hunters being sabotaged?

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The tool kit is IDIOT proof... that is the problem as discussed before... you can be SHIT and he 99.0% as good as somebody who is incredible... so you can't tell at the 29s.

Nonsense. Do me a favor, gear a hunter, then 1v1 vs 10 other hunters that you see in bgs. You will quickly see who is good vs who isn't. The difference is huge. And yes, this carries into bgs.
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This is not BFA... in shadowlands all you have to do is get in i34 a bramble staff and a bunch of BC gear with +3 gems and press buttons and you do 50% of somebodies HP even if you are pressing random keys. That "skill matters" bullshit is not relevant for hunters...

You get that stuff, press those buttons, do 50% of somebody's HP, then you notice there is a healer on the other side who healed those 50% back up and you die. Or you are stunned, get jumped on and you die. Or you get noticed by a hunter on the other side who actually knows how to play and you die, together with one-two other people on your team. Etc, etc, etc.

The mountains of salt from you are stratospheric now.
 
its bg .. if you cannot 1v1 someone, you can always 4 or 5v1 .. no one survives a 4v1 .. unless the 4 are really crappy .. if your team doesnt understand how to bring down 1 strong player fast (or healer), then the problem is your team

its a different story if the opposite team has 4 hunters with 4 ilvl49

Even sporting only a bramble and socket gear surv damage output is just ridiculous in comparison to others. If it is only 1 surv, easy enough to nuke down - but how often in BGs do you encounter a solitary surv hunter? Also, take into account that the surv toolkit is very forgiving. Add in a pocket healer or multiple hunter premade and its just disgusting. No idea how Hex and Renamed derive any thrill or excitement from playing that crap.
 
Nonsense. Do me a favor, gear a hunter, then 1v1 vs 10 other hunters that you see in bgs. You will quickly see who is good vs who isn't. The difference is huge. And yes, this carries into bgs.
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You get that stuff, press those buttons, do 50% of somebody's HP, then you notice there is a healer on the other side who healed those 50% back up and you die. Or you are stunned, get jumped on and you die. Or you get noticed by a hunter on the other side who actually knows how to play and you die, together with one-two other people on your team. Etc, etc, etc.

The mountains of salt from you are stratospheric now.
lmao there's nothing wrong or salty about what he said though ?

i swear the hunters ITT will go down as some of the most delusional people in the history of twinking
 
lmao there's nothing wrong or salty about what he said though ?

The toolkit is idiot proof: wrong. Idiot hunters are easily countered.

The toolkit is idiot proof: salty. Idiot hunters are easily countered, but someone prefers to chicken out of bgs instead of countering them, then complain.
 
The toolkit is idiot proof: wrong. Idiot hunters are easily countered.

The toolkit is idiot proof: salty. Idiot hunters are easily countered, but someone prefers to chicken out of bgs instead of countering them, then complain.
By what? They have exhil, freeze trap, turtle, interrupt, knockback shot and more range than other ranged if mm.
 
By playing to a healer. The word "idiot" in "idiot proof" means that the hunter already used half of the things you are talking about and can be baited to waste the other half.
 
Nonsense. Do me a favor, gear a hunter, then 1v1 vs 10 other hunters that you see in bgs. You will quickly see who is good vs who isn't. The difference is huge. And yes, this carries into bgs.
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You get that stuff, press those buttons, do 50% of somebody's HP, then you notice there is a healer on the other side who healed those 50% back up and you die. Or you are stunned, get jumped on and you die. Or you get noticed by a hunter on the other side who actually knows how to play and you die, together with one-two other people on your team. Etc, etc, etc.

The mountains of salt from you are stratospheric now.
Yeah, they heal this 50% hp, and next time you crit and its 70%hp and healer doesnt have instant heal no more. And if you get targeted after unsuccessful kill you can disengage, or turtle, or heal instant and continue fighting while also having %heal every once in a while from mastery, which, believe me, makes a huge difference in a long fights. And even if you dont have turtle/heal anymore, you can fake death and sprint to your backline and continue spreading serpent sting. Or just put freezing trap on some dps. Literally, so many buttons to just make you invincible, all of them resource free and instant. At least warriors have to spend resource on their shield and hope for crusader proc, rogues need to spam the everlasting shit of combo generators to then waste the damage for stun. And you as survi? You just get to have it all at once, some of it even not on GCD
 
Yeah, they heal this 50% hp, and next time you crit and its 70%hp

If we are in this fantasy land of getting a repeat aimed and critting from there, then you are already dead because in the time you took to cast it you took a chaos bolt or soul fire from a warlock and that crits for more, or at the very least your enemies los'd or cc'd or outranged you.

I mean, these "but then the hunter uses X" scenarios are surely fun to construct (especially from the logout screen), but the reality is slightly different.
 
By playing to a healer. The word "idiot" in "idiot proof" means that the hunter already used half of the things you are talking about and can be baited to waste the other half.

So hunter isnt broken, it just takes multiple people to counter?
 
So hunter isnt broken, it just takes multiple people to counter?

Hunter is broken, but by far not to the point of being idiot proof. Idiot hunters can be countered by some specs solo, by others with the help of a healer (who will split his attention between you and many others, standard bg stuff). Where hunters are broken is this - if you play a hunter really well, you have an edge over other specs. But idiot hunters are little threat.
 
By far Hunter has the most utilities than any class in early levels such as 20s.
No fucking class has that much shit like hunters, interruptions, CC, traps, speed boost, leech and healing, and ofcourse aspect of the turtle. Majority of classes dont have that much utilities like hunter, just look at Warlocks, all they have is fear lmao.
 
Dont forget about kills. We get kills, too. On your ass.

Edit:
More to the point, I get heals all the time. Maybe they just hate OP?
 
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Dont forget about kills. We get kills, too. On your ass.

Edit:
More to the point, I get heals all the time. Maybe they just hate OP?
Its a cold drizzly day in hell before i sink to the depths of twinking a hunter in the 20 bracket
 
just look at Warlocks, all they have is fear lmao.

Damage reduction cd with silence / interrupt protection, healthstone, drain life, permaslow on a single target, antidispel, seduce from gf succubus. Not saying that's more than what hunters have, but maybe learn a little about other classes before exaggerating. Plus everyone and their dog has cc from frag bombs, mobility from glider and other items, frequent heal from the belt tinker (or something similarly strong), etc, decreasing the differences further.
 
Damage reduction cd with silence / interrupt protection, healthstone, drain life, permaslow on a single target, antidispel, seduce from gf succubus. Not saying that's more than what hunters have, but maybe learn a little about other classes before exaggerating. Plus everyone and their dog has cc from frag bombs, mobility from glider and other items, frequent heal from the belt tinker (or something similarly strong), etc, decreasing the differences further.
Im not counting added profession skills like glider nor the belt, since all classes can get those(Im only counting the basic spells and utilities both classes start with). But I guess other aspects have flew under my radar, I apologize for that. However, some of those skills on Lock isnt as potent as Hunters, locks still lack in mobility.
 
Damage reduction cd with silence / interrupt protection, healthstone, drain life, permaslow on a single target, antidispel, seduce from gf succubus. Not saying that's more than what hunters have, but maybe learn a little about other classes before exaggerating. Plus everyone and their dog has cc from frag bombs, mobility from glider and other items, frequent heal from the belt tinker (or something similarly strong), etc, decreasing the differences further.
things that every class has access to does not decrease the difference at all, you are just embarrassing yourself now. you play an overpowered class because the game was too difficult for you and there is no shame in that, just own it dude
 
Hunter is broken, but by far not to the point of being idiot proof. Idiot hunters can be countered by some specs solo, by others with the help of a healer (who will split his attention between you and many others, standard bg stuff). Where hunters are broken is this - if you play a hunter really well, you have an edge over other specs. But idiot hunters are little threat.

Idk, I have a hunter w just bramble staff and no other items of note (made it for my wife because it is the strongest and easiest class to play and she is brand new) and when I play it it in BGs it feels like an unstoppable god. I think you are underplaying the gap between specs. Also, as proof that it is pretty idiot-proof I would like to point out my own skill level on any character that I play is generally low. in another post you talk about how eng items "close the gap" but its not like hunters don't have those as well. You talk about scenarios that involve healers and targeting but every class at every skill level has to deal with that.

Consider an error of targeting from the perspective of a warrior. Now from a hunter. You know that one of those would typically be a fatal mistake and the other was just the use of one or two (among many) defensive cooldowns. Hunter is by far the most forgiving class to play. It absolutely allows you to make more errors than other classes do, and it absolutely is much harder to differentiate "good player" from "Bad player"
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Don’t forget warlocks’ innate sense of style and panache. Even when we suck we look fantastic doing it.
most true and honest post here.
 
things that every class has access to does not decrease the difference at all, you are just embarrassing yourself now.
in another post you talk about how eng items "close the gap" but its not like hunters don't have those as well.

The more things everyone has access to, the smaller the *relative* difference. The relative difference between 8 and 10 is bigger than the relative difference between 12 and 14. That's what I meant. It's relative differences that matter, not absolute ones, too.

Healers, etc, are similar - they are one more big thing that everyone has access to. They decrease relative differences. In some cases, they decrease relative differences enough that a non-idiot non-hunter actually starts winning over an idiot hunter. The more non-idiot the non-hunter is and the more idiot the hunter is, the sooner this happens.

Simple.
 
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