notoriousthf
Born US, Raised Mexican
Hm. Are the Smite's Reaver's good enough to roll for the setup? Less points from Precision, though prolly way less dps if replacing the SFs.
Pizza said:Anyway you look at it, if you're not stacking hit rating, you're doing something wrong.
chriz1234 said:I tend to disagree.
It's really a case by case basis.
Look at your own character.
343 AP=24 DPS
Gun=20 DPS
Total DPS: 44
5% of 44 (miss chance)=2.2 DPS lost
Possible AP lost/14=X DPS lost
In some cases, the X could be greater than 2.2 (haven't done the math on yours)
Kore nametooshort said:From a purely dps PoV you would need 30.8 AP to make up that dps, which is 15.4 strength or agility. You only need two thirds of that amount of hit rating to make up that dps loss. Hit rating also gives very large utility benefits.
chriz1234 said:1. Please define utility benefits, I'm too nub to know what that means lol (just got back in this game for the first time since vanilla)
2. The difference is 30.8AP=15.4AGI=15 Hit. And as far as I can tell, +15.4 Agi is easier to get than +15 hit. I may be wrong.
Kore nametooshort said:1) If you read the first post it explains it in more detail, but hit rating is most useful in pvp imo since it gives reliability. If you miss a crucial move through not having hit rating it could lose you the match. That alone is worth more than 5% dps to me.
2) you only need 11 or so hit rating to cap the 5% miss rate, not 15. 15 hit rating caps 7% hit chance against nelfs.