1. I would argue that in competitive play, actions are taken to remove some of the issues of class imbalance by limiting stealth classes and limiting class stacking. Perfect. In PuGs- this is not done, which could mean I join a game with 3 prot pallies and be against 5 balance druids. This is not balance. Additionally, I would argue that 10 balance druids at 19 would make a pretty damn good team in competitive play- where at end game would not stand a chance against any decent RBG team above 2k.
2. This is not my argument. My argument is that the game is unbalanced already, and NOT having consumables makes it MORE unbalanced. Consumables are already in the game. Like I said- you don’t get to decide if your opponent uses them- you only get to decide if you yourself use them.
3. As you said. We as a community set the standard for competitive play. Currently- you can not use consumables in competitive play. This did not used to be the case. You COULD use them, and we DID. Sure, we collectively decided which consumables could and could not be used- but we had that option- because we would all be on the same page. you do not get to set the standard in a PUG. Anyone can join, anyone can use whatever they want- as bugged or unbalanced as they want (keeping in mine there are bannable offenses).
4. I agree. We have decided (or blizzard has decided for us) that we will not use consumables in competitive play. My argument is that pugs are not competitive play- and I agree with you. Consumables CAN be gamebreaking. Something like a glider can close the distance significantly as you said, and make up for bad positioning. My assumption is that the other team will use it (and they do) and that if I do not, I am at a disadvantage.
Bestworld- i know you play EU, which I do not have any exposure to the games. On US servers, it is not the minority that uses consumables. It is the vast majority. The *toxic* players are the ones that queue with 5 boomkins, pop consumables on CD, and attempt to GY farm or hold the flag etc.
1. I would argue that in competitive play, actions are taken to remove some of the issues of class imbalance by limiting stealth classes and limiting class stacking. Perfect. In PuGs- this is not done, which could mean I join a game with 3 prot pallies and be against 5 balance druids. This is not balance. Additionally, I would argue that 10 balance druids at 19 would make a pretty damn good team in competitive play- where at end game would not stand a chance against any decent RBG team above 2k.
2. This is not my argument. My argument is that the game is unbalanced already, and NOT having consumables makes it MORE unbalanced. Consumables are already in the game. Like I said- you don’t get to decide if your opponent uses them- you only get to decide if you yourself use them.
3. As you said. We as a community set the standard for competitive play. Currently- you can not use consumables in competitive play. This did not used to be the case. You COULD use them, and we DID. Sure, we collectively decided which consumables could and could not be used- but we had that option- because we would all be on the same page. you do not get to set the standard in a PUG. Anyone can join, anyone can use whatever they want- as bugged or unbalanced as they want (keeping in mine there are bannable offenses).
4. I agree. We have decided (or blizzard has decided for us) that we will not use consumables in competitive play. My argument is that pugs are not competitive play- and I agree with you. Consumables CAN be gamebreaking. Something like a glider can close the distance significantly as you said, and make up for bad positioning. My assumption is that the other team will use it (and they do) and that if I do not, I am at a disadvantage.
Bestworld- i know you play EU, which I do not have any exposure to the games. On US servers, it is not the minority that uses consumables. It is the vast majority. The *toxic* players are the ones that queue with 5 boomkins, pop consumables on CD, and attempt to GY farm or hold the flag etc.
2) So whenever your team is at a disadvantage in terms of classes you will justify consumables instead of making the best of the situation? You still have the ability to try and outplay them. Not everyone plays their classes to perfection regardless of the classes capabilities on paper.
3) We get to set every standard in pugs now. It's completely XPOFF. We can push for the norms that the majority wants. We're literally in control of our own brackets now.
4) I can feel the argument on countering consumables, but at the same time I don't think fighting fire with fire is a good promotion for the bracket in its current state. People who use consumables consistently will either learn that it's not looked at in a positive light, or learn to live with the negative attachments it will bring on you as a player. You have all the power to choose which side of the fence you want to be on.
I didnt necessarily mean on cd but when gliders and speed pots are like 20 silver each why not burn through them in pugs. Obviously I cant use them in wargames, hell generally speaking I dont even fc in wargames I always end up on another character healing because I've never claimed to be the best fc I just claim to be better than Mvq because my record shows it (see picture in one of my previous posts).I love how the argument was like,
"I don't pop consumables, EXCEPT FOR WHEN I GLIDER AND SPEED POT ON CD CANCERFUCK"
Now let me tell you how Mvq's team plays because apparently I'm getting targeted by everyone because I use gliders and swiftness pots. He queues with a 5 stack, generally consisting of 3 boomys a rogue and a hunter or 2 boomys 2 rogues and a hunter. The hunter is always on defense spamming Potion of Heightened Senses (allows you to see stealthies) The double/triple boomy and rogue(s) go offense. The rogues (if theres two) communicate and space out their cheap shots correctly so I am in a 6 second stun lock (not complaining its the right play) but you get to click through their name plates while you're in a 6 second stun if you have no trinket and see saltwater potions on double/triple boomy and or single/double rogue. In my discord you just get to hear Wheats (generally my healer that sticks with me) laughing his ass off about it until we warstomp out their damage and kite them while dots slowly take them out because they forgot they have offhealing.Let's take a situation on d. You held off their goes reasonably so you feel pretty comfortable about the situation. Now instead of having the comfortable situation you set up, a bunch of boomkins, or a rogue + boomkin open with saltwaters, basically oneshotting your FC. How do you play around that?
Holy fuck all of you shut up what the hell is going on
no one answered my question about ripduck so ig 19 elitist twinks are #exposed. u heard it here first folks
2) So whenever your team is at a disadvantage in terms of classes you will justify consumables instead of making the best of the situation? You still have the ability to try and outplay them. Not everyone plays their classes to perfection regardless of the classes capabilities on paper.
3) We get to set every standard in pugs now. It's completely XPOFF. We can push for the norms that the majority wants. We're literally in control of our own brackets now.
4) I can feel the argument on countering consumables, but at the same time I don't think fighting fire with fire is a good promotion for the bracket in its current state. People who use consumables consistently will either learn that it's not looked at in a positive light, or learn to live with the negative attachments it will bring on you as a player. You have all the power to choose which side of the fence you want to be on.
no one answered my question about ripduck so ig 19 elitist twinks are #exposed. u heard it here first folks
I didnt necessarily mean on cd but when gliders and speed pots are like 20 silver each why not burn through them in pugs. Obviously I cant use them in wargames, hell generally speaking I dont even fc in wargames I always end up on another character healing because I've never claimed to be the best fc I just claim to be better than Mvq because my record shows it (see picture in one of my previous posts).
Now let me tell you how Mvq's team plays because apparently I'm getting targeted by everyone because I use gliders and swiftness pots. He queues with a 5 stack, generally consisting of 3 boomys a rogue and a hunter or 2 boomys 2 rogues and a hunter. The hunter is always on defense spamming Potion of Heightened Senses (allows you to see stealthies) The double/triple boomy and rogue(s) go offense. The rogues (if theres two) communicate and space out their cheap shots correctly so I am in a 6 second stun lock (not complaining its the right play) but you get to click through their name plates while you're in a 6 second stun if you have no trinket and see saltwater potions on double/triple boomy and or single/double rogue. In my discord you just get to hear Wheats (generally my healer that sticks with me) laughing his ass off about it until we warstomp out their damage and kite them while dots slowly take them out because they forgot they have offhealing.