I've looked at the Low level class balance and I see people are agreeing that Arms and fury DPS is too low (for all the brackets) and that the level requirement for Hamstring needs to be bumped down. Personally I would trade Execute for hamstring in a heartbeat... I rarely ever get to use it unless the person is at low hp for quite a while.
Game feels like a facebook app now - less specializing, less buttons, just spamming arcane shot for the most part. Heard it's similar for warlocks and other classes. Blizzard going casual once more, not a lot of fun.
Hunters cant nuke ppl left and right anymore making a bloody path, which is a good thing. But I'd have to say the game got so much more simple the way the talents work now. No more explosive shot, steady shot has little value and serpent is mostly useless unless you are fighting rouges/druids.
Healers have 2-3 the value of any dmg dealer right now, especially the ones that can dish dmg as well (Priests).
would say the most common issue in this thread so far has been some variation of this:
I don't particularly mind the damage done by healers right now in PvP, with Holy Shock, Denounce or Penance. What I DO mind is the fact that they can spam these spells endlessly while mixing in Flash of Lights and bubbles and CC and NEVER go OOM. I've been doing some BGs with a couple different classes from 10-54...and I can't say that I've ever seen a player (including Mages, Locks, Shammies, and even Rets and SPriests that spam heals) drop below 50% mana. If even that low.
I'm not a huge PvPer, so take it with a grain of salt. But I think mana regen rates really need to be looked at.
We’re working on identifying some tweaks we can make that will address this without throwing everything else off-kilter. Stay tuned.
Explosive shot wasn't fun at all, steady shot has some value and serpent sting was never used for anything except fighting rogues/druids. Hunters have MORE (both in number and in complexity) buttons now than they did in Cata, you just have to look in your pet's spellbook.Game feels like a facebook app now - less specializing, less buttons, just spamming arcane shot for the most part. Heard it's similar for warlocks and other classes. Blizzard going casual once more, not a lot of fun... But I'd have to say the game got so much more simple the way the talents work now. No more explosive shot, steady shot has little value and serpent is mostly useless unless you are fighting rouges/druids.
Explosive shot wasn't fun at all, steady shot has some value and serpent sting was never used for anything except fighting rogues/druids. Hunters have MORE (both in number and in complexity) buttons now than they did in Cata, you just have to look in your pet's spellbook.
How fitting that in a post where you complain about hunters being useless because of their low damage (both of which are wrong), you spell rouge like a 5 year old who just started playing. lmao.rouge
I never said explosive shot was fun, though it was powerful, so that's -1.
You're wrong about Serpent sting as well. Improved Serpent Sting added initial damage and crit chance to Serpent Sting, which made it a moderately high damage per focus shot that was worth spreading onto many targets. With this talent, the first tick broke even with arcane shot damage, and the second and subsequent ticks surpassed arcane shot. -2
We now have a few pet gimmicks to help out teammates and the engage is pretty op now too. But altogether, I find the impact of the hunter much more reduced (not surprisingly) than I had hoped for. Of course before, they were op. Spamming arcane shot is very dull. If mana cost gets raised things might feel better hopefully.
How fitting that in a post where you complain about hunters being useless because of their low damage (both of which are wrong), you spell rouge like a 5 year old who just started playing. lmao.
Nigga what? Hunters are better now than they have ever been in the bracket.
Yes, it was ridiculously powerful. That's because it was an incredibly stupidly scaling ability that did imbalanced amounts of damage. You're complaining about simplification, but now you just use arcane shot instead of explosive shot constantly.I never said explosive shot was fun, though it was powerful, so that's -1.
I've always played BM. Why? Because survival was SIMPLE AND BORING. It was literally just spam (mostly) instant casts from range, with little to no impact from controlling and positioning your pet. Survival (and cata hunters in general, though bm with int gear was fun) was a boring snoozefest and I still can't understand how people played it.You're wrong about Serpent sting as well. Improved Serpent Sting added initial damage and crit chance to Serpent Sting, which made it a moderately high damage per focus shot that was worth spreading onto many targets. With this talent, the first tick broke even with arcane shot damage, and the second and subsequent ticks surpassed arcane shot. -2
Hunters feel perfect right now, you're just too used to being an op wrecking ball that has the best cc and best dps at the same time.We now have a few pet gimmicks to help out teammates and the engage is pretty op now too. But altogether, I find the impact of the hunter much more reduced (not surprisingly) than I had hoped for. Of course before, they were op. Spamming arcane shot is very dull. If mana cost gets raised things might feel better hopefully.
Blizzard said:By far, most of our effort is currently on level-90 balance, because that’s what’s important to most players.