US Should the survival hunter ban be lifted?

But they still do have Throwing Axes, and high dmg and high mobility. Just as boomies are OP with their high dmg and mobility, being able to cast on the run in feral form at range, and heal with Regrowth. No spec should have all of those.
Boomies cast in feral form??
 
If two teams are allowed to play 10 survival hunters neither has an unfair advantage or disadvantage, u have raised no points.

And you're making up a silly hypothetical that no one would ever implement. 2 or 3 OP specs on both sides in a match of 10 per side is still unfair to those other 7 or 8 baseline specs.
 
And you're making up a silly hypothetical that no one would ever implement. 2 or 3 OP specs on both sides in a match of 10 per side is still unfair to those other 7 or 8 baseline specs.
no, because both teams can run those "op specs" so no team has an "advantage". they have the same tools, just depends how they use them.
 
no, because both teams can run those "op specs" so no team has an "advantage". they have the same tools, just depends how they use them.

A team has a disadvantage in many scenarios, for example if those OP specs are on D in a FR or on a FC and non-OP toons get caught in their area, they're basically dead and it can snowball. That forces the other team to use their OPs to counter them, and the strat ends up revolving mostly around the OPs. Not a good way to set up a tourney IMO.
 
A team has a disadvantage in many scenarios, for example if those OP specs are on D in a FR or on a FC and non-OP toons get caught in their area, they're basically dead and it can snowball. That forces the other team to use their OPs to counter them, and the strat ends up revolving mostly around the OPs. Not a good way to set up a tourney IMO.

teams can adapt, if you give a master builder the same tools as a regular builder obviously the master builder is going to use them better, you cant just outright ban everything, survival was banned beacuse it gimped stupidly , which it cant do to the same effect anymore, if a team is going to sit two very OP things in FR then they are going to lose mid every time and then a team can easily commit people into the flag room .
 
Btw u cant really spam dmg if u dont have axes either when ur flanking costs 50 focus and raptor strike 25
 
Not when a team can get around mid, but in a FR you can't get around it, you have a small area to get the flag from or to.

We can sit here and dream up rosy scenarios all day, but the fact is if you allow OP specs like the current Disc, SV, Boomy then almost any strat will have to revolve around those specs' OP-ness - all else being equal, (unlike what happens in randoms). But idk maybe that's what some of you want because you think you're playing "the meta" which is skewed for certain specs, but is based mainly on results at endgame level.
 
Not when a team can get around mid, but in a FR you can't get around it, you have a small area to get the flag from or to.

We can sit here and dream up rosy scenarios all day, but the fact is if you allow OP specs like the current Disc, SV, Boomy then almost any strat will have to revolve around those specs' OP-ness - all else being equal, (unlike what happens in randoms). But idk maybe that's what some of you want because you think you're playing "the meta" which is skewed for certain specs, but is based mainly on results at endgame level.
what is hard to comprehend? IF you place ur better class in your flagroom = you lose mid = the other team sends more people to pick the flag up?
 
Not when a team can get around mid, but in a FR you can't get around it, you have a small area to get the flag from or to.

We can sit here and dream up rosy scenarios all day, but the fact is if you allow OP specs like the current Disc, SV, Boomy then almost any strat will have to revolve around those specs' OP-ness - all else being equal, (unlike what happens in randoms). But idk maybe that's what some of you want because you think you're playing "the meta" which is skewed for certain specs, but is based mainly on results at endgame level.

i give up, if you have anything to add to the ACTUAL discussion which is survival hunters place in premades, please provide me with some content, otherwise please just stop.
 
what is hard to comprehend? IF you place ur better class in your flagroom = you lose mid = the other team sends more people to pick the flag up?

What's hard to understand - in some instances or group comps or even particular players, not in all situations. You don't necessarily lose mid because you have a lot more room/distance to run and can take more than one path to the FR. As I said we can conjure up perfect scenes to fit one or other argument, but Idk why you'd want any OPs in a tourney.

It skews the strats to fit the OPs too much is why.
 
What's hard to understand - in some instances or group comps or even particular players, not in all situations. You don't necessarily lose mid because you have a lot more room/distance to run and can take more than one path to the FR. As I said we can conjure up perfect scenes to fit one or other argument, but Idk why you'd want any OPs in a tourney.

It skews the strats to fit the OPs too much is why.
what? If you have your best classes on D you will lose midfight unless youre bad, and when the team that has won midfight they send a healer and maybe another dps to HELP your fc pick the flag, who sits in stealth until the midfight is won...

talkin how to play wsg with you is probably no point so im done here, hmu when u have something to say about the topic :D
 
I agree that allowing these "OP" specs in the game, in some sense makes the game evolve around them. - True.
...
But that doesn't have to be a bad thing.

Aslong as everyone has the same set of rules, it is an even playing field. There really is nothing else to be said lol.

Not saying for or against either argument. But if everyone has EQUAL rules, it is EVEN. Equal means identical NOT = Fair.
 
what? If you have your best classes on D you will lose midfight unless youre bad, and when the team that has won midfight they send a healer and maybe another dps to HELP your fc pick the flag, who sits in stealth until the midfight is won...

talkin how to play wsg with you is probably no point so im done here, hmu when u have something to say about the topic :D

How many great scenarios would you like me to paint for you in which you lose midfight and/or lose the FR? Yeah...IF this guy did that and unless that guy goes there and maybe another dps does this...which is all fairly unpredictable in a real fight, not to mention player error, RNG, crits, etc.,

Point is there's no f.ucking excuse to include OPs in a tourney such as this, IMO. Why anyone would want that when it is supposed to be a test of players' skill without the crutch of overpowered is beyond me.
 
That forces the other team to use their OPs to counter them, and the strat ends up revolving mostly around the OPs. Not a good way to set up a tourney IMO.
What a stupid argument. If you ban the 3 op specs your strat will simply end up revolving around other certain classes or specs. It doesnt make any difference. No matter how you look at it...strats will always revolve around specific classes/rolles no matter if they are op or not.
 
Not reading all these post. But if you ban Throwing Axes then I don't see a problem with Survival being able to be used.

Maybe then running a warrior would be viable again. Could set up for different comps.
 
because its not a crutch if both teams have it, its not that hard to understand

It IS a crutch against those who don't have it, which is all of the other non-OP players.

How many fucking times before it sinks in? Why give 1 or 3 people an advantage over the rest of a team? What is the point? Don't you have enough specs to choose from already that you MUST use the OP specs?
 
What a stupid argument. If you ban the 3 op specs your strat will simply end up revolving around other certain classes or specs. It doesnt make any difference. No matter how you look at it...strats will always revolve around specific classes/rolles no matter if they are op or not.
this
 
It IS a crutch against those who don't have it, which is all of the other non-OP players.

How many trucking times before it sinks in? Why give 1 or 3 people an advantage over the rest of a team? What is the point? Don't you have enough specs to choose from already that you MUST use the OP specs?
... because you arent an individual in a premade, you are a team.
 
Are you saying individual advantage has no impact on the team effort? The individual(s) with the OP specs certainly have an advantage over others on the team.

And that doesn't answer the question as to why are OP specs needed in a tourney that's supposed to be about skill as individuals and as a team? Why not have all 10 slots as close in power as possible?
 

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