LeetMeep
Veteran
Do you find it to be a problem when a full premade prolongs a game just to learn jumps?
I personally say No as I am someone who believes that almost all the jumps are a great addition to our way of playing this game.
Here's the thing...
In a game where both sides are premades, more often than not, the team who knows the jumps will win the game. Of course there are exceptions to that statement. (team composition and communication are equally important factors imo)
It is no secret. The best guilds/premades have had an immeasurable amount of time practicing jumps in WSG be it through private servers or killing time in dead games.
As someone who is apart of a guild that premades wsg often, but has a vast majority of guildies that are new to twinking and don't know the the essential jumps.
Im wondering:
If its a dead game, ie; my 10 man premade ques into a team with few twinks or few competent twinks how long is too long? When should that game be over? Normally, our EZ games take 10-12 minutes.
Would giving my guys 10 -15 mins to practice jumps be unacceptable?
Would practicing jumps be alright as long as the winning team doesnt farm HKs?
I'd love to hear opinions on this
Learn - Meep - Ef
<GM of Aspire> Kurinnaxx (A)
I personally say No as I am someone who believes that almost all the jumps are a great addition to our way of playing this game.
Here's the thing...
In a game where both sides are premades, more often than not, the team who knows the jumps will win the game. Of course there are exceptions to that statement. (team composition and communication are equally important factors imo)
It is no secret. The best guilds/premades have had an immeasurable amount of time practicing jumps in WSG be it through private servers or killing time in dead games.
As someone who is apart of a guild that premades wsg often, but has a vast majority of guildies that are new to twinking and don't know the the essential jumps.
Im wondering:
If its a dead game, ie; my 10 man premade ques into a team with few twinks or few competent twinks how long is too long? When should that game be over? Normally, our EZ games take 10-12 minutes.
Would giving my guys 10 -15 mins to practice jumps be unacceptable?
Would practicing jumps be alright as long as the winning team doesnt farm HKs?
I'd love to hear opinions on this
Learn - Meep - Ef
<GM of Aspire> Kurinnaxx (A)