I'm gonna go on a limb here and say it's because they ruin games?????
I'm gonna do a very quick breakdown of how consumables affect the game...
Since WoW is an MMO with a broad variety of classes, the game isn't linear. Now add a various amount of consumables to that, and the games become a total mess where you can't really play around your class and game knowledge, because suddenly a rogue that travels at x speed and is in y spot doesn't matter anymore, because the rogue can easily re-position quickly with the use of a speed pot.
This is a huge factor when doing objective plays or trying to cross as an FC, because it essentially accumulates to whether you can cross mid or not. In an ideal situation where you have an idea of the rogue(s) positioning due to them having been out of stealth for a little while, and it means you have an opportunity to cross, suddenly all of that doesn't matter, because they can just chug a speed pot and make up for their mistakes.
Same situation on offense. You force trinkets and whatnot on d, and you make a huge investment in your next kill because stacks are somewhat within the range of landing a kill and that'd be the ideal situation. No defensives left. Instead of EFC dying, what happens is that he chugs a third wind potion. Now all the work you did on O to force an ideal situation for a return doesn't matter.
Now let's point out a few classes and races where consumables tend to excel a lot.
Saltwater potions. They're extremely good on rogues compared to let's say a warrior. Why? Because the rogue has an easier time connecting to a target (because they can simply stealth to it) and has a stun to secure some up-time on the target the rogue chooses to go on. So you have a class that already does incredibly well on objectives become SIGNIFICANTLY stronger because of a consumable that wouldn't scale as well on other classes simply because of the tools they already have available to them. Same thing goes for balance druids. Prowl, easy access to target, pop saltwater, bam crazy damage out of nowhere, unpredictably.
Speed pots. I already mentioned the rogue situation where your awareness as a player doesn't matter as much, because the rogue can make up for positioning mistakes by chugging a speed pot. Now imagine Worgen FC druids chaining racial > speed pot > dash. Good luck playing around that.
Let's take a situation on d. You held off their goes reasonably so you feel pretty comfortable about the situation. Now instead of having the comfortable situation you set up, a bunch of boomkins, or a rogue + boomkin open with saltwaters, basically oneshotting your FC. How do you play around that?
And the list goes on and on.
You do not need consumables of any form to be useful in a twink BG. You can easily make yourself a valuable player by simply understanding the game, knowing what you're supposed to do, where to be, and learning from your mistakes rather than chug a consumable to make up for them.
Pugs are for fun yes, so is competitive play.
Pugs do emulate competitive play. Tonkss, I've never played a competitive 10v10 premade vs you or against you, so unsure how you can tell me, the person who's one of the people with most pug games played aswell as most premade games played.
Using consums only does 1 thing: Giving you an edge over people who don't use them.
Why would you want to have an edge over people? Your goal in a competitive environment should always be to play on an even playing field. You wouldn't wanna play soccer with an advantage from the start, such as starting with 5 points or something.
And yes, you could argue that everyone should use consums because it'd be more fun. This might be true, but it's unrealistic. Everyone will never be using consums. But making everyone not use consums is very possible. That happened during all of WoD.
Only argument you can make which is valid, is that you don't care about an even playing field. You just wanna goof around. And that argument is definitely valid, except for the fact that no one wants to play versus someone who's starting the game with an edge. So you're ruining the fun for other people.
You guys assume a couple things here that frankly are just not true. #1 is that classes at 19 are balanced. Blizzard creates (attempts) classes to have niche abilities - such as a rogues stealth or a druids travel form. Every class at end game as niche abilities, which allow for stacking of these abilities to make up popular comps in competitive play. This goes at the window at 19, as the game was not designed for our meta in mind. What happens is you get rediculous classes/specs, and completely useless others. Resto shamans were not intended to do a shit load of damage, nor were many specs intended to be utterly useless (prot in really anything, assass rogue, even feral Druid took a recent hit). Additionally, you get classes like Druid- who have an incredible amount of movement in this bracket while retaining a top-tier damage/burst as well as good healing.
#2 is that in competitive play- both teams get to decide the rules. You are correct Mvq- I have not played an organized 10v10 against/with you (I have not done much competitive play for years now) nor do I remember playing many PuGs against you- which is strange as I queue relatively frequently in this bracket.
Regardless- in competitive play, both teams get to decide that we will only use two stealth classes, we will not have more than one mage, we will not use gear such as legion 180ilvl rings or Gfd shoulder/leg enchants. You don’t get to decide this in pugs. I’ll enter a BG against 5 balance druids, who join fully buffed and consistently pop speed potions. What do I do here? Come to the forums, in game message them, report players for using items that I don’t think are fair?
You cannot control what a player on the other team does. You can not control comp. You can’t control if they use those stupid boards or chain saltwaters. You can only control what YOU bring to your team to have the best chance at winning. Now I do not condone using items such as legion rings (which people have been banned for using) nor will I use items like breakable boards. But in my opinion- if you enter a BG and do not have swiftness potions (especially) but other consumables- you are intentionally underprepared.
That’s okay. I get it. Plenty of people don’t like to use consumables for different reasons. But you are fighting a losing argument when you attempt to try to tell others what they *shouldnt* do in a PUG environment. Mvq I’m all FOR an even playing field. Which is why everyone should have these items- as not doing so gives the other team an advantage. Your soccer analogy- if you can start with 5 points- the other team has the option to start with 5 points as well. Your argument is that you want to start with 0 points, or 3 points, and then complain when you lose the match by two points- and attest it to the fact that the other team had an advantage.
It really becomes laughable. I have queued against a 5 man premade consisting of 3 druids and 2 mages- all in discord- and then received a whisper from one of them “if your Druid didn’t pop those speed potions we would have won”. Really? That is why? You get a group of friends together, which happen to be valuable classes to your team, and are able to sync targets/positioning over the mic- but the swiftness potion is an unfair advantage?
I have never understood this argument. Twinks have been using consumables since before twinkinfo even existed. Guilds have even been named after Rumsey Rum, but this argument still exists.