Mist of Panderias first victims !

Bubbletub

Legend
So Mist of panderia brings new changes to way our talents work here are some of the results :

  • Shadowstep is level 60 tier ability now.
  • Sprint is only learnt at level 26 !
  • Backstab is level 40 ability :(

Check it out for all other classes so many changes !
The MoP talent caculator
 
Last edited by a moderator:
So Mist of panderia brings new changes to way our talents work here are some of the results :
  • Shadowstep is level 60 tier ability now.
  • Sprint is only learnt at level 26 !
  • Backstab is level 40 ability :(
Check it out for all other classes so many changes !


One of the reasons low level pvp is going to stay sucky if you ask me. They shouldnt take basic stuff away instead they could have balanced the whole. Rogue without sprint and backstab is a joke, they have been basic moves very long, dunno what blizz is thinking but its not getting more fun.
 
i had a level 13 twink rogue and it sucked losing sprint when blizz moved it to 16. rogues at 16-19 and 20-24 will feel the pain of losing sprint....it really sucks

i can't really see the new low level talent which allows you to open/attack and stay stealthed for a small time is really gonna matter. a couple of sinister strikes or muts, maybe you'll be out of energy, and pretty much kited to death.

paladins and many other classes will be on speed rushes. H-pals maintain the HPs and they will be running around at 30% speed. rogues can only hope for crippling poison starting at 10
 
watch me fix this bracket in 3 easy steps that won't really nerf anyone much at all:

1) allow damage to break pally stun...its total BS that a pally can stun me and his teammates lazily go through my 2k hp while i can only watch.

2) longer cool down on concussion shot. really, if you're kited by a hunter, it's your fault, but the cool down is way too short. force hunters to use wingclip more instead of leisurely conc'ing every cool down.

3) allow us to farm antivenom. a drop rate that is better than less than one in a thousand would be a step in the right direction.
 

yeah and just saying......if they follow what they did in other expansions claiming "everything is subject to change" simple translation "it's going thru and we will patch as required"

blizzard doesn't even listen to beta testers and will roll stuff thru. prior to WOTLK public release there were blatant warnings concerning ret-pal's and DK's being seriously OP. on the DK's blizzard in more or less words claimed it was due to players not being used to the new abilities and need time to adjust.

racial changes prior to WOTLK were QQ'd on...once again they quelled most by saying "everything is subject to change" and they didn't lie, cause the prelim changes pretty much went thru along with some others undocumented or that weren't announced clearly like the tauren % stam racial being made worthless.

EMFH was QQ'd about prior to WOTLK cause it allows human to free up a trinket slot and in a sense select a racial thru another trinket to suit their class. the QQ went on until patch 3.1 in 2009 blizzard added five PVP trinkets with stats like Titan-Forged Rune of Determination - Item - World of Warcraft

prior to CATA on beta there was QQ concerning rogues ambushes being rather insane, the warnings were everywhere, beta players asked for a tone down....it went live and took what 3 months to get finally nerfed?

could go on and on on
 
I guess Blizz's big attempt to "balance" low level PvP is to make is so sh*tty that people don't twink anymore.
 
watch me fix this bracket in 3 easy steps that won't really nerf anyone much at all:

1) allow damage to break pally stun...its total BS that a pally can stun me and his teammates lazily go through my 2k hp while i can only watch.

2) longer cool down on concussion shot. really, if you're kited by a hunter, it's your fault, but the cool down is way too short. force hunters to use wingclip more instead of leisurely conc'ing every cool down.

3) allow us to farm antivenom. a drop rate that is better than less than one in a thousand would be a step in the right direction.

1) FFS this!

2) If I haven't had to trinket a pally stun, I'll usually trinket the initial conc shot to get away...lame that that's a technique I use and successfully

3) have you tried Bloodmyst Island? I think Yde farmed over 100 antivenom. Personally I've only ever used like 5
 
3) have you tried Bloodmyst Island? I think Yde farmed over 100 antivenom. Personally I've only ever used like 5

Yup, there was a BG-bug where I got stuck at loading screen and punted out with deserter, decided to give farming venom sacs a try. Forest Lurkers around Loch Modan have a drop rate of 6% according to wowhead, but I think it scales with level, so the spiders should be nearer to our level, as I had no success with those. Hijacked the boat from Darnassus and rode to Bloodmyst Isle, the Myst Spinners and Leechers, drop rate of 9%, were great.

EDIT:
1) Actually I can't be sure because I don't use Gatherer, but I think the drop rate was higher than 9% for me.
2) The trouble is that although I use antivenom all the time since then, rogues just poison you again immediately after.
3) I'll still mash that button every time, because 1 time out of 80 it was a game decider that had me live to cap. :D
 
Last edited by a moderator:
Maybe Blizzard just overlooked low level PVP , it simply didn't come into their planning , or they plan on removing F2P or they might even increase the level of F2P to 60 who knows , might need to make post on official forums to get any feedback from GM.
 
Maybe Blizzard just overlooked low level PVP , it simply didn't come into their planning , or they plan on removing F2P or they might even increase the level of F2P to 60 who knows , might need to make post on official forums to get any feedback from GM.

The reason why low level PvP is so imbalanced is because Blizzard had no clue as to what they were doing when they released classic WoW.

Case in point: T3 raiders were in the BG's destroying the players who were wearing the BG sets. There was so much more hit and crit on raid gear, not to mention set bonuses and the better stats. Blizz's answer to that was resilience in BC. Instead of just buffing the BG gear at the time, they release the most complained about, unbalanced/unbalancing stat in the game to date. How many times have developers said "Get to end game and resilience will fix it." and nothing is still fixed or better??

The best way to "balance" PvP gear wise is to make raid gear and PvP gear the exact same. BUT, lower the item level of PvP gear to the point to where you can't get into a raid with it. OR, raise the item level requirement on raids so that people in full PvP gear can't get in. That way people will have access to equal gear and the games will boil down to comp selection and skill.

The next way to fix PvP is to make everything scale with level. They've done away with ranks for spells, so why buff flat across the board and make low level PvP unbalanced?? With a 15% buff to explosive shot, it would take an idiot to not see how it would unbalance things at low level. This leads a lot of people to believe that Blizzard simply just doesn't care and lacks the foresight of their actions.

Another example of Blizzard's massive stupidity, is allowing BC enchants to be used on classic wow gear. Mongoose at 39? While it's fun to get it and wreck people, it again leaves players wondering if Blizzard knew what kind of impact expansions would have at lower levels. It's almost like Blizzard said "F*ck it, we'll leave low level PvP so incredibly unbalanced and intolerable that people will get frustrated and move to end game." Without realizing that until you have everything balanced in the beginning, the end won't be balanced either. If you have a sh*tty foundation, your home will be encountering lots of problems in the future.
 
I think it scales with level, so the spiders should be nearer to our level, as I had no success with those. Hijacked the boat from Darnassus and rode to Bloodmyst Isle, the Myst Spinners and Leechers, drop rate of 9%, were great.

if it simply scales to level and is not a matter of location, i'll try duskwood and report back on my findings. should be easier to get there :)
 
if it simply scales to level and is not a matter of location, i'll try duskwood and report back on my findings. should be easier to get there :)

Good Luck! Tried Duskwood and Trisfal with no success, but I did give up pretty soon after zero drops were happening.
I'm inclined to believe that the wowhead drop rates for those are pretty accurate, at an abysmal 0.16% for Tirisfal and 0.02% in Duskwood. o_O

EDIT: It's pretty easy to get to Bloodmyst.
 
The reason why low level PvP is so imbalanced is because Blizzard had no clue as to what they were doing when they released classic WoW.

Case in point: T3 raiders were in the BG's destroying the players who were wearing the BG sets. There was so much more hit and crit on raid gear, not to mention set bonuses and the better stats. Blizz's answer to that was resilience in BC. Instead of just buffing the BG gear at the time, they release the most complained about, unbalanced/unbalancing stat in the game to date. How many times have developers said "Get to end game and resilience will fix it." and nothing is still fixed or better??

The best way to "balance" PvP gear wise is to make raid gear and PvP gear the exact same. BUT, lower the item level of PvP gear to the point to where you can't get into a raid with it. OR, raise the item level requirement on raids so that people in full PvP gear can't get in. That way people will have access to equal gear and the games will boil down to comp selection and skill.

The next way to fix PvP is to make everything scale with level. They've done away with ranks for spells, so why buff flat across the board and make low level PvP unbalanced?? With a 15% buff to explosive shot, it would take an idiot to not see how it would unbalance things at low level. This leads a lot of people to believe that Blizzard simply just doesn't care and lacks the foresight of their actions.

Another example of Blizzard's massive stupidity, is allowing BC enchants to be used on classic wow gear. Mongoose at 39? While it's fun to get it and wreck people, it again leaves players wondering if Blizzard knew what kind of impact expansions would have at lower levels. It's almost like Blizzard said "F*ck it, we'll leave low level PvP so incredibly unbalanced and intolerable that people will get frustrated and move to end game." Without realizing that until you have everything balanced in the beginning, the end won't be balanced either. If you have a sh*tty foundation, your home will be encountering lots of problems in the future.

what you mention in vanilla WOW concerning PVP occurred again during WOTLK. PVP gear was crap compared to PVE gear....blizzard fix, was to hotfix resilience in feb 2010 doubling the damage reduction effects rather than reduce the burst and buff PVP gear. that made relentless gear good again for PVP/BG/Arenas. i remember that after this i was able to play my 70 again in 70-79 bracket BGs and fair rather well
 
Agree with Duskwood being bad drop rate. Did quests there, got like 2. Did quests on Bloodmyst, seemed like every other mob or every third mob dropped one. I don't really remember because I was more concerned with the quests.
 

Users who are viewing this thread

Top