PvP Trinket > AGM for FC druids

Status
Not open for further replies.
Do you have some sort of mental disorder? No normal person could be unable to understand such basic math after the amount of explanations given to them.
 
What the fuck

If you take 10k damage, and you have 2k hp, you're going to die. If you have 2k hp and 40% reduction, your effective health is 2800. 10k > 2800, which means a 10k hit is going to kill you no matter how much resilience you have. So please explain to me how you take that 10k dmg and use it to factor in EH.

Cuz at this point you've just proven to be completely retarded.
 
If you take 10k damage, and you have 2k hp, you're going to die. If you have 2k hp and 40% reduction, your effective health is 2800. 10k > 2800, which means a 10k hit is going to kill you no matter how much resilience you have. So please explain to me how you take that 10k dmg and use it to factor in EH.

Cuz at this point you've just proven to be completely retarded.
bro when they pick a damage number it's the number before any mitigation is factored in. This is rocket science.
 
If you take 10k damage, and you have 2k hp, you're going to die. If you have 2k hp and 40% reduction, your effective health is 2800. 10k > 2800, which means a 10k hit is going to kill you no matter how much resilience you have. So please explain to me how you take that 10k dmg and use it to factor in EH.

Cuz at this point you've just proven to be completely retarded.
Your effective health in that scenario would be 3333,33.

If you have 2000 health and more than 80% resilience your effective health will be higher than 10000. The hit will not kill you.
 
If you take 10k damage, and you have 2k hp, you're going to die. If you have 2k hp and 40% reduction, your effective health is 2800. 10k > 2800, which means a 10k hit is going to kill you no matter how much resilience you have. So please explain to me how you take that 10k dmg and use it to factor in EH.

Cuz at this point you've just proven to be completely retarded.

10k hit aint going to kill you if you have like 90% resilience for example. You're right, incoming damage doesn't necessarily have to be involved in calculations about effective health, but saying that incoming damage has nothing to do with effective health, you're pretty lost. Well, I think that has been proved dozens of times on this thread already.

You don't have to worry about me being retarded when everyone knows you are the one who is wrong here, and still you are so sure about it and try to convince people, although it's never going to happen.
 
That's not true. Again, how much damage you take has nothing to do with your effective health. Stop trying to include that variable. Like I said before, the difference between 99% reduction and 100% is 1%. So the value of EH for 100% reduction would be 99% + 1%. That's an easy way of showing it.



Right, because having 200k effective health makes a lot of sense, right? According to OPs forumula, that's how much EH someone with 99% damage reduction has on 2k hp. Not only is that blatantly wrong, but it's a huge oversight and shows that you don't understand basic math.

The bigger problem you're not able to address with your formula is the variable amount of damage which is dealt. We are discussing active damage reduction as a means for extending the duration of survival. More HP = living longer. More damage reduction = living longer. There is no set amount of incoming damage, all classes and players do a different amount which is determined by spec mechanics and gear, so that variable is always going to be X.

This is why you cannot do math based on how much damage is dealt. Using a percentage based on the number of damage which isn't reduced, is simply ignorant.



Go back to 5th grade and then we can talk about math.

The damage reduced between 100% reduction to 99% is not 1% as it doesn't scale additively it scales multiplicately. Furthermore the more resilience that you obtain the higher the modifier starting at the 50% threshold where it doubles all the way to the 90% level where your multiplier is 10. This also plays to what scarlet says about 2k HP and 99% reduction being a difference of 20 HP when in actuality it would be 200 HP. So your math maybe right but the equation you are using is completely wrong.

Good thread for all interested. http://us.battle.net/wow/en/forum/topic/6490579264
 
The damage reduced between 100% reduction to 99% is not 1% as it doesn't scale additively it scales multiplicately. Furthermore the more resilience that you obtain the higher the modifier starting at the 50% threshold where it doubles all the way to the 90% level where your multiplier is 10. This also plays to what scarlet says about 2k HP and 99% reduction being a difference of 20 HP when in actuality it would be 200 HP. So your math maybe right but the equation you are using is completely wrong.

We aren't discussing resilience rating DRs, we are discussing damage reduction % post DR. Therefore the amount of EH gained from 1% reduction is the same no matter if it's between 0-1% or if it's between 99%-100%.
 
We aren't discussing resilience rating DRs, we are discussing damage reduction % post DR. Therefore the amount of EH gained from 1% reduction is the same no matter if it's between 0-1% or if it's between 99%-100%.
bro the equation isn't linear.
icon13.png
 
We aren't discussing resilience rating DRs, we are discussing damage reduction % post DR. Therefore the amount of EH gained from 1% reduction is the same no matter if it's between 0-1% or if it's between 99%-100%.
Just stop.
 
Status
Not open for further replies.

Users who are viewing this thread

Top