yasueh
OG
I agree that Ghostcrawler's term as Lead Designer saw some of the worst PvP changes the game saw (Pretty much everything was downhill from TBC/Early Wrath), but the new team seem to actually want PvP to become something better than just FotM and ganking, while they tunnel vision their beloved raiding. Scaling was a massive step in the right direction, but there's still the difference between twinks and newbies, and they'd still have to go in and rebalance every time a new set of endgame enchants/enhancements gets added, or as their availability becomes more normal as people gear up to farm for them.
I'm actually wondering if someone at Bliz has been reading my posts, because set stats for each spec is exactly what I wanted to do, balancing and making more specs viable by having a fixed set of gear for each spec in a wargame BG. It's the kind of system that doesn't need a team of developers and very careful consideration. One person could do it part time, provided they had access to enough statistics.
On top of that almost all of the work has already been done. Scaling gives them a way to change stats to be different from the gear people have on, so instead of new numbers raised from what people are wearing, they need only replace them with an average set of numbers for what people are currently using, and then tweak them for balance.
I think this is something they're going to make work. They've lost a lot of subs, and getting the game to a point that people like ESL will use it, will give them the kind of exposure they need in the long term. HotS has potential for that, but it's got direct competition from a far more established DotA and LoL. WoW is enough of a different kind of game that they can (re)fill another slot without any competition.
I'm actually wondering if someone at Bliz has been reading my posts, because set stats for each spec is exactly what I wanted to do, balancing and making more specs viable by having a fixed set of gear for each spec in a wargame BG. It's the kind of system that doesn't need a team of developers and very careful consideration. One person could do it part time, provided they had access to enough statistics.
On top of that almost all of the work has already been done. Scaling gives them a way to change stats to be different from the gear people have on, so instead of new numbers raised from what people are wearing, they need only replace them with an average set of numbers for what people are currently using, and then tweak them for balance.
I think this is something they're going to make work. They've lost a lot of subs, and getting the game to a point that people like ESL will use it, will give them the kind of exposure they need in the long term. HotS has potential for that, but it's got direct competition from a far more established DotA and LoL. WoW is enough of a different kind of game that they can (re)fill another slot without any competition.
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