iaccidentallytwink
Guild Master
It's never too early to being theorycrafting for PvE.
19 PvE Rogue - DPS
This is for characters without 80's. It uses every piece of hit and expertise gear it can.
Using that build, you can hit 1 over the hit cap, and 1.5% under the expertise cap (cap is 26). It's imperative that you're an Orc Rogue wielding Guillotine Axe. The expertise will max out your DPS because using anything else just won't give you that extra 1.25% expertise. It ignores stamina completely. This explains the +9 AP to bracers. AGM is still used, but it should be noted that you're not going to tank, so it servers no purpose here. The spec used is for max deeps. The glyph just boosts your deeps and saves you about 5 energy each time SnD ends (30 energy from the 3 seconds it adds, 25 to use it again after.) You'll be building up combo points and using 5 pt eviscerate's, which will instantly give you back 25 energy at the end of each rotation.
Your rotation would be SS -> SnD -> SSx5 -> Eviscerate. This makes sure that SnD runs a full 12 seconds duration (+3 from glyph included). 12 seconds is enough for 8 attacks on the GCD. Of course, this is an optimal setup, assuming you never run out of energy. Modify it as needed, but that should be your basic rotation.
Why no backstabs? You'd get parried/dodge and miss out on too much DPS. You can't backstab that often, so missing is a lot more of a loss than a fast SS attack.
19 PvE Warrior - Tank
Once again, it uses hit cap gear without any BoA gear. This build is heavily surrounded by hit, and getting as much defense as possible. It has an optimal amount of health, and with a good healer will work well. The use of that Weapon + Shield setup is to make certain that threat isn't stealed. The debuff from the weapon is definitely decent and the shield adds a great amount of defense. All in all, this build makes a tank with 38.28% damage reduction, and 44.01% avoidance, which is HUGE at this level! The glyph is simply for rage buildup to make sure you have your debuffs up on your opponents. Your rotation would basically depend on your rage, and if you can properly control aggro, you shouldn't have too much of a problem. Use all abilities with CD's as they come up.
19 PvE Rogue - DPS
This is for characters without 80's. It uses every piece of hit and expertise gear it can.
Using that build, you can hit 1 over the hit cap, and 1.5% under the expertise cap (cap is 26). It's imperative that you're an Orc Rogue wielding Guillotine Axe. The expertise will max out your DPS because using anything else just won't give you that extra 1.25% expertise. It ignores stamina completely. This explains the +9 AP to bracers. AGM is still used, but it should be noted that you're not going to tank, so it servers no purpose here. The spec used is for max deeps. The glyph just boosts your deeps and saves you about 5 energy each time SnD ends (30 energy from the 3 seconds it adds, 25 to use it again after.) You'll be building up combo points and using 5 pt eviscerate's, which will instantly give you back 25 energy at the end of each rotation.
Your rotation would be SS -> SnD -> SSx5 -> Eviscerate. This makes sure that SnD runs a full 12 seconds duration (+3 from glyph included). 12 seconds is enough for 8 attacks on the GCD. Of course, this is an optimal setup, assuming you never run out of energy. Modify it as needed, but that should be your basic rotation.
Why no backstabs? You'd get parried/dodge and miss out on too much DPS. You can't backstab that often, so missing is a lot more of a loss than a fast SS attack.
19 PvE Warrior - Tank
Once again, it uses hit cap gear without any BoA gear. This build is heavily surrounded by hit, and getting as much defense as possible. It has an optimal amount of health, and with a good healer will work well. The use of that Weapon + Shield setup is to make certain that threat isn't stealed. The debuff from the weapon is definitely decent and the shield adds a great amount of defense. All in all, this build makes a tank with 38.28% damage reduction, and 44.01% avoidance, which is HUGE at this level! The glyph is simply for rage buildup to make sure you have your debuffs up on your opponents. Your rotation would basically depend on your rage, and if you can properly control aggro, you shouldn't have too much of a problem. Use all abilities with CD's as they come up.