Here's a 3:46/3:47 Deadmines Run (Solo, Glitched, Skip, 20s). Nothing super impressive, as the run is close to Shiekrunner's deadmines run, except he has the consumables to almost hit the ship. A tip for future runners is that you want to aim for the rocky alcove/cave once you glitch through the wall and that should take you into the tunnel before the last boss. Also, you DO NOT want to aggro the first boss (Glubtok) or else he will teleport you to him.
And here's a 5:35 Zul'Farrak run (Solo, Skip, 20s), using an original skip by me. Zul'farrak is a very RNG-heavy dungeons. Mobs have an ability to dismount you, but it's cast randomly, so sometimes they will dismount you and sometimes they won't. Mobs themselves are random as well, and the less Shadowhunters you get the better, because each Shadowhunter is another 5 second Hex-stun that doesn't break on damage. ALSO, it is important to note that ever since they got rid of the Executioner's Key, you do not have to kill the executioner prior to opening the cages, so theoretically you can open the cage, pull the executioner into the crowd and nuke them all down. Should be priority to focus down Shadowhunters (5s stun), Basilisks (2s stun), and finish off low HP mobs before they get a chance to stray pull.