ArthurianKnight said:funny how most of you are not speaking of ghostwolf who even if dispelled, can be instantly brought back online.
seriously, the shaman if only a priest on him, will easily get away from him and thus the shaman will start CCing the priest and not the other way around. that said, priest still has a chance, but priest cannot DPS win at this level if its in healing gear for the warrior. because if you are going warrior/priest, then its clear that you want the priest to heal the warrior and not dps.
as for the hunter, its quite easy to take the warrior out of combat before he even gets in range for the charge, though you might add the glyph of charge who adds 5 yards. even with this, if they are knowing how to play together, the shaman totems will be dropped and then both will just back pedal leaving the totems in front doing the get in combat before the warrior can even do a thing.
basically what you guys are missing is the simple fact that your opponents, may it be the war/priest or the sham/hunter team, might simply not be throwing themselves in the fight right away ! actually the only place where the fight would be going fast would be dalaran sewer or orgrimmar arena, all other places are set up in a way that any teams can simply wait and see beofre jumping in. and if thats the case, the war/priest is doomed, because the warrior will never be able to WTF crit burst the hunter or even get near it. thanks to aspect of the cheetah.
many of these points can be easily argumented upon, but that brings us into strategies and none of us can actually determine unless we ar ein the real fight. anything here is purely situationnal and can be easily countered by the other team.
conclusion...
the hunter/sham if well played will win against war/priest about 65-75% of the times.
even if warrior and priest are well played, they only got one solution and its to directly jump into the fray before the opponents can do a thing. and as i said, only dalaran sewer and orgrimar arena enables them that much. its unfortunate for them, but at 19 the team balance is way too big for them to overcome unless their opponents makes major mistakes.
Healing gear ~= DPS gear. If shaman is feared and hunter has a warrior in his face there isnt too much to heal through
Pillar humping and planning can allow the warrior to get the charge in if the hunter gets careless/impatient
wand/shadowwordpain/throwing darts stop the hunter from being able to use cheetah. Aspect of the Daze could not be used in this fight, at all.
You are correct in the conclusion that the warrior/priest stand best chance of winning if they can get a charge on the hunter and fear/spamstring on the shaman.