Mop Changes, by me, myself, and I

Worgslarg

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  • This is mainly class changes, not revamps
    THERE IS A GOOD CHANCE THAT THERE IS A BUG INCREASING THE % SP GAINS ON SPELLS, DO NOT PANIC, EVEN IF BALANCE GOES TO SHIT THIS BRACKET CAN SURVIVE


    With the ptr up, i may falll behind on updating this
    I hope everyone keeps playing, even if balance goes to hell( relativly speaking)

    I will try to post for all classes, but i will start with those i play
    If i miss somthing, let me know and il try to edit it it( Note, this guide may be missing something, and i may not be able to keep it up to date)
    Mop.wowhead has some of the most recent stuff
    Aslo read mmo-champion for info
    MISSED THIS!!
    Cross realm zones are coming to wow, you can grp, and talk, quest with friends from certian othre realms, rp to rp, pvp to pvp, pve to pve
    This might mean massive crossrealm gatherings for f2p's






    General changes
    Everyone has +200HP ( base??)
    All damage has been increased
    E.G., drain soul ticking for 200 per non execute range every second
    Spell Penetration has been replaced by PvP Power on existing items.!!!
    30% BASLINE RESIL, means everyone takes 30% less dmg from players+ pvp boa's
    Talents redisigned
    No FORT
    warlocks are getting heavily revamped, and to me it seems that they will be best for pressure/utility/cc, but losing mose of burst potential( i will x-fer mine to the ptr when its up to see for myself)

    Base mana is MAX mana,Intil Does Not inrease it
    pet Battles are not acessable to f2p's(gld cap)
    Hunter buffs :(




    (will add more as i remember)


    Druid
    Basline disentalngement
    new spec spells
    Boomkin form(yay)
    Feral charge
    No 30% movespeed in cat( only 15%)
    No mangle slow
    No clearcastng/insect swarm
    Savage roar as feral
    Feral spec can no longer tank
    420% dmg on both mangle, and shred, shred gets +20% if behind, ill stick with manlge
    Astral communion is beast!!!
    New 4th spec to tanking


    Rogue
    No gouge/sprint
    Sub gets Hemo
    Mut gets envenom
    Combat gets RvS
    NO ShS for sub
    No longer need to buy poisins
    Cool new t15 talents
    Keep 30% base dodge, good for the now dodgeable huntards




    Priest
    No fort: (
    Disc gets no CD bubble
    No mind blast, moved to lvl 21
    SW;P deals instant dmg
    Disc gets mana = to 150% of spirit on PW:S asorb/dispell
    Holy fire is dics spec only, at 18
    MIND CONTROL!!!!!




    Warlock
    Destro no longer has a disorient on conflag
    NO ISF
    NO BoA/BoD
    Locks bring the only f2p stam buff!
    Meta for demo 16%?? dmg bonus, only use is for the demonic leap , but meta has a 10 sec cd before you can leap again
    Passive DF gen allows 100% meta uptime ooc
    Destro mana gen is 225mp5 IN COMBAT
    Voidie gets a disarm
    No felguard/Rain of fire( Rof is replaced by a AoE drain life,talented into it)
    Soul link is a tier 45?? talent
    demo get HoG, a aoe with 2 charges, and a 30% snare
    Conflag is a 30% snare with 2 charges, only if target is immolated
    Curse of tongs added to CoE( the new CoWeak)




    Warrior
    New abilitys, a strike at 18 for fury and arms( fury's REQUIRED a OH wep, byebye 2H fury)
    Rage is onyl generated in battle stnace from white attacks, and the spec specials you get at 10 also gen 3-8 rage(averageish)
    Stance specific req's GONE!!
    CHARGE in combat!!
    A few new abilitys, and TC has no rag cost for prots
    No shouts




    Mage
    New arcane revamp, To long to type, but its basically the same, but no missles till 24
    Fire can get instant pyro's ( 2X in a row crits)
    Fire ball, ACB, frostbolt are now spec specific
    Frost fire bolt is the new lvl 1 spell, and keeps the 40% snare for FB
    No Evo
    They Get Arcane explosion at 18, instant aoe spell( now i gotta lvl a mage)
    24's will 2-4 shot with icelance/shatter combo's
    Moving 0.1% Scorch is a t15 talent(can trigger instant pyro's)
    No impvd blink/arcane missles




    Hunter
    Can be dodged
    Get find hidden at lvl 4
    Lose 15% stam for sv ones
    KC is BM only
    No deadzone :(
    No melee weps, ranged stats increased to compensate
    a few more op'd tier one talents( web on DEing, or 10 sec off DE, etc)
    Can pick pets spec


    Shaman
    Resto's will be gaining so healing buffs including a magic dispell( no more HM)

    No Earth shield, but resto gains ripdite
    Instant Ghost wolf, but the antisnare is a glyph in mop
    Ele keeps 250% dmg on crits
    Nothing special for enh
    Ele gains fulmination( gain a lightning shield orb off some spell hits)
    Nice DR cd's / or bubble totem in tier 15




    Pally Gains a Magic dispell( defensive)
    Full bubble replaces HoP
    Uncertian if Holy will be a viable healer in mop, maybe onyl good for dp((edited, i was missing the 400% mana increase tht holy spec gets over ret/prot)
    Prot gains 2 Aoe's
    Prot/Ret NO LONGER BENEFIT FROM SP, instead they get 50% AP as SP, so drop those intillect legs ppl, and they regen 6% mana per 2 sec in combat
    No Aura of armor
    HoJ still exists :(
    Only holy keeps exo, under a new name, with slightly nerfed dmg 30-50?? dpc





    Monks= op'd blizz pet, nuff said.



    Hunter + gnome = puntable Kill on sighters
     
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    6 second cooldown on shield, but like you said disc gets it without a cd.
     
    ..i personally wouldn't attempt to cover all the classes as (even if you got all the changes, which you don't), you'll loose track in a beta patch or two. pick a class or two and go with those. saying something like "new spec spells" just doesn't help anyone.
     
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    fuck.. i forgot about locks losing soul link,
    although we get snare, i dont know. we are fucked i think
     
    Will the new undead racial proc off dot ticks? I would like someone from a PTR to confirm
     
    priests lose renew moved to level-26
    only disc has holy fire at level-18
    mind blast is moved to level-21

    paladins lose exorcism moved to ret-spec only at level-46+

    some imo are rather game changing whether playing 14's, 19's 20's and 24's

    saw a video about 4 days ago on frost mages, water elemental was shown moving and ranging targets at the same time, rather than being like a totem that stands still when casting. not sure if it was a glyph or high level talent or available at level-10 for a frost mage?
     
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    so with these changes. which melee class do you think has the best chance of beating a hunter 1v1?
     
    so with these changes. which melee class do you think has the best chance of beating a hunter 1v1?
    A rogue
    30% basline resiel
    30% basline dodge
    + pvp boa's for anothjer 10% resi
    idk is assin / or sub will be better
    Gonna be dang hard to kill a good one
     
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    A rogue
    30% basline resiel
    30% basline dodge
    + pvp boa's for anothjer 10% resi
    idk is assin / or sub will be better
    Gonna be dang hard to kill a good one

    but without shadow step and sprint rogue wont even get close to a hunter... with there 15 sec disengage and there SC and pet web
     
    I had a druid changes thread, but with the beta being so young i decided it wasnt worth my time to keep up with it. Thanks for putting this up^^
     

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