And this is what I deal with on a regular basis....Class balance isnt better at 29, class variety however is somewhat better since there are more viable options or rather more viable specs.
And this is what I deal with on a regular basis....
Tapatalked from a PACMAN 4.4 Note II
Clarification is correct. The suggestion is not banning druids (as an entire class). It's banning feral druids. Period. The reasons have already been stated, so you already know the answer as to why.Banning a whole spec sounds slightly rash. It's not like the spec is limited to one team. You also are only allowed 2 of each class if i'm correct? And in a premade environment giving up Boomkin/Restro druid for a Feral won't always be worth it
Lots of facepalm, I assure you.Must be hard being you.
Lots of facepalm, I assure you.
So you just said more specs are viable. What does that mean? DING DING DING, that's right!!! Class balance!
Must I make an instructional video so that you can understand this?
That's not what you said, and it's not the truth. More abilities at 29 grant more specs viability. This allows for a class that might still be comparatively weak, work masterfully with an adept user at the helm.
ffs, only one class has dispel at 19. By 29, they all do.
What is your definition of "experienced"?
All that said, there are some really good things about the current community as compared to before. I appreciate that we can have a conversation in this thread where someone can point out the difference between a rule being to encourage "fairness" vs. a rule being to encourage "competition." And that people actually understand that post rather than responding with "u mad bro? y u crying bout f3ral?" That's a good thing.
Having played in about 40-50 pug games and 3 practice premades, the game is just more fun without ferals. The problem to me isn't even the stun. The biggest problem is ferocious bite and the fact that the feral can build their combo points anywhere they want, then stealth and drop a 5-point bite on anyone they want. As seen in the screenshot in this post, it's very common for that fb to be fore 2500+hp. Imagine on an FC who has stacks.
Yes, both teams can play ferals. I think the point is that while the game may currently be very bursty, the feral's uber 3k fb burst is so disruptive to how one has to play and so powerfully impacts which team wins that it simply makes the game less fun and interesting. If enough people agree that playing without ferals makes the bracket and premades feel more fun, then it totally makes sense to ban it - not for sake of fairness, but for sake of competition and fun.
(as a priest, it definitely sucks to have your bubble up but to have a cat throw a 3k fb on you out of stealth after a few instant 200-point hits. It's often insta-death before your finger can even react and mash something).
To be honest, up until this point the sole reason ferals were not banned was because of your GM. I'm glad you guys have realized we were pushing for this ban to better the cup as a whole and not favor any one team. Hopefully Myrm will take note of nastiys change of heart and make the appropriate move to ban ferals in their current state for the twink cup
Edit - I have been informed that you are not in Nastis guild... I apologize for the slander
An Idea could be just to have a spokes person for each guild in a skype group with Myrm really... I enlightened him about the old bugged satchel gear the other day and he had no clue that gear even exsisted and he hadnt banned such gear eventho it obviously should be banned., simply because he knew nothing about it But having a spokes person from each guild or smth could be a way to set some sort of ruleset I think. Because I know it's a huge task for Myrm alone and I am sure all help is appreciated, if that is not the case then I am sorry.