Question for all 19 twinks - Is it okay for premades to "prolong games" to practice jumps?

Is it okay for guilds/premades to prolong games by 10-15 minutes to practice jumps?

  • yes

  • no


Results are only viewable after voting.

LeetMeep

Veteran
Do you find it to be a problem when a full premade prolongs a game just to learn jumps?
I personally say No as I am someone who believes that almost all the jumps are a great addition to our way of playing this game.

Here's the thing...
In a game where both sides are premades, more often than not, the team who knows the jumps will win the game. Of course there are exceptions to that statement. (team composition and communication are equally important factors imo)

It is no secret. The best guilds/premades have had an immeasurable amount of time practicing jumps in WSG be it through private servers or killing time in dead games.

As someone who is apart of a guild that premades wsg often, but has a vast majority of guildies that are new to twinking and don't know the the essential jumps.

Im wondering:
If its a dead game, ie; my 10 man premade ques into a team with few twinks or few competent twinks how long is too long? When should that game be over? Normally, our EZ games take 10-12 minutes.
Would giving my guys 10 -15 mins to practice jumps be unacceptable?
Would practicing jumps be alright as long as the winning team doesnt farm HKs?

I'd love to hear opinions on this

Learn - Meep - Ef
<GM of Aspire> Kurinnaxx (A)
 
Flags should always be capped ASAP in games like this imo. Delaying flag caps to practice jumps just holds everyone else in the game hostage for the duration. You'll find plenty of times to practice in losing games or in won games where someone else is fcing without it being at other players expense
 
Flags should always be capped ASAP in games like this imo. Delaying flag caps to practice jumps just holds everyone else in the game hostage for the duration. You'll find plenty of times to practice in losing games or in won games where someone else is fcing without it being at other players expense

Agreed, if you want to practice jumps then get people to sync into you horde side so you can do it that way, no need to prolong a game for a leveler or even a random twink that is simply solo queueing bgs.
 
nope. don't drag out games. your teammates can practice jumps between quick caps. if you force another team to wait on you when it's an easy 3-0 you're kind of a dbag tbh.
 
says the guy who sucks at jumps. This advice is terrible. ^
[doublepost=1578713438,1578713390][/doublepost]

then don't comment, dipshit
I prolly wont ever claim to be a jump king, I'm not ashamed to acknowledge your abilities in comparison to me. Does it really make sense to you to not be doing the jumps while fighting/being slowed though?
 
I prolly wont ever claim to be a jump king, I'm not ashamed to acknowledge your abilities in comparison to me. Does it really make sense to you to not be doing the jumps while fighting/being slowed though?

yes? that's like saying training for combat isn't worth, u should go out and shoot the enemy before learning to aim
 
yes? that's like saying training for combat isn't worth, u should go out and shoot the enemy before learning to aim
I mean, I dont think I said anything like that. I said practice while you play, having free time during games is often very common and taking advantage of that time is probably useful. If guilds really need to stall games to practice that's clearly up to them, I personally wouldn't.
 
I mean, I dont think I said anything like that. I said practice while you play, having free time during games is often very common and taking advantage of that time is probably useful. If guilds really need to stall games to practice that's clearly up to them, I personally wouldn't.

Well, by following that up with "Being able to practice jumps while also being under duress makes for a more realistic jumping scenario." means that you imply that jumping under pressure is better than when not, which isn't the case at all when you're just practicing.
 
Well, by following that up with "Being able to practice jumps while also being under duress makes for a more realistic jumping scenario." means that you imply that jumping under pressure is better than when not, which isn't the case at all when you're just practicing.
I'm saying both are useful, learning the jumps initially is probably more important than trying to put them to use in a real scenario.
 
Well, by following that up with "Being able to practice jumps while also being under duress makes for a more realistic jumping scenario." means that you imply that jumping under pressure is better than when not, which isn't the case at all when you're just practicing.
Maybe he wants them to practice under duress to see if they're a choke lord like you, MVQ.
 
Oh boy what mess...
I now realise i made a big mistake in the title of this post. I initially said in the title "practice" and then in my first sentence i said Learn. The scenario that provoked this question i wanted to ask you; it was my premade which full of people who didn't know any of the basic jumps. It was a shutout game, there were very few twinks on the opposing team and it only took 23 minutes to end. You have to learn the jumps before you can practice the jumps, right?

The way i see this is what this comes down to is practicing and learning are two different things.

If you want to learn something, doesn't that imply you don't know how to do said thing?
And practicing implies you do know and you are trying to perfect what you know.

So, if you do know how to do the jumps your opponent is doing then you have some sort of a chance. No, you probably wont do it as flawlessly as the opponent who has more practice but if you can eventually execute it then the FC whos hiding LOS TOT will eventually be forced to make a new maneuver. Unless you're the type who gets off on watching people bang their heads into a wall over and over again attempting to do a jump which they have no idea how to do and looks impossible because you did in the blink of an eye, let people learn. But i can agree that the practice will come during real games, be it ones where you decide to F*** off and abandon your teammates to get some reps in by yourself or during combat.

TLDR:
I dont see a need to prolong a game to practice jumps but i think it's fine to take (10ish minutes) if you are learning/teaching them for the first time.

Learn - Meep - Ef
<GM of Aspire> Kurinnaxx (A)
 

Users who are viewing this thread

Top