Saturday Summer Wargames #2 Ally v. Horde

Total domination of horde was last week and now this week goes to ally, let the games continue!!!
 
Id like to say , we lost 3 games but 0 Drama from our team or ally, just have to dust ourselves off. Still the best games in 20-29 bracket. We just need to make a few adjustments , Gj on alliance part with strats this week.
 
Due to my phone, in unable to complete the points for horde or ally, gonna post this now and edit the rest in tomorrow after i get back on

My stream did not save the broadcast and my twitch is bugged so i cannot see any past broadcast, so my pov will not be able to be highlighted. For other streamers i really suggest you make sure your skype call or whatever you're using to communicate is heard by your audience, makes for a much more enjoyable, interactive experience and can help each player watching it understand what each player and team is actually planning on doing.

As for the games I'll give some pointers i definitely saw throughout the night.

Horde:
You guys started really efficiently lining up ccs and using double cc towards the end of the last game, had you guys done that from the start and been more offensive, the tides could've quickly turned

Honey, if we are going to run a defensive setup like we did, you need to use your wc better if the rdruid is there, mix up your approach and how you leave fr. Perhaps feignt tunnel and double back gy quickly as you inform your team to already be there. Or as i said have your rdruid stealth to enemy roof, you wc him and go to the " outdoor" area where the rogue can't see you, go travel form so he believes you are going to try to beat him down tunnel, but your actually going second and to tot or ramp if permitting.
 
Our first resto Druid wasn't in Skype then after that soup did a great job on the defense strat I should have switchinv to displacer. Plus the 6k+ Hp BM Monk slows hurt my offensive getting to helping me. At the end of the night I'm sure will be better for the loss to see what we need to improve on.

At the end of the day, I appreciate the feed back were all here to improve and make games better and balance on Both side.

Also great job on Offheals Albino.
 
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So a couple things:

1.) No more BMs. Not that his damage was that absurd but the slows were quite OP. It seemed to make a difference last week too, when we had the BM and you guys didn't. I'd suggest leaving them off. Slowing an entire team with no CD just seems a bit much for this bracket.

2.) No rdruid or at least no cat form rdruid. Yea I know, we both had one. But a 3k bite isn't just "part of pvp". You can't do anything to counter that, it's some people's entire health. You could just pool points and just walk up and one shot. Doesn't seem like "a healer applying pressure" kind of role, like a Lightening Bolt or something like that would be.

3.) Oh and 3, yes yes 21 shadow priest. So long as they don't hit too hard. I would love to see that slow played out with a viable spec. Fire mage I would leave off for right now, but that's just me.
 
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So a couple things:

1.) No more BMs. Not that his damage was that absurd but the slows were quite OP. It seemed to make a difference last week too, when we had the BM and you guys didn't. I'd suggest leaving them off. Slowing an entire team with no CD just seems a bit much for this bracket.

2.) No rdruid or at least no cat form rdruid. Yea I know, we both had one. But a 3k bite isn't just "part of pvp". You can't do anything to counter that, it's some people's entire health. You could just pool points and just walk up and one shot. Doesn't seem like "a healer applying pressure" kind of role, like a Lightening Bolt or something like that would be.

3.) Oh and 3, yes yes 21 shadow priest. So long as they don't hit too hard. I would love to see that slow played out with a viable spec. Fire mage I would leave off for right now, but that's just me.

I'd say no more non-mirrored BMs. I agree with you in so far as they lock down an entire team, but as a role they're not so toxic relative to other classes as to make them a mirrored permaban.

I reallllllly don't like the idea of banning an ability from a class, as I voiced in the skype call. I'd much rather ban a spec than an ability - but that being said, I am not organizing these events.

I won't say anything more about it either way because I don't want to be quoted as endorsing that change, should Many choose to implement it.

I do like the 21 Spriest idea though. I'll leave Many to expand a bit on what exactly we mean when we're talking about that.
 
What we need to do is avoid the changes at the last second. I mean, Cocainex had to go i understand, but what we should have done there is bring another boomkin, not get a BM.

BM is a OP factor in mid, that is tanky enough and deals a crap ton of dps. Maintaining the midfield, and letting me easily break off so i could go for Honeybadger.

I can say we as a team did use the hunter-rogue strategy, sometimes Albino came instead of Lanky. From my point of view, it was easy for me to break off, at the first /third game. As for the second, Tkogod put some pressure on me for ~10 sec delaying me from reaching my base at the right time. But that's it, if you guys could have maintained that pressure on me it would have been easier . You can see how you maintained that pressure for a few seconds on my on Cer's stream, Twitch ( 18:17 ---)

+ A funny thing to be added, i named my pet as same as my hunters name, so it would be harder for you to track me down at some point, seeing who was i targeting and who were we focusing at as a team because sometimes my pet gets targeted by clicking my name on that BGTargets addon.

Edit : Crap how could i forget..... we had the one! JAJALORD OF THE JAJAS! Rapido!!! WOAH!
 
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I'm the Alliance warrior from last night (Athador); I just wanted to express my gratitude to you guys for letting me play. Especially Manny, who randomly reached out to me while I was getting skull-dragged up and down Alterac Valley.

It was an honor to play with "Twink Famous" folks like Bendandcough, Lenny, Bop etc. Despite my terrible gear (I still don't understand how heirlooms work), you all were extremely welcoming and helpful. This was the first organized PvP I've done since 2007 and although I'm not sure how I did statistically, I had an absolute blast.

Thanks again!
 
1) I love bringing in the Spriest idea at lvl 21. The off healing from ele shaman when one of their heals got Cc was huge so it be nice to for us by letting Spriest at 21 a be a viable class with offheals and bubble. & (possibly letting fire Mages in near future as well if all goes well with Spriest experiment )

2) I love the idea not banning BM Monk but allowing it if it's being allowed by both teams.


Lastly, on the last minute sub from Boomy to BM monk. We felt as a group only bringing in a resto for a resto Druid. That feral bite Omg lol my bear butt still sore this morning. I liked the idea of resto being able to ferocious bite but I feel the burst was to much even at lvl 20 with f2p restrictions still hit like a truck. Makes me wonder if boomy or resto ferocious bite maybe to bursty.


Athador u did great, bringing in new people and giving exposure to them in a Wargame/premade setting is how we will expand our friendly games.




I mean mean have you ever seen a Wargame/premade where the enemy and ally team publicly GG eachother and actually meant it and went back to games and focused what could have improved on. You got to love these Wargames and community.
 
I'm the Alliance warrior from last night (Athador); I just wanted to express my gratitude to you guys for letting me play. Especially Manny, who randomly reached out to me while I was getting skull-dragged up and down Alterac Valley.

It was an honor to play with "Twink Famous" folks like Bendandcough, Lenny, Bop etc. Despite my terrible gear (I still don't understand how heirlooms work), you all were extremely welcoming and helpful. This was the first organized PvP I've done since 2007 and although I'm not sure how I did statistically, I had an absolute blast.

Thanks again!

I'm actually glad we got a player like you to the 10v10. It just shows we're here to welcome anyone willing to put forth effort and hopefully continue in such competitive games.

I actually can't wait to see how the lvl 21 spriest idea turns out for future games, and perhaps even pugs :D
Can't wait for next week and I wish all well until then. Hopefully we can balance things out again next time, because I do agree infinite slows is quite op. Maybe even ban ferocious bite or something. We shall see!
 
1) I love bringing in the Spriest idea at lvl 21. The off healing from ele shaman when one of their heals got Cc was huge so it be nice to for us by letting Spriest at 21 a be a viable class with offheals and bubble. & (possibly letting fire Mages in near future as well if all goes well with Spriest experiment )

2) I love the idea not banning BM Monk but allowing it if it's being allowed by both teams.

Lastly, on the last minute sub from Boomy to BM monk. We felt as a group only bringing in a resto for a resto Druid. That feral bite Omg lol my bear butt still sore this morning. I liked the idea of resto being able to ferocious bite but I feel the burst was to much even at lvl 20 with f2p restrictions still hit like a truck. Makes me wonder if boomy or resto ferocious bite maybe to bursty.


Athador u did great, bringing in new people and giving exposure to them in a Wargame/premade setting is how we will expand our friendly games.




I mean mean have you ever seen a Wargame/premade where the enemy and ally team publicly GG eachother and actually meant it and went back to games and focused what could have improved on. You got to love these Wargames and community.
Yeah, I got suckered in to playing resto by Bend. When it was brought up that I should be biting, I felt dirty and couldn't bring myself to do it. Druid cat damage is just to OP. It's the reason why ferals have been banned in 19s competitive play. It appears that resto/boomie int damage is even worse at 20, or maybe the health pools are just smaller with f2p restrictions. Either way it's just broken. Anyway, not really looking forward to playing druid, or against one, again, really, but it'd be fun to come as something else, such as priest.

Also, nothing against Honeybadger's play, but I'm curious as to why we were running Guardian spec as FC. In 19s restos carry because they don't take the increased damage that a tank spec does. Or did they change it again? I know they lessened it, but I still think a guardian in bear takes more damage than a resto in bear. Or is there something different at 20 that I'm not thinking of?
 
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Next patch Gdruid gets a buff with savage defense and armor but currently we used GDruids for many reasons we used the same Fcs on both teams.

Originally the game play was never to play D it was to have both teams have low burst and as a team coordinate an Efc kill & both teams would be at mid coordinating the kill.

Also soup u did a great job thanks goes out to bend getting you on when he did. We appreciate that u were able to fill in when u did.
 
Yeah, I got suckered in to playing resto by Bend. When it was brought up that I should be biting, I felt dirty and couldn't bring myself to do it. Druid cat damage is just to OP. It's the reason why ferals have been banned in 19s competitive play. It appears that resto/boomie int damage is even worse at 20, or maybe the health pools are just smaller with f2p restrictions. Either way it's just broken. Anyway, not really looking forward to playing druid, or against one, again, really, but it'd be fun to come as something else, such as priest.

Also, nothing against Honeybadger's play, but I'm curious as to why we were running Guardian spec as FC. In 19s restos carry because they don't take the increased damage that a tank spec does. Or did they change it again? I know they lessened it, but I still think a guardian in bear takes more damage than a resto in bear. Or is there something different at 20 that I'm not thinking of?

We use guardian fc's because running the most op meta comp makes for less available strats that really require high coordination to preform and to counter. Running gdruid requires the fc to be much mroe attentive of the enemy players and coordination with ur team, otherwise u will be punished severly. As well as running fcs that take more dmg will speed up efc returns or pressure making for, what i think, a near perfect pace for wsg competitive play.

As far as resto druid, hahaha u guys are really not looking at numbers. First off take into consideration a team must be completly down a healer as well as the druid having to be nearly 75 yards + from their healers in order to be on a well positioned fc. On no stack guardian druid in healer gear u will hit for ~ 1600, a rogue opener is nearly that if not more after eviscerate, an arms warrior executing can hit that easily, boomkin starsurge + starfire hits for far more than that, destro lock burst is roughly that. A rdruid may seem as op because ur fc is out of place and too close, ur team is not attentively watching and peeling the rdruid. At 15 stacks, unless the rdruid has zerker and crits fb, he cannot oneshot the efc. Once again, ur team will be down a healer for the time u are gaining cps, for the time u are flanking and the whole time u are trying to land any sort of fb.

I guess we can take away another option so that all we have to worry about is dpsing in mid, healing in mid and so on, but if u ask me i enjoy more three dimensional games where u have to fight on controlling mid while still worrying about other factors and trying to create strategies on the go or implement ones u talked about before. maybe its just me lol
 
We use guardian fc's because running the most op meta comp makes for less available strats that really require high coordination to preform and to counter. Running gdruid requires the fc to be much mroe attentive of the enemy players and coordination with ur team, otherwise u will be punished severly. As well as running fcs that take more dmg will speed up efc returns or pressure making for, what i think, a near perfect pace for wsg competitive play.

As far as resto druid, hahaha u guys are really not looking at numbers. First off take into consideration a team must be completly down a healer as well as the druid having to be nearly 75 yards + from their healers in order to be on a well positioned fc. On no stack guardian druid in healer gear u will hit for ~ 1600, a rogue opener is nearly that if not more after eviscerate, an arms warrior executing can hit that easily, boomkin starsurge + starfire hits for far more than that, destro lock burst is roughly that. A rdruid may seem as op because ur fc is out of place and too close, ur team is not attentively watching and peeling the rdruid. At 15 stacks, unless the rdruid has zerker and crits fb, he cannot oneshot the efc. Once again, ur team will be down a healer for the time u are gaining cps, for the time u are flanking and the whole time u are trying to land any sort of fb.

I guess we can take away another option so that all we have to worry about is dpsing in mid, healing in mid and so on, but if u ask me i enjoy more three dimensional games where u have to fight on controlling mid while still worrying about other factors and trying to create strategies on the go or implement ones u talked about before. maybe its just me lol
Well, I guess you have developed your own meta, I guess that's why I wasn't very effective. I couldn't really figure out what the people one my team were trying to achieve, as it was so contrary to what I'm used to. So maybe I'll have to talk a little more about strat next time.

However, it still seems to me like the guardian is just cat bait.
 
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But ferals r not allowed. But at 1 point Soup got sapped Rogue and Resto Druid coordinated An ambushed & 2k ferocious bite on me in Bear form with 6 stacks I think it was.
 

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