The first World of Warcraft: Cataclysm patch of the year is in development and now available for testing on the Public Test Realms. This minor patch includes several updates that we were unable to apply via hotfixes, including the recently announced cross-realm raids, assorted class balance fixes, and more. If you'd like to help us test out this patch and provide feedback, you can start by copying your character over to a test realm. Once you've had a chance to try things out, be sure to visit our Public Test Realm forum to discuss the patch.
World of Warcraft Patch 4.3.2
Notes for all World of Warcraft patches can be found here.
Classes: General
I have bolded relevant patch notes
- Vengeance is no longer triggered by receiving damage from other players.
Druids
- The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.
Hunters
- Aspect of the Hawk now grants roughly 35% more attack power.
- Deterrence now also reduces damage taken by 30% while active.
- Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
- Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.
Mages
- Fireball damage has been reduced by roughly 6%.
- Pyroblast damage has been reduced by roughly 6%.
Paladins
- Holy Radiance now costs 40% of base mana, up from 35%.
Priests
- Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.
Dungeons & Raids
- You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
- Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
- Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.
lmao hunter buff
lmao hunter buff
They nerf one of the only weapons against hunters and then buff hunters.
That's funny. They nerf one of the only weapons against hunters and then buff hunters. Everyone ******* about paladins, but there are so many of them because if you know how to play one, you can almost always either kill or survive an attack from a hunter.
This bracket will become even more imbalanced from this patch so, hang on tight. Bumpy ride to 5.0
Yeah.. just gonna make my int setup even better. I don't need Vengeance, I'll just juke you all day.
The issue is less about hunters and more about the fact that Blizz ignore anything that isn't endgame, despite their promises to the contrary. All they have to do is improve scaling. That's it. They will never do that though because they don't care.
But I loved having 430 AP with vengeance.
But I loved having 430 AP with vengeance.
You still generate vengence from whacking on ppl, just not from getting hit