Berlin
Member
I'm curious what an ideal situation would look like for you to consider it playable. The reality is that the days of class and item scaling not being balanced have been gone for a long time now. I mean, we represent a community of a few thousand in a game that has a player base of millions. Blizzard has a hard enough time balancing end-game PVP(especially now that there are more classes than in the past) and low-level play has been at the bottom of their priorities for as long as we've played this game. To expect low-level PvP to be scaled correctly is entirely unrealistic, and we know this. I think you have this image in your mind of some utopic scenario where all classes are on an even plane and broken ones won't exist. That's just not going to happen. Period.I can see the desire for organized 20s, but I mean just looking at somebody like Ghoods toon makes me not want to bother at all... period... because you can use a preschool level of math to just determine the outcome of the games.
I've seen the "one hunter per team" bull shit attempts before... they never seemed to work out very well, since you just isolated 50% of all 20s.
The reality is that for as long as this game existed, there has always been a bigger fish in low-level pvp. And those bigger fish have been even more pronounced in the past 8-10 years compared to Cataclysm/Wotlk. We represent a small link in the chain that widens every single expansion. And, even in those glory days, there were classes that dominated in their relative brackets. 70 frost mages in cataclysm could erase most players in a single shatter. Ret Paladins in the 60s/70s bracket were practically gods in Alterac Valley and routinely got over 100 killing blows. Druid FC's in 29/29s for several expansions were incredibly strong(people are re-experiencing this now in Classic). Yes, Warlocks and Hunters are scaled high now. But this is just the reality of twinking. We play with the hand we are dealt. That's all that we can do.