Rogue weapons and weapon enchants

Cobster

Legend
I'm gearing a 39 rogue atm, and I'm a bit uncertain about the reasoning for MH and OH weapons, checking armories it seems quite a few rogues have a higher weapon DPS and damage range in the OH, and in the MH have a faster weapon with a lower DPS and damage range, is there a reason for this? (poison application possibly, I don't know if that is stilll a thing for assasination?)

Also for the weapon enchant, seems landslide/dancing steel are the favourites, very often one of each is being used, not sure why, aren't the procs independant?
I see elemental force does the same damage as at lower levels making it relatively weaker, but is it still good enough at 39 to be better the landslide or dancing steel?
Anyway, I guess the question is: what are the best MH/OH weapon enchants?
 
WEp speeds were nerfed so every wep of the category (dagger for example) does the same speed on every dagger ever, so the speed thing is RiP, Im pretty sure same thing happened with dmg on weps.
[doublepost=1533653506,1533653432][/doublepost]EF is a definite go-to for almost everyone for the extra dmg, i personally run mongoose/EF but apprently DS and LS are better then mongoose
 
Definitely compare Major Striking +4 mh in the mix also. There is also an AP enchant you could put on your offhand that I use on my rogue at 59 (but he is Sub). Maybe consider dancingsteel/mongoose/landslide as one when doing the comparison and if that group comes ahead then you could look into details between them. Curious what you come up with.
 
EF is probably BIS, it'll be a SIGNIFICANT percentage of your damage dealt. Dense (Sharpening/Weight)stones give +6 WD as well.
Combat BIS MH is gonna be the headcracker, offhand is probably [mcguffin] of the Quickblade or Dazzling Longsword. I prefer to use DLS but i'll admit i haven't seen it proc in instanced pvp yet (likely because targets die more quickly than i can identify the Faerie Fire debuff on their nameplate).

Dagger specs want Razor Blade of the Quickblade. I don't believe WSG Rep Dagger is worth losing the secondary stats. Coldrage Dagger is probably not worth farming because the proc rate is something to the effect of 5% on-hit (but it's great when both Frostbolts proc with both EFs and Subt. Weaponmaster on a Shadowstrike).

If you really want AP procs, Landslide gives twice the raw AP of Dancing Steel at 39 and should be considered over both DS and 'goose.
 
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Landslide on the slow mace procs a lot. I think I've settled on LS MH/DS OH for my horde rogue. Still not entirely sure if it's worth it on the 2.6 speed Dazzling Longsword.
 
Definitely compare Major Striking +4 mh in the mix also. There is also an AP enchant you could put on your offhand that I use on my rogue at 59 (but he is Sub). Maybe consider dancingsteel/mongoose/landslide as one when doing the comparison and if that group comes ahead then you could look into details between them. Curious what you come up with.
name of ur 59?
 
What affect does the weapon speed have? The tooltips for abilities don't seem to mention weapon damage, so I thought maybe it was all normalised and only the weapon DPS was relevant (preferring highest weapon DPS in MH). But I guess I am wrong and something is scaling off weapon damage?
[doublepost=1533809001,1533807165][/doublepost]Regarding enchants MH/OH, my current understanding is that they are independant of each other so that if you decide Landslide is better than Dancing Steel, then you may as well have Landslide on both.

(NOT SURE ON THE FOLLOWING, BASED ON MOST RECENT WOWHEAD COMMENTS):
Dancing Steel rppm is 2.3
Landslide rppm is 1.3
Elemental Force rppm is 10

I'm thinking 2 x EF is BiS?
 
Theres another green mace in southern barrens that requires 24 or something. Dunno how good it actually is though. Theres probably some more than fell through the cracks.
That green mace went wacko after the patch. It's still slow, and has agi, but its damage is now like a caster mace. I asked in another thread about opening a bug report, but I also worried that calling attention to the slow maces may get them nerfed. No one responded AFAIK, and I didn't open any bug reports.
 
What affect does the weapon speed have? The tooltips for abilities don't seem to mention weapon damage, so I thought maybe it was all normalised and only the weapon DPS was relevant (preferring highest weapon DPS in MH). But I guess I am wrong and something is scaling off weapon damage?
[doublepost=1533809001,1533807165][/doublepost]Regarding enchants MH/OH, my current understanding is that they are independant of each other so that if you decide Landslide is better than Dancing Steel, then you may as well have Landslide on both.

(NOT SURE ON THE FOLLOWING, BASED ON MOST RECENT WOWHEAD COMMENTS):
Dancing Steel rppm is 2.3
Landslide rppm is 1.3
Elemental Force rppm is 10

I'm thinking 2 x EF is BiS?

Unless they changed LS it will always benefit from a slow mainhand weapon. DS OH can proc fro MH attacks where as the opposite is not true.
 
Unless they changed LS it will always benefit from a slow mainhand weapon. DS OH can proc fro MH attacks where as the opposite is not true.
But the rppm won't change regardless of whether it's proccing from MH or OH, it's going to proc so many times a minute?
 
Landslide on the slow mace procs a lot. I think I've settled on LS MH/DS OH for my horde rogue. Still not entirely sure if it's worth it on the 2.6 speed Dazzling Longsword.
ilvl51 dazzling is likely better. i did some games earlier & you can't apply sharpening stones (dense, +6 weap dmg) to the slow mace -- the dmg boost off those alone might outweigh the speed difference of the mace, but i haven't ran tests on it.
 
You can use Weightstones instead of sharpening stones. But since nobody puts them on AH you would have to level a blacksmith likely.
 
You can use Weightstones instead of sharpening stones. But since nobody puts them on AH you would have to level a blacksmith likely.
overlooked those -- good to know. i'll craft some eventually & test landslide on the 3.6 mace.
@Brov
 
ilvl51 dazzling is likely better. i did some games earlier & you can't apply sharpening stones (dense, +6 weap dmg) to the slow mace -- the dmg boost off those alone might outweigh the speed difference of the mace, but i haven't ran tests on it.

But I'm still unclear whether weapon speed matters at all, isn't damage normalised so that the only thing that matters is the weapon DPS?
 
But I'm still unclear whether weapon speed matters at all, isn't damage normalised so that the only thing that matters is the weapon DPS?

No, not quite. Blizz went through and attempted to normalize all the weapons. So weapon damage still matters, and a slower weapon will increase that weapon damage. But 99% of weapons have all be normalized to have the same speeds. So something like shadowfang, which was slower, got normalized to be the same speed and damage as everything else.

But the few weapons that are slower still affect things. In the 19 bracket, there are 0 slower weapons - so we like to say not to worry about it because things have been normalized as its easier than explaining the full story.
 

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