Lateraldrop
Grandfathered
so the real thing that we have now is wow is dying as openworld game but will live as instance based game i believe.
Idk, seems like that happened years ago. They try to find ways to incentivize open world play @ max lvl w dailies and such, but there is nothing for leveling, and there never will be again, because nobody cares about making the process engaging.
You know what game I really enjoy? GW2 pvp. there are many different viable builds for each class, and there is no process that restricts your access to it in pvp. GW2 assumes that if you want to play pvp you will know or learn the class at its fullest. It provides an even gear state, but has a system that allows allot of customization because the choices are made at the talent lvl and you pick stats to support your build. Also, the reason I really enjoy GW2 pvp is because I only play it for a week or so every 6 months. It is new, and fun, and it will always be because i refuse to learn every detail of playstyle and meta. Also, as someone who plays very infrequently, I do just fine. It doesn't seem like the meta is so strong that base mechanics, and cognizant play around an intentional build, can put you a pretty good spot to do well and not feel completely trashed by meta-builds.
Edit: man, this is getting real off topic, sry for contributing to that. Thanks for the run down of 9.1 stuff!
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