mattqdean
Grandfathered
I would like to invite TI members to engage in an insightful, non-toxic discussion on how the class meta will change for arenas and battlegrounds. If you see anything missing or incorrect, please let me know. Thank you guys!
7.0 NOTES
Disclaimer: All changes listed below are not final and subject to change. I've listed only those that are relevant for F2P/Vet PvP. Spells and talents that now have no level requirement are likely an error and will not be listed here.
Source: Wowhead
Credit: [MENTION=22975]wicktick[/MENTION], [MENTION=14560]Fael[/MENTION], [MENTION=25779]Trialkiller[/MENTION], [MENTION=7362]Yapah[/MENTION]
Miscellaneous
Druid
Hunter
Mage
Monk
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Test
THEORYCRAFTING
7.0 NOTES
Disclaimer: All changes listed below are not final and subject to change. I've listed only those that are relevant for F2P/Vet PvP. Spells and talents that now have no level requirement are likely an error and will not be listed here.
Source: Wowhead
Credit: [MENTION=22975]wicktick[/MENTION], [MENTION=14560]Fael[/MENTION], [MENTION=25779]Trialkiller[/MENTION], [MENTION=7362]Yapah[/MENTION]
Miscellaneous
Druid
Spells
- Ferocious Bite's passive (for Feral spec) requires level 22 (from 20)
- Thrash requires level 18 (from 28)
- Cenarion Ward requires level 15 (from 30) and Restoration spec
- Nature’s Vigil requires level 1 (from 90)
- Wild Charge requires level 30 (from 15)
- Ysera’s Gift requires level 11 (from 30) and Restoration spec
- Force of Nature requires level 1 (from 60)
- Starsurge requires level 22 (from 12)
- Lunar Inspiration now requires level 15 (from 100)
- Rip requires level 22 (from 20)
- Savage Roar requires level 100 (from 18)
- Pulverize requires level 15 (from 100)
- Germination requires level 15 (from 100)
- Growl requires level 12 (from 8) and Guardian spec
- Mangle requires level 10 (from 8) and Guardian spec
- Rejuvenation requires level 18 (from 4) and Restoration spec
- Shred requires level 1 (from 6) and Feral spec
- Wrath is Solar Wrath and requires level 10 (from 1) and Restoration spec
Talents
Balance - NEW Solar Wrath (Level 10): Hurl a ball of solar energy at the target, dealing (128.6% of Spell power) Nature damage. Generates 9 Astral Power.
- NEW Lunar Strike (Level 12): Call down a strike of lunar energy, causing (175% of Spell power) Arcane damage to the target, and [(175% of Spell power) * 20 / 100] Arcane damage to all other enemies within 5 yards.Generates 15 Astral Power.
- NEW Shooting Stars (Level 15): Moonfire and Sunfire ticks have a chance to call down a falling star, dealing 1 Arcane damage and generating 5 Astral Power.
- NEW Starlord (Level 15): When your Solar and Lunar spells are empowered, their cast time is reduced by 50%.
- NEW Warrior of Elune (Level 15): Your next 2 Lunar Strikes have no cast time.
Guardian - NEW Astral Influences (Level 10): Increases the range of all of your abilities by 5 yards.
- NEW Brambles (Level 15): Sharp brambles protect you, absorbing and reflecting up to (Attack power * 0.2) damage from each attack.
- NEW Blood Frenzy (Level 15): Lacerate also generates 1 Rage per stack, each time it deals damage over time.
Feral - NEW Predator (Level 15): The cooldown on Tiger's Fury will reset if a target dies with one of your Bleed effects active.
- NEW Blood Scent (Level 15): Your melee abilities in Cat Form have a 10% increased critical strike chance on targets with a Bleed effect.
- Feline Swiftness requires level 10 (from 15) and Feral spec
Restoration - Natural Insight requires Restoration spec (from Balance, Restoration)
Hunter
Spells
- Disengage has a 1 sec cooldown (from 20 sec)
- Mail requires level 1 (from 40)
Talents
General - Narrow Escape requires level 30 (from 15)
- Dire Beast requires level 10 (from 60) and Beast Mastery spec.
- Posthaste requires level 30 (from 15)
Marksmanship - NEW Arcane Shot (Level 10): A quick shot that causes 125% Arcane damage, and generates 5 Focus.
- NEW Marked Shot (Level 18): Rapidly fires a shot at up to 3 targets affected by Hunter's Mark, dealing 350% Physical damage. Usable while moving. Also exposes Vulnerabilities in the target, snaring them by 15%, and increasing Aimed Shot damage done to the target by 25%. Lasts 10 sec, and stacks up to 3 times.
- NEW Seek Vulnerabilities (Level 18): Targets hit by your Arcane Shot and Multi-Shot have a chance to be marked with Hunter's Mark.
- NEW Sniper Training: Critical strike damage and range of all shots is increased by 5%.
- NEW Black Arrow (Level 15): Fires a Black Arrow at the target, dealing 0 damage over 0.
- NEW Momentum (Level 15): When any of your attacks cause a critical strike there is a chance the cooldown of Disengage will be reduced by 10%.
- NEW True Aim (Level 15): For every successive Arcane, Marked or Aimed Shot used to attack the same target, those Shots deal 2% more damage to the target, stacking up to 20 times. Can only affect one target at a time.
- Lone Wolf requires level 11 (from 100) and Marksmanship spec
Survival - NEW Mongoose Bite (Level 18): A brutal attack, attempting to sever the enemy's limbs, dealing 350% Physical damage. Each consecutive Mongoose Bite dealt within 3.50 sec of the last will deal 50% increased damage, stacking up to 6 times.
- NEW Hatchet Toss (Level 19): Toss a hatchet at an enemy target, dealing (10% of Attack power) Physical damage.
- NEW Wing Clip (Level 10): Maims the target, reducing their movement speed by 50% for 15 sec.
- NEW Improved Traps (Level 15): Reduce the cooldown of all traps by 15 sec.
- NEW Way of the Mok’Nathal (Level 15): Attacking with Raptor Strike grants you a stack of Mok'Nathal Tactics, increasing your attack power by 5% for 8 sec. Stacks 5 times.
- NEW Flanking Strike (Level 10): You and your pet attack the target simultaneously. You deal 250% Physical damage, and your pet deals [1.5 * (1 + (Ranged attack power * 1.632)) * 1 * (1 + $versadmg)] damage. If the target is attacking you, your pet's attack will deal 50% increased damage and threat. If not, your attack will deal 50% increased damage.
- NEW Animal Instincts (Level 15): When you attack with Flanking Strike, you gain the instincts of your pet, providing you with a random combat enhancement.
Beast Mastery - NEW Cobra Shot (Level 1): A quick shot that causes 125% Physical damage.
- NEW Aspect of the Wild (Level 18): Increases the Critical Strike chance of all skills for you and your pet by 10%, and gain 10 Focus per sec. for 10 sec.
- NEW Dire Stable (Level 15): Dire Beast generate 4 extra focus when they attack.
- NEW Way of the Cobra (Level 15): For every pet or guardian you have active, Cobra Shot deals an additional 5% damage.
- NEW One with the Pack (Level 15): The chance for Wild Call to reset the cooldown of Dire Beast is increased by 10%.
Mage
Spells
- Counterspell requires level 26 (from 8)
- Ice Block requires level 30 (from 15)
- Arcane Explosion requires level 28 (from 18)
- Arcane Missile requires level 16 (from 24)
- Pyroblast has a 4.5 sec cast (from 3.5)
- Ice Lance requires level 5 (from 22)
- Summon Water Elemental is instant cast (from 1.5 sec)
- Fire Blast has been removed
- Blizzard has been removed
Talents
General - Cold Snap requires level 1 (from 60)
- Flameglow requires level 1 (from 30)
- Frostjaw requires level 1 (from 45)
- Greater Invisibility requires level 1 (from 60)
- Ice Barrier requires level 14 (from 30)
- Ice Floes requires level 45 (from 15)
Fire - NEW Hot Streak (Level 12): Getting two direct-damage critical strikes in a row will make your next Pyroblast or Flamestrike spell instant cast, and cause double the normal Ignite damage.
- NEW Pyromaniac (Level 15): Casting Pyroblast while Hotstreak is active has a 50% chance to instantly reactivate Hotstreak.
- NEW Conflagration (Level 15): Enemies affected by Ignite have a chance to Flare Up for 3 sec. While Flared Up, nearby enemies take 1 Fire damage each second.
- NEW Fire Starter (Level 15): Fireball has an X% chance to chain to a nearby ignited target.
Frost - NEW Ray of Frost (Level 15): Channels a ray of frost at the target, slowing the target by 30% and dealing (7148% of Spell power) Frost damage to the target over 20 sec. The damage dealt is increased the longer the ray is channeled.
- NEW Lonely Winter (Level 15): You can no longer summon your Water Elemental, however Frost Bolt, Ice Lance and Frozen Orb deal 10% more damage. You also learn the ability to cast Freeze.
- NEW Bone Chilling (Level 15): Whenever you attempt to chill a target, you chill yourself with a stacking debuff. The higher the debuff, the more damage all your frost spells deal, but the slower you move.
Arcane - NEW Torrent (Level 15): When Arcane Barrage hits additional targets, the damage dealt to those additional targets is increased to 100%.
- NEW Static (Level 15): Once activated, the next 4 Arcane Blasts you cast will be instant.
- NEW Arcane Familiar (Level 15): Summon a Familiar that attacks your enemies. Familiar attacks have a chance to grant you an Arcane Charge. This companion cannot be targeted or damaged by enemies. Lasts 30 sec seconds.
Monk
Spells
- Blackout Kick requires 1 Chi (from 2)
- Detox requires level 22 (from 20) and Mistweaver spec
- Jab is Tiger Palm
- Provoke requires Brewmaster spec
- Resuscitate requires Mistweaver spec
- Stance of the Fierce Tiger requires Windwalker spec
- Surging Mist is Effuse
- Keg Smash generates 0 Chi (from 2) and requires level 10 (from 11)
Talents
General - Celerity requires level 30 (from 15)
- Chi Burst requires level 15 (from 30)
- Chi Wave requires level 15 (from 30)
- Tiger’s Lust requires level 30 (from 15)
- Rising Sun Kick requires level 18 (from 56)
Mistweaver - NEW Soothing Mist (Level 10): Your Effuse, Enveloping Mist, and Vivify also trigger Soothing Mist. After casting these spells, you continue to channel healing mists into the target, healing them for 1 every 0.5 sec, until you take any other action.
- NEW Mana Tea (Level 15): Reduces the mana cost of your spells by 50% for 10 sec.
- Zen Sphere is now Zen Pulse, requires level 15 (from 30), and Mistweaver spec
Brewmaster - NEW Eye of the Tiger (Level 15): Tiger Palm also applies Eye of the Tiger, dealing 0 Nature damage to the enemy, and 0 healing to the Monk, over 8 sec.
Windwalker - Fist of Fury requires level 28 (from 10)
Paladin
Spells
- Lay on Hands requires level 22 (from 20)
- Cleanse requires level 21 (from 20) and Holy spec
- Holy Avenger requires level 1 (from 75)
- Light’s Hammer requires level 15 (from 90) and Holy spec
- Consecration requires level 15 (from 34) and Holy, Protection spec (from Protection)
- Flash of Light requires level 8 (from 14) and Holy, Retribution spec (from Holy, Retribution, Protection), and heals a friendly target for 375% of Spell Power (from 240%)
- Word of Glory has been removed
- Seal of Righteousness has been removed
- Seal of Command has been removed
- Harsh Word has been removed
Talents
General - NEW Divine Purpose (Level 1): Word of Glory has a 25% chance to cause your next Word of Glory or Templar's Verdict or Divine Storm to consume no Holy Power but cast as if 3 were consumed.
- Eternal Flame requires level 1 (from 45), consumes 3 Holy Power (from 1), and replaces Word of Glory
Holy - NEW Divine Intervention (Level 18): Any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield. Cannot occur while Divine Shield is on cooldown or Forbearance is active.
- NEW Holy Bolt (Level 15): Increases the damage and healing of Holy Shock by 30%.
- NEW Crusader’s Might (Level 15): Your successful Crusader Strikes grant you Crusader's Might, increasing the effect of Lightbringer by 12%.
Protection - NEW Redoubt (Level 12): Your autoattack critical strikes cause you to gain a charge of Shield of the Righteous or Light of the Protector.
- NEW Light of the Protector (Level 12): Calls down the Light to heal yourself for 50% of your missing health.
- NEW First Avenger (Level 15): Increases the damage of Avenger's Shield by 100%, and increases the chance for its cooldown to be reset by abilities and talents by 100%, but it now hits only 1 target.
- NEW Day of Reckoning (Level 15): Hand of Reckoning now has 3 charges. Additionally, targets affected by Hand of Reckoning deal 10% less physical damage to you.
- NEW Consecrated Hammer (Level 15): Your Hammer of the Righteous always gains the damage bonus of Consecration and no longer has a cooldown.
Retribution - NEW Hand of Light (Level 14): Places a Hand on an enemy target, healing you for 3% each time the target takes damage, up to once per sec. If the target dies with this Hand active, you will heal for 40%. Lasts 10 sec.
- NEW Blade of Justice (Level 16): Strikes an enemy with the Blade of Justice, dealing 135% Holy damage and generating 2 Holy Power.
- NEW Execution Sentence (Level 15): A hammer slowly falls from the sky, causing (Spell power * 9142 / 1000 + 26.72716306 * 0) Holy damage over 10 sec, culminating in a final burst.
- NEW Turalyon’s Might (Level 15): Flings a blade of holy light to the target location, dealing 1 Holy damage instantly and every 2 seconds to enemies within 8 yds for 8 sec.
Re-activating the ability will cause the Paladin to charge to the blade, damaging enemies in the area for 1 Holy damage, ending the effect. - Final Verdict requires level 10 (from 100)
Priest
Spells
- Flash Heal requires Holy spec
- Power Word: Shield requires Discipline, Shadow spec and costs 3.5% of base mana (from 2.4%)
- Mind Blast requires level 18 (from 21) and generates 15 Insanity (from 1 Shadow Orb)
- Psychic Scream requires level 12 (from 60) and Discipline, Shadow spec and has a 60 sec cooldown (from 30 sec)
- Void Tendrils requires level 12 (from 60)
- Holy Nova requires level 54 (from 20) and Holy spec (from Discipline)
- Penance is channelable while moving, costs 2.5% of base mana (from 1.2%), and causes damage to a target only
- Rapture requires level 54 (from 10)
- Holy Fire requires level 12 (from 18) and Holy spec (from Holy, Discipline)
- Holy Word: Chastise incapacitates the target for 5 sec (from 3) and has a 60 sec cooldown (from 30 sec)
- Resurrection requires Holy, Discipline spec. and revives all dead party members
- Shadow Word: Pain requires Shadow, Discipline spec and costs 2.0% of base mana (from 0.3%)
- Spectral Guise has been removed
Talents
General - NEW Castigation (Level 15): Penance fires one additional bolt of holy light over its duration.
Discipline - NEW Schism (Level 15): The final bolt of Penance creates an explosion of shadow energy around the target, dealing 1 damage to all enemies within 10 yards.
- NEW The Penitent (Level 15): Penance may be cast on a friendly target, healing them for 0 over 2 sec.
- NEW Plea requires (Level 7): A quick, efficient plea to heal an ally for (225% of Spell power).
- Mind Blast (Level 18): Blasts the target's mind for (250% of Spell power) Shadow damage.
Holy - NEW Holy Word: Serenity (Level 18): Perform a miracle, healing an ally for (1600% of Spell power).
- NEW Enlightenment (Level 15): Your regenerate mana 20% faster.
- NEW Trail of Light (Level 15): When you cast Flash Heal, s1% of the healing is replicated on the previous target you healed with Flash Heal.
- NEW Enduring Renewal (Level 15): Your single-target healing spells refresh the duration of your Renew on the target.
- Desperate Prayer requires level 30 (from 15) and Holy spec
- Holy Fire requires level 12 (from 18) and Holy spec (from Holy, Discipline)
- Holy Nova requires level 54 (from 20) and Holy spec (from Discipline)
Shadow - NEW Voidform (Level 10): When you reach 100 Insanity, you enter Voidform, reducing the cooldown on Mind Blast by 3 sec, and increasing your Shadow damage by 30%.
While in Voidform, you gain 1% Haste, every 1 sec. This Haste will also persist for 20 sec after Voidform ends. Voidform causes your Insanity to constantly drain, faster and faster, until completely drained, and Voidform ends. - NEW Fortress of the Mind (Level 15): Mind Flay and Mind Blast deal 10% more damage and generate 20% more Insanity.
- NEW Shadow Word: Void (Level 15): Blasts the target's mind for (220% of Spell power) Shadow damage. Generates 30 Insanity.
Rogue
Spells
- Ambush requires Outlaw spec.
- Shadowstep requires level 13 (from 60) and Assassination spec
- Run Through now replaces Eviscerate for Outlaw spec
- Blade Flurry requires level 48 (from 10)
- Backstab requires level 1 (from 40)
- Hemorrhage requires level 15 (from 10) and Assassination spec
- Sinister Strike has been removed
- Recuperate has been removed
Talents
General - NEW Elaborate Planning (Level 15): Your finishing moves grant 20% increased damage done for 4 sec.
- Nightstalker requires level 30 (from 15)
- Shadow Focus requires level 30 (from 15)
- Subterfuge requires level 30 (from 15)
- Shadowstep requires level 13 (from 60) and Assassination spec
Outlaw - NEW Saber Slash (Level 10): Viciously slash an enemy, causing 176% Physical damage and awarding 1 combo point. Saber Slash has a 35% chance to strike an additional time, granting additional damage and combo point, and making your next Pistol Shot free.
- NEW Pistol Shot (Level 11): Draw a concealed pistol and fire a quick shot at an enemy, dealing (60% of Attack power) damage and reducing movement speed by 50% for 6 sec. Awards 1 combo point.
Subtlety - NEW Shadowstrike (Level 10): Strike through the shadows, appearing behind your target and dealing 220% Physical damage. Awards 2 combo point.
- Shuriken Toss now requires level 11 (from 90) and Subtlety spec.
- NEW Weaponmaster (Level 15): Your abilities have a 20% chance to hit the target twice each time they deal damage.
Shaman
Spells
- Ancestral Spirit requires Restoration spec. and revives all dead party members
- Lightning Bolt is instant cast (from 2.5 s)
- Purge requires level 42 (from 12)
- Wind Shear requires level 22 (from 16)
- Mail requires level 1 (from 40)
- Elemental Mastery requires level 1 (from 60)
- Rushing Stream requires level 15 (from 75) and Restoration spec
- Lava Burst requires level 18 (from 34) and Elemental spec (from Elemental, Restoration)
- Flurry requires level 52 (from 20)
- Healing Surge: Restoration: Restores 450% Spell power of a friendly target's health (from 412.5%), Elemental, Enhancement: Heals a friendly target for up to (412.5% of Spell power) based on Maelstrom spent.
- Ghost Wolf requires level 12 (from 15) and costs 0% of base mana (from 7.2%)
- Earth Shield has been removed
- Searing Totem has been removed
Talents
Enhancement - NEW Rockbiter (Level 10): Assault your target with earthen power, dealing (152.5% of Spell power) Nature damage, and generating 15 Maelstrom.
- NEW Flametongue (Level 14): Scorch your target with fiery power, dealing (95% of Spell power) Fire damage, and enhancing your weapons. Each of your weapon attacks causes up to (0.075 * Attack power) additional Fire damage, based on weapon speed. Lasts 16 sec.
- NEW Stormlash (Level 16): Whenever you attack with your weapons enhanced, you have a chance to enhance up to 2 allies or yourself, causing attacks and spellcasts to deal additional Nature damage.
- NEW Frostbrand (Level 18): Attack your enemy for (92.5% of Spell power) Frost damage, and reduce their movement speed by 50%. Lasts 8 sec.
- NEW Fists of Stone (Level 15): Draw on the power of the ground beneath you, encasing your weapons in stone, increasing Critical Strike chance by 10% and all Damage dealt by 5% for 10 sec, but reducing your Attack Speed by 50% and movement speed by 50%.
- NEW Windsong (Level 15): Attack your enemy for (152.5% of Spell power) Nature damage, and enhance your weapons with wind, increasing your attack speed by 50% for 15 sec.
- NEW Spiritual Resonance (Level 15): Increases the Maelstrom generation provided by Rockbiter and Feral Spirits by 10.
Elemental - NEW Flame Shock (Level 10): Sears the target with fire, causing (35% of Spell power) Fire damage and then an additional (105% of Spell power) Fire damage over 15 sec.
- NEW Fulmination (Level 1): Damage from your Lightning Bolt and Lava Burst spells generate 15 Maelstrom, and your Chain Lightning generates 6 Maelstrom. When cast, Earth Shock will consume all of your available Maelstrom, converting it into additional damage.
- NEW Path of Flame (Level 15): The damage dealt by Flame Shock and Lava Burst is increased by 10%.
- NEW Path of Elements (Level 15): The cooldown on your Summon Elementals spells is reduced by 60 seconds.
- NEW Maelstrom Totem (Level 15): Summons a Maelstrom Totem with 5 health near the target for 15 sec that repeatedly attacks an enemy within 0 to 30 yards for 1 Nature damage. Every time the Maelstrom Totem attacks, it will generate 5 Maelstrom for you.
Restoration - NEW Undulation (Level 15): Every third Healing Wave heals for an additional 75%.
- NEW Torrent (Level 15): Riptide's initial heal is increased by 50%.
- NEW Stoneclaw Totem: Summons an Earth Totem with (100 * Total health / 100) health at the feet of the caster for 30 sec. When the caster is struck by a melee attack within 30 yards of the totem, the totem Taunts the attacker. Any enemy that attacks the Stoneclaw Totem takes $202242% increased damage from the caster for 30 sec.
Warlock
Spells
- Chaos Bolt: Costs 2 Soul Shards. Requires level 26, up from 10.
- Fear: Requires 10% base mana, up from 4%.
- Summon Succubus Requires level 28, up from 20.
- Soul Leech: Requires level 45, up from 15.
- Agony: Requires level 10, down from 36. Lasts 18 seconds, down from 24. Refreshing Agony maintains its current damage level. When Agony deals damage, you have a chance to regain a Soul Shard.
- Haunt: Requires level 15, down from 60. 15 second cooldown. No longer increasing damage over time you deal to the target. If the target dies within 15 sec, Haunt's cooldown is reset.
- Unstable Affliction: Costs 1 Soul Shard. Requires level 26, up from 10. Lasts 8 sec, down from 14 sec. If this effect is reapplied, any remaining damage will be added to the new Unstable Affliction. If the target dies, the Soul Shard will be refunded.
- Hand of Gul’dan: Costs 1 Soul Shard. Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 sec. Deals up to [5 * (30% of Spell power)] Shadowflame damage to all enemies within 8 yds and summons up to 5 Wild Imps, based on Soul Shards consumed.
- Conflagrate: Generates a Soul Shard. Also causes Backdraft, reducing the cast times of Incinerate and Chaos Bolt by 30% for 5 sec. No longer reduces target movement speed.
- Shadowburn: Requires level 15, down from 47. Instantly blasts a target below 20% health for (340% of Spell power) Shadow damage. Generates 2 Soul Shards if the target dies within 5 sec.
- Drain Life: Requires level 12, up from 7. Costs 3% base mana per second, down from 1%. Requires no spec from Affliction, Demonology.
Talents
Affliction - NEW Writhe in Agony (Level 15): Agony's damage may now ramp up to twice as high.
- NEW Drain Soul (Level 15): Drains the target's soul, causing (600% of Spell power) Shadow damage, and restoring 6% of the caster's health over 6 sec. If the target dies while channeling, generates 1 Soul Shard. Replaces Drain Life.
- NEW Secrets of the Necrolyte: Your Drain Life is massively empowered, dealing 150% increased damage.
Demonology - NEW Shadowy Inspiration (Level 15): Demonic Empowerment also causes your next Shadow Bolt to be Instant.
- NEW Demonic Calling (Level 15): Shadowbolt has a 10% chance to make your next Call Dreadstalkers free.
- NEW Shadowflame (Level 15): Lob a ball of Shadowflame at the target, dealing (100% of Spell power) Shadowflame damage, and (120% of Spell power) Shadowflame damage over 8 sec, stacking.
Destruction - NEW Chaotic Energy: Haste reduces the cooldown of Conflagrate and Havoc.
- NEW Immolate: Burns the enemy with fire, causing (100% of Spell power) Fire damage and an additional 5 Fire damage over 15 sec. Immolate critical strikes generate a Soul Shard.
- NEW Burning Embers (Level 15): Your Backdraft from Conflagrate now lasts an additional 3 sec.
- NEW Fire and Brimstone (Level 15): Incinerate now hits all enemies near your target.
Warrior
Spells
- Heroic Strike: Requires Protection.
- Taunt: Requires Protection.
- Victory Rush: Requires Arms. Requires level 10. Heals for 30% of your maximum health.
- Bloodbath: Requires level 1.
- Double Time: Requires level 60. Arms, Fury: Increases the maximum number of charges of Charge by 1. Protection: Increases the maximum number of charges of Intercept by 1.
- Shockwave: Requires level 15.
- Storm Bolt: Requires level 15.
- Warbringer: Requires Protection. Your Intercept now deals (100% of Attack power) damage to all enemies within 5 yds, and stuns them for 1.50 sec.
- Colossus Smash: Requires level 18. 45 sec cooldown. Smashes the enemy's armor, dealing 150% Physical damage, and increasing damage you deal to them by 20% for 6 sec.
- Rend: Requires level 75. Wounds the target, causing (483% of Attack power) bleed damage over 15 sec.
- Siegebreaker: Requires Protection. Requires level 15. Use your full strength to slam the target with your weapon dealing 450% damage, and knocking them back and down for 1 sec.
- Slam: Requires Arms. Requires level 5.
- Taste for Blood: Requires level 1.
- Thunder Clap: Requires Protection. Requires level 26. Blasts all enemies within 8 yards for 175% of Attack power.
- Piercing Howl: Requires level 26.
- Raging Blow: Requires level 10. A mighty blow that deals with both weapons that deals a total of (200% + 200%) Physical damage. Only usable while Enraged.
- Devastate: Requires level 12. Devastate has a 30% chance to reset the cooldown of Shield Slam.
- XHeavy Repercussions: Requires level 1.
- Shield Block: 1 sec cooldown. 10 Rage. Shield Slam deals 30% additional damage while Shield Block is active.
- Shield Slam: 9 sec cooldown. Generates 6 Rage.
- Unyielding Strike: Requires level 1.
- Defensive Stance: causes you to generate Rage from damage taken instead of dealt.
- XWild Strike: Requires level 10. 30 Rage.
- Execute requires Fury spec. (from Fury, Protection) and level 8 (from 7) and does 780% Physical damage (from 350%)
- Battle Stance has been removed
- Shield Charge has been removed
- Enhanced Rend has been removed
- Siegebreaker Off-hand has been removed
- Charge remains unchanged
Talents
General - NEW Sweeping Strikes (Level 15): Arms, Protection: Mortal Strike and Execute hit a second nearby target. Fury: Raging Blow and Execute hit a second nearby target.
Arms - NEW Tactician (Level 18): Slam, Whirlwind, and Execute have a 20% chance per target hit to reset the cooldown on Colossus Smash.
Fury - NEW Enrage (Level 10): Bloodthirst critical strikes or activating Berserker Rage will Enrage you, increasing attack speed by 100% and damage taken by 30% for 6 sec.
- NEW Enraged Regeneration (Level 12): Instantly heals you for 50% of your maximum health, but requires and consumes Enrage. Usable while stunned.
- NEW Rampage (Level 18): Unleash a series of 5 brutal strikes over 2 sec for a total of (100% + 100% + 100% + 200% + 200%) Physical damage. Rampage always deals damage as if you were Enraged.
Test
Druid
Hunter
Mage
Monk
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
General | |||
1 Cat Form 5 Prowl | 6 Moon Fire 8 Bear Form | 9 Entangling Root 10 Clearcasting | 18 Sunfire |
Balance | Feral | Guardian | Restoration |
10 Astral Influence 10 Killer Instinct 10 Natural Insight 10 Solar Wrath 12 Lunar Strike 15 Talent: 1/2/3 18 Moonkin Form | 1 Shred 3 Ferocious Bite 10 Feline Swiftness 10 Nurturing Instinct 10 Rake 12 Tiger's Fury 15 Talent: 1/2/3 18 Thrash | 10 Bladed Armor 10 Mangle 10 Maul 10 Nurturing Instinct 10 Thick Hide 15 Talent: 1/2/3 18 Thrash | 10 Killer Instinct 10 Regrowth 10 Solar Wrath 10 Swiftmend 11 Ysera's Gift 12 Revive 15 Talent: 1/2/3 18 Rejuvenation |
Hunter
General | ||
1 Mail | 5 Aspect of the Cheetah | 14 Disengage |
Beast Mastery | Marksmanship | Survival |
1 Cobra Shot 3 Kill Command 8 Concussive Shot 10 Dire Beast 15 Talent: 1/2/3 18 Aspect of the Wild 20 Go For The Throat | 1 Mastery: Sniper Training 8 Concussive Shot 11 Lone Wolf 10 Aimed Shot 10 Arcane Shot 15 Talent: 1/2/3 18 Marked Shot 18 Seek Vulnerabilities | 10 Raptor Strike 10 Wing Clip 10 Survivalist 15 Talent: 1/2/3 18 Mongoose Bite 19 Hatchet Toss |
Mage
General | ||
1 Blazing Speed 18 Polymorph | 3 Frost Nova 7 Blink | 14 Ice Barrier |
Arcane | Fire | Frost |
10 Arcane Barrage 10 Arcane Blast 10 Arcane Charge 15 Talent: 1/2/3 16 Arcane Missile | 10 Fireball 10 Pyroblast 12 Hot Streak 15 Talent: 1/2/3 16 Enhanced Pyrotechnic | 1 Frost Bolt 5 Ice Lance 10 Summon Water Elemental 15 Talent: 1/2/3 16 Shatter |
Monk
General | ||
1 Tiger Palm 3 Blackout Kick | 5 Roll | 8 Effuse |
Brewmaster | Mistweaver | Windwalker |
10 Bladed Armor 10 Critical Strikes 10 Dual Wield 10 Keg Smash 14 Provoke 15 Talent: 1/2/3 18 Breathe of Fire | 10 Enveloping Mist 10 Soothing Mist 10 Teachings of the Monastery 14 Resusitate 15 Talent: 1/2/3 18 Rising Sun Kick | 1 Stance of the Fierce Tiger 3 Combo Breaker 10 Critical Strikes 10 Dual Wield 12 Wind Walking 15 Talent: 1/2/3 18 Rising Sun Kick 20 Combat Conditioning |
Paladin
General | ||
1 Crusader Strike | 3 Judgement | 18 Divine Shield |
Holy | Protection | Retribution |
1 Divine Purpose 5 Hammer of Justice 8 Flash of Light 10 Holy Shock 12 Redemption 15 Talent: 1/2/3 16 Denounce 18 Divine Intervention | 5 Hammer of Justice 10 Avenger's Shield 10 Bladed Armor 10 Guarded by the LIght 10 Hammer of the Light 10 Hammer of the Righteous 10 Righteous Fury 12 Light of the Protector 12 Redoubt 14 Hand of Reckoning 15 Talent: 1/2/3 | 5 Hammer of Justice 8 Flash of Light 10 Templar's Verdict 12 Sword of Light 14 Hand of Light 15 Talent: 1/2/3 16 Blade of Justice |
Priest
General | ||
1 Smite | ||
Discipline | Holy | Shadow |
3 Shadow Word: Pain 5 Power Word: Shield 7 Plea 10 Penance 12 Psychic Scream 14 Resurrection 15 Talent: 1/2/3 18 Mind Blast | 10 Flash Heal 10 Holy Word: Chastise 12 Holy Fire 14 Resurrection 15 Talent: 1/2/3 18 Holy Word: Serenity | 3 Shadow Word: Pain 5 Power Word: Shield 10 Mind Flay 10 Voidform 12 Psychic Scream 15 Talent: 1/2/3 18 Mind Blast |
Rogue
General | ||
1 Critical Strike 5 Stealth | 8 Evasion 14 Crimson Vial | 18 Kick |
Assassination | Outlaw | Subtlety |
10 Assassin's Resolve 10 Deadly Poison 10 Improved Poison 10 Mutilate 10 Poisoned Knife 11 Envenom 12 Sap 13 Shadow Step 15 Talent: 1/2/3 19 Crippling Poison 20 Cut to the Chase | 6 Ambush 10 Run Through 10 Saber Slash 10 Swash Bluckler 11 Pistol Shot 14 Slice and Dice 15 Talent: 1/2/3 | 1 Backstab 3 Eviscerate 10 Energetic Recovery 10 Shadow Strike 11 Shuriken Toss 12 Sap 15 Talent: 1/2/3 |
Shaman
General | ||
12 Ghost Wolf | ||
Elemental | Enhancement | Restoration |
1 Fulmination 1 Lightning Bolt 3 Earth Shock 7 Healing Surge 10 Elemental Fury 10 Elemental Reach 10 Flame Shock 10 Shamanism 10 Spiritual Insight 15 Talent: 1/2/3 18 Lava Burst | 1 Lightning Bolt 7 Healing Surge 10 Critical Strike 10 Dual Wield 10 Lava Lash 10 Primal Wisdom 10 Rockbiter 14 Flametongue 15 Talent: 1/2/3 16 Storm Lash 18 Frostbrand | 1 Stoneclaw Totem 3 Flameshock 7 Healing Surge 10 Riptide 14 Ancestral Spirit 15 Talent: 1/2/3 18 Purifying Spirit |
Warlock
General | ||
1 Shadow Bolt 1 Summon Imp 3 Corruption | 5 Create Healstone 8 Summon Voidwalker 12 Drain Life | 14 Fear 18 Soulstone 19 Health Funnel |
Affliction | Demonology | Destruction |
1 Secrete of the Necrolyte 10 Agony 15 Talent: 1/2/3 16 Life Tap | 10 Call Dread Stalker 15 Talent: 1/2/3 16 Life Tap | 1 Chaotic Energy 10 Immolate 10 Incinerate 15 Talent: 1/2/3 16 Life Tap |
Warrior
General | ||
3 Charge | 15 Headlong Rush | |
Arms | Fury | Protection |
1 Mortal Strike 3 Slam 8 Execute 10 Seasoned Soldier 15 Talent: 1/2/3 18 Colossus Smash 18 Tactician | 8 Execute 10 Bloodthirst 10 Enrage 10 Raging Blow 10 Titan's Grip 12 Enraged Regeneration 15 Talent: 1/2/3 18 Rampage | 1 Heroic Strike 9 Defensive Stance 10 Bladed Armor 10 Shield Slam 10 Sword and Board 12 Devastate 15 Talent: 1/2/3 18 Shield Block |
THEORYCRAFTING
Under construction...
TestRetribution
P: ★★★
T: ★★★
M: ★★★
Enhancement
P: ★★★★
T: ★★★★
M: ★★★
Holy
P: ★★★
T: ★★★★★
M: ★
Discipline
P: ★★★★
T: ★★★★
M: ★
Assassination
P: ★★
T: ★★
M: ★★★
Outlaw
P: ★★★
T ★★
M: ★
Affliction
P: ★★★
T: ★★
M: ★
Feral
P: ★★★
T: ★★
M: ★★★★★
Marksmanship
P: ★★★★★
T: ★★
M: ★★★
Beast Mastery
P: ★★★★★
T: ★★★
M: ★★
Survival
P: ★★★★
T: ★★★★
M: ★★
P: ★★★
T: ★★★
M: ★★★
Enhancement
P: ★★★★
T: ★★★★
M: ★★★
Holy
P: ★★★
T: ★★★★★
M: ★
Discipline
P: ★★★★
T: ★★★★
M: ★
Assassination
P: ★★
T: ★★
M: ★★★
Outlaw
P: ★★★
T ★★
M: ★
Affliction
P: ★★★
T: ★★
M: ★
Feral
P: ★★★
T: ★★
M: ★★★★★
Marksmanship
P: ★★★★★
T: ★★
M: ★★★
Beast Mastery
P: ★★★★★
T: ★★★
M: ★★
Survival
P: ★★★★
T: ★★★★
M: ★★
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