accessibility menu.
  • Specular Lighting can now be adjusted with a command:
    • In chat, enter command “/console specular [multiplier]” with the point multiplier between 0.0 and 1.0. Multiplier 0.5 will partially allows the specular effect.
  • Randomize Appearance button now added to the Barbershop.
  • Newcomer Chat now displays newcomer and guide icons in the Chat Channels pane.
  • Achievement toasts now support two lines of text.
  • There is now a detailed warning if Projected Textures or Particle Density are disabled.
  • There is now a reconnect button on the login screen to relog back into the same account after disconnecting.

Transmog Changes


New Eyeglass Cosmetics

You can purchase cosmetic eyeglasses from vendors in Stormwind and Orgrimmar. Both vendors are located near their city's barber shops. Currently these NPCs sell five different styles of glasses. It is unknown if the sixth datamined pair, Shaded Spectacles, will be added to the game through a different source.

    • Alliance: Finn, /way 61.7 65.8
1023573.jpg


Separate Shoulder Transmogs

With patch 9.1: Chains of Domination you will be able to transmog each of your shoulders separately. On the transmog menu, you will see a checkbox to toggle transmogging shoulders separately; when selected, you will have transmog options for both left and right shoulders.

tl;dr Surv Hunters get buffed, 5 new PVP talents:

Chaotic Imprint
Tranquilizing Darts
Consecutive Concussion (in-game tooltip is wrong)
Unleash Shield
spell_shaman_stormtotem.jpg
Static Field Totem


The 2 new Shaman PVP talents look like fun, plus the Control of Lava change, though idk how often healers would want to dispel Flame Shock anyway. Let me know if I missed something


Edit: Cosmetic Changes for 9.1 added as well
Source: Wowhead , Cosmetic Changes
 
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The Fel Lord Talent for Demo is pretty crazy now, combined with pet stun and the normal pet talent, pretty crazy burst. Looks quite strong for arena situations.

The ele control lava change is also doing crazy damage - might give us eles more uptime and discourage people from dispelling. I have my concerns about people in this bracket even know what dispell is though so we shall see if it makes any difference.

The frost mage pvp talent buff is going to lead an increase in the crit stacking frost mages about. Was already pretty crazy burst before hand, now this ontop could be interesting.

Hunters will continue to reign supreme :/
 
  • Luminescence (PvP Talent) has been redesigned – When healed by an ally, allies within your Aura gain 4% increased damage and healing for 6 seconds.
  • Judgements of the Pure (PvP Talent) is now available to all specializations (was Protection only) and has been redesigned – Casting Judgement on an enemy cleanses 1 Poison, Disease, and Magic effect that they applied on allies within your Aura
But palas have their 1st aura @lvl21, might be wrong but still not @lvl20
 

Player versus Player
  • DEMON HUNTER
    • New PvP Talent: Chaotic Imprint – Throw Glaive now deals damage from a random school of magic, and increases the target's damage taken from the school by 10% for 20 seconds.
    • Unending Hatred (PvP Talent) now generates Fury from all damage sources (previously was just magic damage taken) and its Fury generation has been increased by 50%.
    • Havoc
      • Demonic Origins (PvP Talent) now reduces the duration of Metamorphosis by 10 seconds (was 15 seconds).
      • Blur now correctly grants 50% Dodge while active in PvP combat (was granting a reduced value).
Pet Battles
  • Removed the cap on the amount of pets that can be owned.
User Interface
  • There is now a reconnect button on the login screen to relog back into the same account after disconnecting.

:YEP:
:Okayge:
:Pepega:
:PepegaW:
 
I read somewhere on this forum that nightmare tear got nerfed but maybe i am misremembering. Can anyone confirm whether it did or did not?
 
But palas have their 1st aura @lvl21, might be wrong but still not @lvl20

Exactly. I not sure if they function without auras, but if they don't, a bug report is needed.

This is true, but the talent is available at level 20, so it belongs here in the notes I guess. There has been quirkiness with abilities as of 9.0 like Shield of the righteous, steady shot, concussive shot being baseline, etc. so my guess is that they probably won't fix it but eh
 
With Season 2 now underway and Mythic Difficulty Sanctum of Domination opening with scheduled maintenance next week, we're working on a tuning pass for a few Classes.


As always, these are subject to further change before they go live, and we'll have the final adjustments in our hotfixes update next week.


Hunter


Mage


Priest


Warlock

  • Affliction
    • Damage of all spells increased by 5%.



https://www.wowhead.com/news/upcomi...-14th-hunter-buffs-shadow-priest-nerfs-323319
 
i'm completely aware blizzard doesn't care for this bracket and they have absolutely no reason to because it means nothing in the grand scheme of things for them and their current direction as a company, that being said it's still painful to see the never ending train of buffs for hunters. the easiest class in the game and the strongest to boot is just too much these days
 
I saw this too when i woke up. I... i just can't believe they haven't actually offloaded some of the hunter damage to other abilities or something.

Looks like the huntpocalypse will continue.

Maybe fire will be worth playing?
 
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It's kinda no surprise at this point that hunter is meta for this bracket, I mean it has been forever, but it is surprising how long theyve been able to keep the Surv meta alive
 

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