Chops
Soccer Dad
yea this is the hole. It was about the reduced xp to level making completing a whole zone obsolete, not about speed and freedom of travel...It was later added for all zones in like 7.2.5 or 7.3.5 but I think the main reason was cuz you out leveled the old zones too fast, quests would be green after only having done 20% of the zone.
Alright, this is a stretch but...
By speeding up the rate of travel around and between different zones, travel no longer became as much of a timesink in playing. Players consciously and subconsciously reacted to this along with the increased focus on competitive end game pvp (ooo arena tie-in) by requesting a faster leveling experience -and- by creating more optimized questing routes that wouldnt have been possible without flight. Blizzard, in turn, reacted to this desire from players AND their own desire to drive focus towards end-game competitive pvp by reducing the total XP needed to level. Over time, this made the old model of leveling in a zone or two to completion, then moving on, obsolete and even frustrating to players. So blizzard introduced zone scaling
I mean, come on. Who are you talking to? I get it!It's fine, it's Friday, I just wanna argue on the internet, anything works