30-39 MrCer's 39 Twink Paladin Guide

/rage |



Grats :) It's hard sometimes. It remembers me of the LFH. Some people get it their first cast into the water and others got it on their 2nd year trying to get it. It's crazy ;/
 
If by "Physically debuffed" you mean stunned or CC'd by a non-caster ability then yes. There will be plenty of times when I am with my FC and a rogue will sap me. I immediately use Hand of Protection(it has a 5 min cooldown just like the pvp trinket) so I don't fall too far behind the FC when a rogue saps me. I hope that answered your question.



Yes it did, it's good to know! I wasn't sure if I'd be able to HoP myself if I was blind or sapped. Can you HoP someone else who is carrying a flag, and if so, do they drop the flag automatically? I know you will drop the flag if you are carrying the flag and HoP yourself, but can you force someone else on your team to drop a flag by HoP'in them?
 
tourniquet said:
Yes it did, it's good to know! I wasn't sure if I'd be able to HoP myself if I was blind or sapped. Can you HoP someone else who is carrying a flag, and if so, do they drop the flag automatically? I know you will drop the flag if you are carrying the flag and HoP yourself, but can you force someone else on your team to drop a flag by HoP'in them?



You cannot HoP SOMEONE ELSE with the flag, they fixed that in a patch awhile ago. But if you have the flag and you HoP yourself then it will drop(just like if a mage has the flag and they do iceblock, it will automatically drop).
 
Some macro's i use.



What it does.



When using this macro, all you need to do is to have the mouse cursor over the target you want to cast the spell on.

Why is it good? Its fast and easy to use when there are many to heal, and you want to hold on to your main healing target.

The enemies won't know who you cast your spells on, which give you a slight advantage.



/cast [target=mouseover] Flash of Light



/cast [target=mouseover]Holy Light



/cast [target=mouseover] Word of Glory



/cast [target=mouseover] Exorcism



/cast [target=mouseover] Holy shock



/cast [target=mouseover] Hammer of Justice



/cast [target=mouseover] Lay on Hands



/cast [target=mouseover] Cleanse



/cast [target=mouseover] Judgement
 
I've updated the 39 paladin guide! I hope you all enjoy it! Please leave a reply or PM if you feel anything should be added or fixed and i'll get on it asap.



~MrCer
 
siwtz said:
Should i buy the new tank heirlooms for my FC set?



I'll have to look into it, but they would probably stack better with a Prot Warrior not a Prot Paladin.
 
Cloak is defininately the best. 11 stam + hit + dodge + highest armor. Then you put the stealth enchantment on it and u get more dodge. Pretty pro cloak. I'll update that.



BiS chest is still green whelp armor. Reducing the enemies ToT on you by several seconds is better than any stats the BoA chests give. We all know from personal experience that people can produce high amounts of damage in just a few seconds.



Shoulders are a no no. stam is way to low compared to revelosh and satchel.



Helm is a maybe. Green lens of stam and helm of exile are still waaaay better than the BoA Helm, but it might and might not be better than enduring cap. I personally would still use enduring cap over the BoA helm. But if I was a Prot Warrior I'd use the BoA Helm, the stats stack so nicely with the automatic 20% block chance. but the extra stam and int goes nicely for a Prot Paladin. If you think of terms of why Prot Paladins are better than Prot Warriors, they can self heal. Extra mana/sp would be more benefitical(+spelling) than the extra dodge/armor at the cost of less SP/Mana/Health.





I'll update the guide.



EDIT: BoA Healing Mace > New BoA Sword
 
After some consideration, I believe that Green Whelp Armor is quite helpful in tough situations. Last night when I played on my 39 Paladin in my Holy Set, I realized that when I was having to heal while someone is constantly silencing/hitting you it can be really difficult but as soon as I started to wear my Green Whelp Armor, they were really easy to get by. It seemed as though when ever they were hitting me, I'd use my Hammer of Justice but they would always use their pvp trinket. So when the Whelp armor put them to sleep for 3-5 seconds, it was an easy get away or extra time to heal anyone who needed it.



So I am going to edit the holy guide and make Green Whelp armor BiS.
 
I actually have some questions about a Resto Shaman and positioning for D, specifically with placement of the Magma Totem. I was reading your position placement in the Tips section (excellent write out by the way, it's been immensely helpful!), and had a few questions.



You say that there should be a Shaman in Position 1, are you talking about Elemental/Enhancement Shamans? If I was a Resto Shaman, I would be in either position 2 or 3, correct?



If that's the case, when dropping Magma totems, I'm dropping them at the entrance to roof near the tunnel (the "choke"), right? Where would the best placement be for the totem to prevent a stealther from sneaking around it, putting the totem right in the middle of the path or to the side? In the picture it looks like the shaman has the totem to the side. Will Magma's range reach a stealther who tries to hang to the right when coming in?



What about position 4, that's technically a choke correct? For some reason a rogue manages to get by the first choke point, can't you drop a magma totem at position 4 and get similar results?



Also, say you are the only healer on D, would you be in position 3? Or would you play position 2 and have the FC come out from roof onto the path?



If Someone from Position One/Two dies and your Defense manages to survive the Enemie's attack, than it is up to the Person in Position Three to escort and ensure that they make it back into their position.



Do you think this is still a good idea with the change to the graveyard positioning in WSG, or will it take too long now?
 
desparks said:
I actually have some questions about a Resto Shaman and positioning for D, specifically with placement of the Magma Totem. I was reading your position placement in the Tips section (excellent write out by the way, it's been immensely helpful!), and had a few questions.



You say that there should be a Shaman in Position 1, are you talking about Elemental/Enhancement Shamans? If I was a Resto Shaman, I would be in either position 2 or 3, correct?



If that's the case, when dropping Magma totems, I'm dropping them at the entrance to roof near the tunnel (the "choke"), right? Where would the best placement be for the totem to prevent a stealther from sneaking around it, putting the totem right in the middle of the path or to the side? In the picture it looks like the shaman has the totem to the side. Will Magma's range reach a stealther who tries to hang to the right when coming in?



What about position 4, that's technically a choke correct? For some reason a rogue manages to get by the first choke point, can't you drop a magma totem at position 4 and get similar results?



Also, say you are the only healer on D, would you be in position 3? Or would you play position 2 and have the FC come out from roof onto the path?







Do you think this is still a good idea with the change to the graveyard positioning in WSG, or will it take too long now?







Those are some interesting questions, I'll be glad to answer them all for you!





An Enhancement shaman should always be in Position 1 A. This way he can easily put down an Earthbind totem when a Rush happens and so he/she can keep a magma totem up. If you were a Resto Shaman, you'd be on Position 2 and you'll keep an earthshield on the FC(but this is only when you have 2 healers on D, including yourself). If your in Position 2, then you'll keep a magma totem exactly where the shaman in the SS, then go back up to your position. However, if your in position 3 then you want to put the magma totem between you and the FC. If for whatever reason you get sapped by a rogue, then the rogue wont be able to get near the FC since the magma totem will pull him out of stealth.



Position 4 is not the choke, it's the roof. If a rogue does get by, just put the magma totem between position 3 and 4.





If you are the only healer on D, you'll want to be in position 3; even as a resto shaman. You'll want to stay near the FC incase he decides to jump down.







It still is a good idea to escort your DPS back into their possitions. They will most likely go through tunnel back up you guys, when they enter the tunnel just wait for them to get about half way up the tunnel and then go out and heal them(if they need it). All you gotta do is get them out of the tunnel and back into the choke. It'll probably go smoother if they don't attack(if there's ppl attacking them).
 
The 39 Twink Paladin Guide has been updated!



I updated the Professions and the Talent Tree for Holy FC, Prot FC, and Prot DPS. For Holy FC Tier 4 has been changed to 1/2 Enlightened Judgements. The extra hit rating, range on Judgement, and the extra self-heal allows you to increase your survival as well as your accuracy. For Prot FC, I've changed Judgement of the Just 1/2 and Toughness 3/3 to Judgement of the Just 2/2 and Toughness 2/3. This will slightly decrease your armor but also improving the amount of speed reduction your judgement gives by an extra 10%. For Prot DPS Tier 4 has been changed to Shield of the Righteous 1/1 and the Primary Glyph has been changed to Glyph of Shield of the Righteous. This will allow Prot DPS to increase their DPS tremendously.
 
The 39 Twink Paladin guide has been updated!



After viewing two armorys of paladins, I am now convinced that Paladins can get access to Stalwart Spaulders of the Bear and Stamina. I added both to the gear guide and is now there for everyone to see :)



I also changed the shield for DPS. Two shields that give the same exact stats but one gives dodge and the other gives parry. Parry stacks better than dodge does for a paladin at 39 since strength gives extra parry, which means now you have a better chance to parry.



Upcoming:



Tips for DPSing as Holy, Prot, and Ret.



Estamated Time: Unknown
 
The 39 Twink Paladin Guide has been updated!



I've added Cragfists of the Eagle to the Healing Guide. If you take a look at the stat difference: Item Comparison Tool - World of Warcraft



As you can see, the stats are arguably better than the other. With the upcoming changes in 4.2, it could very well become BiS over Revelosh Gloves of the Eagle.



It gives almost 1% extra crit, 2 extra intellect, and since it's mail armor; it gives 107 extra armor than the other item. Very impressive item.
 
Every night for several games.
 

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