How do you see it going down?

Lawlpurge said:
A trick i used to do on my sham to get warr into combat was to run in front of pillar at very start of match, drop a searing, run back behind. Either warr notices it and cant do shit or will end up in combat, or he doesnt get it and run in and gets into combat anyways :D ofc warr could always sit it out but still a good trick. O yah sham/hunt u fuckin kidding? would RAPE warr/priest, if the sham knows tremor, and doesnt let himself get bursted by warr. I see hunter kiting priest, and shaman leading warr behind pillars out of priests los and popping AGM to surviv initial burst.

Shaman was putting totems to get me in combat etc, but my priest just wanded my way through xD. Tremor = auto attack + fear. But wasn't important, as I wrote earlier, we're talking 10-15 sec fights.



Diiesel said:
shammy/hunter win. hunter puts pet on warrior, shammy drops totems, and hunter/shammy nuke the priest. gg.

If hunter puts pet on warrior I auto pull to LoS safety and rape pet in a matter of sec, he HAVE to pull it back.



Priest isn't standing in the open, ever heard of LoS? :p. We will keep messin about until we get the opener we want, obviously, only chance we got.
 
All depends on the Priest really.



Best War/Pri team vs Best Hunt/Sham team?



If the War/Pri team is perfect it doesn't matter what the Hunt/Sham team does. They really don't have as much utility/options; warriors are ridiculously good powerhouses. Shield Block + Priest dispells means the Sham/Hunt have no way of slowing the War down for 5 secs and the Priest can just LoS while the Warrior slows; Bat/Ravenger stun can be trinketed and Warriors have insane burst at close range. Tremor Totem can just be hit then priest can fear.



What can the Sham/Hunt team do? Bat Stun is really their only out to a warrior. Also in the long run the War/Pri team can actually have chances to full band considering Pri dispell on DoT.



Who was the Hunt/Sham team anyway Jaxel?
 
Llare said:
All depends on the Priest really.



Best War/Pri team vs Best Hunt/Sham team?



If the War/Pri team is perfect it doesn't matter what the Hunt/Sham team does. They really don't have as much utility/options; warriors are ridiculously good powerhouses. Shield Block + Priest dispells means the Sham/Hunt have no way of slowing the War down for 5 secs and the Priest can just LoS while the Warrior slows; Bat/Ravenger stun can be trinketed and Warriors have insane burst at close range. Tremor Totem can just be hit then priest can fear.



What can the Sham/Hunt team do? Bat Stun is really their only out to a warrior. Also in the long run the War/Pri team can actually have chances to full band considering Pri dispell on DoT.



Who was the Hunt/Sham team anyway Jaxel?



If played perfectly, it's really hard for hunter sham to win, yes. But getting the tac down, and not getting RNG'd or unlucky is very difficult :)



And for the sake of the people we were playing against I'm not mentioning names, since some people have made ridicoules comments like "unless you're really bad, you won't lose as shaman / hunter". These guys are mates, and I'm not out to epeen or make anyone look bad.
 
Entertaining thread, as said before shaman/hunter should win by miles if they are any good.



you put a slow on the warrior (who targets shaman after fakehealing the hunter who actually uses a cooldown)



That caught my eye tho, how bad you need to be to actually fall for that? Focus bash anyone?
 
encorebroz said:
you cant trinket ravager stun or whatever and its pretty obvious the war/pri should lose if the hunt/sham is decent



Considdering you're horde and see all horde hunters running around with bats I found this post more entertanining in the "lol" section than in the "Thank you" section. Rolt, you baddie ;D



This hunter had bat as well. (And no, you don't get to select a pet depending on who you meet. I don't get to pre-use shadow resistance gear either cus I don't know if I'm meeting a warlock.)
 
How much hp on the pet?
 
lindenkron said:
I believe they are around 1k steady.



How many resets do you usually make?
 
Grunge said:
How many resets do you usually make?



In what setup? This one? 0.



If you make a reset as Warrior priest vs Shaman hunt, you as good as dead.



We do however, run around for a bit, LoSing, trying to get the good start, while they try to avoid us getting it.
 
Lawlpurge said:
wtf is this "insane burst" a warrior has.... they have NO burst abilities bsides overpower, and victory rush at that level (which is hardly ever up). If overpower doesn't proc, then they have auto-attack and rage draining HS, no other instants. what is this "burst" everyone speaks of



Auch... That was sad mate :/
 
wtf is this "insane burst" a warrior has.... they have NO burst abilities bsides overpower, and victory rush at that level (which is hardly ever up). If overpower doesn't proc, then they have auto-attack and rage draining HS, no other instants. what is this "burst" everyone speaks of



Your forgetting thunder clap totally. The burst comes from crusader+ slow attack speed, which can make something as simple as tc+hs to crit 400ish or so, add in op or rend tick and your watching quite large numbers when the stars are set well.
 
Theme said:
Your forgetting thunder clap totally. The burst comes from crusader+ slow attack speed, which can make something as simple as tc+hs to crit 400ish or so, add in op or rend tick and your watching quite large numbers when the stars are set well.



^What he said



Put in other terms. Crusader proccs a fuck load in fights where you get to nuke. considering crusader up:



You can build (I'm not unfortunately) a warrior with 30% crit and hit capped 1.3k hp.



400 melee crits, 250 overpower crits, 80 rend ticks, 100 thunderclaps / 150 thunderclap crits.



I've so far managed to pull off 800 burst on my warrior, full sunders up. (Burst being dmg done within a few seconds).
 
A priest could probably pile on another 400-500 in a period of 6 seconds depending on sp and crits, that's enough for a kill.
 
funny how most of you are not speaking of ghostwolf who even if dispelled, can be instantly brought back online.

seriously, the shaman if only a priest on him, will easily get away from him and thus the shaman will start CCing the priest and not the other way around. that said, priest still has a chance, but priest cannot DPS win at this level if its in healing gear for the warrior. because if you are going warrior/priest, then its clear that you want the priest to heal the warrior and not dps.



as for the hunter, its quite easy to take the warrior out of combat before he even gets in range for the charge, though you might add the glyph of charge who adds 5 yards. even with this, if they are knowing how to play together, the shaman totems will be dropped and then both will just back pedal leaving the totems in front doing the get in combat before the warrior can even do a thing.



basically what you guys are missing is the simple fact that your opponents, may it be the war/priest or the sham/hunter team, might simply not be throwing themselves in the fight right away ! actually the only place where the fight would be going fast would be dalaran sewer or orgrimmar arena, all other places are set up in a way that any teams can simply wait and see beofre jumping in. and if thats the case, the war/priest is doomed, because the warrior will never be able to WTF crit burst the hunter or even get near it. thanks to aspect of the cheetah.



many of these points can be easily argumented upon, but that brings us into strategies and none of us can actually determine unless we ar ein the real fight. anything here is purely situationnal and can be easily countered by the other team.



conclusion...

the hunter/sham if well played will win against war/priest about 65-75% of the times.

even if warrior and priest are well played, they only got one solution and its to directly jump into the fray before the opponents can do a thing. and as i said, only dalaran sewer and orgrimar arena enables them that much. its unfortunate for them, but at 19 the team balance is way too big for them to overcome unless their opponents makes major mistakes.
 
Hunter/sham has a good advantage over warr/priest, but warr/priest have the tools to beat that comp, and if you have the tools you can win. Its that simple.
 

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