PvP Trinket > AGM for FC druids

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No, no you didn't. With your formula, at 100% resistance (meaning NO damage is being taken), you end up with double health. Explain to me how if you're not taking any damage you can take exactly twice as much damage as your health before dying? If you're not taking any damage, how can you even have an effective health? His formula shows that you can't have an "effective" health when you're not taking any damage because you can't divide by zero.

Of course you'll take damage. Damage formula is completely different which also will include other variables, such as an attackers stats (hit chance, spell pen, armor pen/reduction, buffs/debuffs...etc)

we are just trying to figure out effective health
 
Just tested in one of my FC sets..

With AGM -
4,776 Real HP

PvP Trink & 1 AGM -
4,812 Real HP

So with PvP Trinket & 1 AGM for me I gain +36 Real Health, also with the PvP trinket I gain +2.91% PvP Resilience Absorb.

The downside is the +3 minutes PvP Trinket CD but if you're Dwarf with this setup you would also have the ability Stoneform (+10% Damage Reduction over 8 Seconds & Poision Removal).

So the PvP Trinket & 1 AGM setup definitely comes out on top for me personally.
 
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Of course you'll take damage. Damage formula is completely different which also will include other variables, such as an attackers stats (hit chance, spell pen, armor pen/reduction, buffs/debuffs...etc)

we are just trying to figure out effective health
So you are saying that you still take damage even if you have 100% mitigation from resilience because of things like hit chance and armor reduction? Sorry, but that's just stupid.

Rapah's formula is correct. Your effective health at 100% mitigation is not defined because you simply don't take any damage and therefore don't have an "effective health pool".

Your formula is proven wrong by taking 50% mitigation and doing the math. Obviously absorbing 50% damage multiplies your effective health by 2. Yet your formula tells us that you would be able to take only 1.5 times the amount of damage which is not true.
 
So you are saying that you still take damage even if you have 100% mitigation from resilience because of things like hit chance and armor reduction? Sorry, but that's just stupid.

Rapah's formula is correct. Your effective health at 100% mitigation is not defined because you simply don't take any damage and therefore don't have an "effective health pool".

Your formula is proven wrong by taking 50% mitigation and doing the math. Obviously absorbing 50% damage multiplies your effective health by 2. Yet your formula tells us that you would be able to take only 1.5 times the amount of damage which is not true.

Ok.. I missed this the 1st time it was said, but that's not true.

Let's take for example a Cereal Box contains 1 lb of food & competitor states they have 50% MORE.. that means they have 1.5 lbs. NOT 2 pounds.

I'm not saying my formula is the right way, because I'm not sure, but I do know that the original formula introduced can't be right.

If you can tell me what someone's effective health by using Bwappo's formula would be if they had 100% resistance, then OK. No need to get nasty here.. I'm just questioning.
 
Using my druid Rapah @ Draenor - Community - World of Warcraft (pretend that I have LFH) I will show you how to calculate this yourself.

Ok so firstly to calculate this what you do is take 100% and subtract your resilience (48.33%). I got 51.67%. Now if you simply take your health (2218) and divide by the percentage you found (0.5167) you will get your real health. (4292)

Now doing this same thing to double AGM setup gives me 2338 health and 45.67% resilience which comes out to 4287. This means the PvP trinket gives +5 more health but when you add rum the difference is slightly more at 4583 health with PvP trinket and 4563 with AGM (+20 more health)

Now doing this same calculation in bear form with rum, I get 5260 health with the PvP trinket and 5259 health with double AGMs (+1 health difference lol)
The only time that AGM comes out on top is in bear form without rum. But you shouldn't ever be without rum while FCing anyways :p Without rum you stand at 4912 health (PvP trinket) and 4929 health (AGM) which means AGM gives 17 extra health

All in all, as long as you have your rum, the PvP trinket technically gives you more health (if my calculations aren't wrong)\

This is only if you're fully BiS, if not then AGM usually wins because your health pool is lower

This means that there is a health point cap, once you pass that cap you benefit more from the 6 resilience than you would from the 12 stamina :D

I did these calculations using my setup (assuming I have LFH).. If your health isn't at what mine is at now then your better of with 2x AGM because it benefits you more.

I hope this helped xD

You did your math wrong. You don't subtract by the amount of resil you have because then you're dividing by the amount of resilience you don't have. 48.33% damage reduction gives you 3289.95 effective health on 2218 hp. 45.67% damage reduction gives you 3405.76 effect health on 2338 hp. The formula is this: HP*DR + HP = EH.


Math is hard.
 
Yes.. Math is hard

Assuming 48.33% damage reduction is rounded to 50% for simplicity sake, how exactly would 2218 damage reduced by 50% be only 3.3k? 2218 damage reduced by half would mean your effective health is doubled to around 4.4k...
If your saying 50% damage reduction is equal to 1.5x of your health that deserves a /facepalm...
 
You did your math wrong. You don't subtract by the amount of resil you have because then you're dividing by the amount of resilience you don't have. 48.33% damage reduction gives you 3289.95 effective health on 2218 hp. 45.67% damage reduction gives you 3405.76 effect health on 2338 hp. The formula is this: HP*DR + HP = EH.


Math is hard.

finally.. someone who sees the light
 
Yea but no won has theorycrafted the interactions the debuff has with resil vs stam. The choice is still up in the air!!
 
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Yes.. Math is hard

Assuming 48.33% damage reduction is rounded to 50% for simplicity sake, how exactly would 2218 damage reduced by 50% be only 3.3k? 2218 damage reduced by half would mean your effective health is doubled to around 4.4k...
If your saying 50% damage reduction is equal to 1.5x of your health that deserves a /facepalm...

This.

Let's put it this way. Lets round that ~48% resil to 50%. You get hit for 100. If you have 0 resilience, you get hit for 100 (obviously). If you have 50% damage reduction from resilience, you would only get hit for 50. So one would have to hit you twice as much or twice as many times to make the same amount of damage that he would have done on 0% resil.

So think about it in a logical way. If 50% of the damage is taken away from all the hits, thats half of the damage you would make on 0 resilience. So 2k normal hp = 4k effective hp.

Let's take for example a Cereal Box contains 1 lb of food & competitor states they have 50% MORE.. that means they have 1.5 lbs. NOT 2 pounds.


No offence but wake up. You are talking about adding 50% to something here. Listen, if you remove 50% from a base value, lets say 100dmg for example, that is substracted into 50. Which means, in order to do 2k damage to an FC with 50% resilience means you have to actually do 4k damage. Do you understand it now?

Even though I haven't used any formulas in this post, it's pretty safe to say that Rapahs formula is at least closer to truth than Willixs.


Yea but no won has theorycrafted the interactions the debuff has with resil vs stam. The choice is still up in the air!!


Pretty sure the effect of resilience doesn't change with debuffs.
 
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go review & understand the Effective health calculators for SC2, Diablo 3 & LoL (a game derived from Blizzard mechanics)

you guys have the logic correct, but not the math.
 
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Yea but no won has theorycrafted the interactions the debuff has with resil vs stam. The choice is still up in the air!!
Then resil would become even more important. With debuff, health is devalued while avoidance and incoming damage reduction (resil) is inflated. Going off topic, but I always laugh when I see stam stackers in BG's, thinking the extra hp they get is somehow more valuable than all of the armor/avoidance/resil they are sacrificing in return.
 
as a Human useing two Agms is normal since u have a racial move similar to trinket
Anyway best of luck i know that my math is shining highly above all others(it is derived from games such as LoL, Sc2 and diablo which are based on blizard mechanics) in this thread
 
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Then resil would become even more important. With debuff, health is devalued while avoidance and incoming damage reduction (resil) is inflated. Going off topic, but I always laugh when I see stam stackers in BG's, thinking the extra hp they get is somehow more valuable than all of the armor/avoidance/resil they are sacrificing in return.

Yeah, when talking about if resil>stam overall, obviously resilience gets better and better the more you get healed/damaged. But as effective health, resilience gives exactly the same effect as it does without debuffs.
 
Yes.. Math is hard

Assuming 48.33% damage reduction is rounded to 50% for simplicity sake, how exactly would 2218 damage reduced by 50% be only 3.3k? 2218 damage reduced by half would mean your effective health is doubled to around 4.4k...
If your saying 50% damage reduction is equal to 1.5x of your health that deserves a /facepalm...

You obviously have no idea how math works, let alone how damage reduction works in Wow. This is 5th grade math, btw.

If I have 10% damage reduction, I am basically adding 10% of my hp onto my total health. If I have 48.33% damage reduction, I am adding 48.33% of my hp onto my total health. That's what effective health is - the sum total of damage reduction and your base hp. Therefore the formula must be additive, and not multiplicative. Your damage reduction would have to be 100% in order for your effective health to be 2x your base health.

And still, multiplying to get that solution would be incorrect, even if the answer was still the same.
 
Then resil would become even more important. With debuff, health is devalued while avoidance and incoming damage reduction (resil) is inflated. Going off topic, but I always laugh when I see stam stackers in BG's, thinking the extra hp they get is somehow more valuable than all of the armor/avoidance/resil they are sacrificing in return.
I know that, I just wanted to see someone try to math it out :(
 
You obviously have no idea how math works, let alone how damage reduction works in Wow. This is 5th grade math, btw.

If I have 10% damage reduction, I am basically adding 10% of my hp onto my total health. If I have 48.33% damage reduction, I am adding 48.33% of my hp onto my total health. That's what effective health is - the sum total of damage reduction and your base hp. Therefore the formula must be additive, and not multiplicative. Your damage reduction would have to be 100% in order for your effective health to be 2x your base health.

And still, multiplying to get that solution would be incorrect, even if the answer was still the same.

LOL? are you saying that if I have 100% resilience my health will be doubled? Good job failing 5th grade math
 
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