Hansomreiste
Member
The decision to implement zone scaling was clearly meant to slow down players, perhaps not in progress, as it was introduced during the last patch of legion, but in the pace at which the game was played. Now instead of 1-2 shotting the mob which was lower level than you, you had to fight a mob who had higher lvl, more hp, made you heal if your gear wasn't upgraded, it all slowed down players, like mobs in classic that healed or used potions or mobs that ran away to aggro even more mobs. The downtime between fights existed since classic as a way to slow you down too, there is no conspiracy here, just blizzard farming metrics, play session duration. Flying was meant to speed up traveling time at the cost of players farming gold to unlock it, including farming for alts, once it became easier to make gold fast they found a way to slow down the process of unlocking it by hiding flying behind pathfinder achievements, seemingly RP reason which coincidentally also affected metrics. Also, let's not forget about The Maw.
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