Multistrike Vs Crit : MS (multistrike) has close to 1.8x's the rating / % ratio, so that makes up for it being 30% dmg compared to 50%, ontop of that they can crit, so ur crit rating is factored into the dmg it accomplishes, crits are also DR'd still i believe, i dont know if MS is DR'd yet.
Versatility Vs All: Roughly this is the breakdown of stacking all 4 chants (2 rings, neck, cloak) Note : this is set to 70 rating, just what i had Vers -10.5% Crit - 11.5% MS - 21%
for pure dmg purposes, Vers is a plain 10.5% dmg, crit is 1/2 the %. so 5.75% dmg increase. MS would be 30% of 21, so around 7%.
Now something to add, All 3 of these stats benefit from each other stat. Now if u are stacking all of the same stat that means crit will fall behind because MS and Vers will benefit from existing crit, while crit will take no benefit from MS. I hope that goes into enough detail to explain why MS > crit. Now if u want to add class factors, yeah things that benefit from crit with ur playstyle may prove worthy of course.
All this math was done in my head so it may be off, double check or correct me if u see anything
THESE NUMBERS ARE MEANT FOR 29S, BUT THE BASE CONCEPT IS THE SAME