No, no you didn't. With your formula, at 100% resistance (meaning NO damage is being taken), you end up with double health. Explain to me how if you're not taking any damage you can take exactly twice as much damage as your health before dying? If you're not taking any damage, how can you even have an effective health? His formula shows that you can't have an "effective" health when you're not taking any damage because you can't divide by zero.
So you are saying that you still take damage even if you have 100% mitigation from resilience because of things like hit chance and armor reduction? Sorry, but that's just stupid.Of course you'll take damage. Damage formula is completely different which also will include other variables, such as an attackers stats (hit chance, spell pen, armor pen/reduction, buffs/debuffs...etc)
we are just trying to figure out effective health
So you are saying that you still take damage even if you have 100% mitigation from resilience because of things like hit chance and armor reduction? Sorry, but that's just stupid.
Rapah's formula is correct. Your effective health at 100% mitigation is not defined because you simply don't take any damage and therefore don't have an "effective health pool".
Your formula is proven wrong by taking 50% mitigation and doing the math. Obviously absorbing 50% damage multiplies your effective health by 2. Yet your formula tells us that you would be able to take only 1.5 times the amount of damage which is not true.
Using my druid Rapah @ Draenor - Community - World of Warcraft (pretend that I have LFH) I will show you how to calculate this yourself.
Ok so firstly to calculate this what you do is take 100% and subtract your resilience (48.33%). I got 51.67%. Now if you simply take your health (2218) and divide by the percentage you found (0.5167) you will get your real health. (4292)
Now doing this same thing to double AGM setup gives me 2338 health and 45.67% resilience which comes out to 4287. This means the PvP trinket gives +5 more health but when you add rum the difference is slightly more at 4583 health with PvP trinket and 4563 with AGM (+20 more health)
Now doing this same calculation in bear form with rum, I get 5260 health with the PvP trinket and 5259 health with double AGMs (+1 health difference lol)
The only time that AGM comes out on top is in bear form without rum. But you shouldn't ever be without rum while FCing anyways Without rum you stand at 4912 health (PvP trinket) and 4929 health (AGM) which means AGM gives 17 extra health
All in all, as long as you have your rum, the PvP trinket technically gives you more health (if my calculations aren't wrong)\
This is only if you're fully BiS, if not then AGM usually wins because your health pool is lower
This means that there is a health point cap, once you pass that cap you benefit more from the 6 resilience than you would from the 12 stamina
I did these calculations using my setup (assuming I have LFH).. If your health isn't at what mine is at now then your better of with 2x AGM because it benefits you more.
I hope this helped xD
You did your math wrong. You don't subtract by the amount of resil you have because then you're dividing by the amount of resilience you don't have. 48.33% damage reduction gives you 3289.95 effective health on 2218 hp. 45.67% damage reduction gives you 3405.76 effect health on 2338 hp. The formula is this: HP*DR + HP = EH.
Math is hard.
Yes.. Math is hard
Assuming 48.33% damage reduction is rounded to 50% for simplicity sake, how exactly would 2218 damage reduced by 50% be only 3.3k? 2218 damage reduced by half would mean your effective health is doubled to around 4.4k...
If your saying 50% damage reduction is equal to 1.5x of your health that deserves a /facepalm...
Let's take for example a Cereal Box contains 1 lb of food & competitor states they have 50% MORE.. that means they have 1.5 lbs. NOT 2 pounds.
Yea but no won has theorycrafted the interactions the debuff has with resil vs stam. The choice is still up in the air!!
Then resil would become even more important. With debuff, health is devalued while avoidance and incoming damage reduction (resil) is inflated. Going off topic, but I always laugh when I see stam stackers in BG's, thinking the extra hp they get is somehow more valuable than all of the armor/avoidance/resil they are sacrificing in return.Yea but no won has theorycrafted the interactions the debuff has with resil vs stam. The choice is still up in the air!!
Then resil would become even more important. With debuff, health is devalued while avoidance and incoming damage reduction (resil) is inflated. Going off topic, but I always laugh when I see stam stackers in BG's, thinking the extra hp they get is somehow more valuable than all of the armor/avoidance/resil they are sacrificing in return.
Yes.. Math is hard
Assuming 48.33% damage reduction is rounded to 50% for simplicity sake, how exactly would 2218 damage reduced by 50% be only 3.3k? 2218 damage reduced by half would mean your effective health is doubled to around 4.4k...
If your saying 50% damage reduction is equal to 1.5x of your health that deserves a /facepalm...
I know that, I just wanted to see someone try to math it outThen resil would become even more important. With debuff, health is devalued while avoidance and incoming damage reduction (resil) is inflated. Going off topic, but I always laugh when I see stam stackers in BG's, thinking the extra hp they get is somehow more valuable than all of the armor/avoidance/resil they are sacrificing in return.
You obviously have no idea how math works, let alone how damage reduction works in Wow. This is 5th grade math, btw.
If I have 10% damage reduction, I am basically adding 10% of my hp onto my total health. If I have 48.33% damage reduction, I am adding 48.33% of my hp onto my total health. That's what effective health is - the sum total of damage reduction and your base hp. Therefore the formula must be additive, and not multiplicative. Your damage reduction would have to be 100% in order for your effective health to be 2x your base health.
And still, multiplying to get that solution would be incorrect, even if the answer was still the same.